Laski's page

7 posts. No reviews. No lists. No wishlists.


RSS


Adjoint wrote:

[...]

If you prefer him to be smart about it, it can tell stories about the riches that Karzoug has created in the past, indirectly trying to make the PC think that Karzoug wouldn't be such a bad ruler, end they could gain many times more from siding with Karzoug rather than fighting him.
He knows however that Karzoug can destroy him with one word, and nothing else can hurt him, so if 'smart way' turns out impossible, he'll try to control the PC by force (DC 25 Will) the moment that PC will try to do something that Karzoug would disapprove. That may as well be a possibly at the worst possible moment, for example, when they are fighting other Karzoug's minions. Chellan would not think for a moment that Karzoug could lose, and he knows that once the PCs are defeated he may be judged for his actions, how well he tried to stop them, so I think he'd rather be safe than sorry.

Good advice! I obviously intend the "treason" to happen in the middle of a fight, if the PCs don't realize there's something wrong before that. I'd go a little further and assume that the DC to resist would be 29:

Quote:
If the wielder specifically ignores or goes against an intelligent item’s special purpose, the item gains a +4 bonus to its Ego until the wielder cooperates.


1 person marked this as a favorite.

So my PCs have defeated Viorian and managed to escape with her loot barely alive. They didn't take many precautions when looting her, so one of the PCs took Chellan, and we ended the last session when he realised the sword could talk to him.
My idea was to make the sword really intelligent (consistently with its stats), so it made a lot of sense that it wouldn't immediately reveal its allegiance. After all, it clearly knows that their new owner is an enemy of Karzoug.
I decided that the sword would play friendly at first, perhaps giving some small hints (as suggesting the character to loot the jewels from the walls or something), and reveal its true nature closer to the end.
Has anyone went that way? Do you have any advice for this roleplay, or funny situations that may happen? There's no much insight about Chellan's personality in the books, and in the journals I've found the PCs discarded it without much interaction.


One of the PCs (Troegan, paladin of Iomedae) gave the killing blow to Athroxis and thus received the Mark of Wrath. As the PCs hadn't cleared the Halls entirely, I ruled that the surviving warriors (I said they were around 12) didn't attack the PCs when they saw the mark. After some roleplaying and a "challenger" (promptly defeated by the paladin), the warriors accepted Troegan as their new leader.
The PCs announced Karzoug's imminent return, and seeing the wrathful reaction (after all, the warriors were taught to hate that name) the PCs decided to take them outside Runeforge and use them in the upcoming "war against Karzoug".
As I understood from their background, the warriors were trained for this moment from their very birth, so it made a lot of sense for them to accept eagerly (and it seemed like fun for the development of the story). So now I have a dozen of 8th-level NPCs following the party to Xin-Shalast (much more than what the Leadership feat would provide).

- How can I reward the PCs for this (imho good) idea without making the challenges of the sixth book trivial? I'd like the PCs to think that the warriors are being useful in some way.

- Do you have any ideas for funny moments / challenges they must face to make all this work? I already told them that the warriors don't even know how to get their own food.

Thanks in advance


Probably you're already aware of this (and perhaps it's even inteded, as it's difficult to code all this) but as far as my testing goes buffs to casting abilities (e.g. CHA for Bards) fail to impact on the DC of spells.

Great work anyway!!


Hi! RotR (Anniversary Edition) GM here. I'm looking for a way to scale encounters easily and apply buffs (or debuffs) to NPCs, and considering buying HeroLab for that. The question is: will it be suitable for my use case?

Specifically, I'd like to:

- Import RotR NPCs (without having to create them myself).
- Apply buffs and debuffs to them, seeing the results in real time.
- Modify them (perhaps adding a level or two).

All three steps are needed, because without one I could just be using another thing to do the work (e.g. PCGen if I have to implement them). Have anyone here used HeroLab for this? What do you think?

Thanks in advance


BTW, I've found this tutorial and this application.
I'd love to use your app, but loading an entire VM just to use it seems like an overkill.
Thank you for all your hard work!

PS. I'd better edit my old post but I don't see how.


Any plans on releasing a Linux version? I know it's kinda difficult because you use .NET, but now it's open source.
In any case, do you have any recommendations to run CM with Wine? I've already tried installing .NET 4.0 first, but it crashes at start.