![]() ![]()
![]() It depends a lot on the kid.
About the second issue, I have little experience but I think you could pay attention to descriptions of places and monsters. The more you make the situation detailed, the more they'll be into it and enjoy it, no matter how big, bad and terrible their opponent is. BTW, I'd say make their enemies not humans, keep them in the fantasy world. Oh, I almost forgot...they like magic items (who doesn't? :D) and who cares if they're lvl 1. They like feeling powerful and invincible even more than we do. Well, I don't know if I've made myself clear or if my blabbering's been useful, I hope so! PS As far as I noticed, kids prefer playing their "inner hero", yet sometimes they agree to play a pre-gen char. Don't be strict, if they want to be something different or weird, let them do it, they'll enjoy much more. PPS My son loves the word "suddenly..." and me keeping the tone "mysterious", but I guess this is subjective. ![]()
![]() Name: Ergkeoth
![]()
![]() Lord Fyre wrote:
My bad, I didn't know the summoned dretch couldn't summon. BTW the ranger took them down in two rounds. Fearing the power of the Mooorwfall they put it into the Chelix Crux, but they had a sunburst scroll and they used it. Bye bye Jair. ![]()
![]() I'd enjoy it for sure, but it requires a lot of spare time, which I do not have. My "studying time" starts at 9 p.m., and preparing lessons for the next morning comes first if I care for my job, so...
![]()
![]() So my players went through the Sixfold Trial brilliantly and are now at the Cornucopia, but....they explored the whole vaneo, found the remains of the magic trap (with detect magic) in the attic but not the secret room. They are sure that the Asmodean Knot is behind the huge black door in the banquet hall and they're waiting until everybody pass out to open it. My only hope is Crosael's map of the house, which they found and managed to unveil: maybe they will see the unexplored room in the attic....maybe.
![]()
![]() I made my rich merchant a cartographer, and V is his dead wife's sister helping him with her knowledge (she is a ranger). She refused to waste her time killing some lesser undeads in the family crypt because she was after "a bigger problem", so the PCs had to deal with them. They met her at the Dusk Market as well, buying some unusual stuff, and a religion check allowed them to understand she is a vampire hunter.
![]()
![]() Hi everybody, I need some help for the end of Bastard of Erebus. My PCs went through the Bastards' lair killing anything they met, but came to a halt in Dravano's room: two of them got killed (bad, bad, very bad dice rolls). I let them retrieve the corpses and, somehow, I'll make them resurrect the fallen. But....what about the Bastards? Palaveen, Dravano and the two brothers are still in the lair. How can I go on?
If the PCs wait and come back, what will they find in there? |