Bard

Laprof's page

184 posts. No reviews. No lists. No wishlists.




My PCs want to use a Lyre to avoid fighting a Calikang.
Lyre of building

This is the map

[img]https://imgshare.io/images/2021/04/23/soluzione.jpg[/img]

There is a well in the ceiling at 6 meters, within the reach of the Calikang (4,2m tall 3m reach), they want to build a wall as in the drawing, forcing him in a section of the room. The wall needs 30 minutes to be built, I guess: how will the Calikang react? Is it going to oppose the making of the walls, by slamming it? I guess it is but not sure, this is a quite unusual way to use the item.

PS I'm not even sure it can be put in such a narrowed space.
calikang


Three chuuls attacked the group and one grabbed the rogue. Can the druid hit two of them with flame strike, being the chuuls positioned as shown in the pic?

positions


I have a NPC with Greater Invisibility, flying next to the ceiling, standing still in a low light zone because he knows the PCs are coming. He has cast a Mislead to trick them into a fight with the illusion. One of the PCs has True Seeing: what does she see? I guess she can see that the creature is fake, but what about greater invisibility? Does the NPC glow to her eyes or does she have to make a Perc check against his Stealth before she can detect him?


I searched in the forum but I couldn't find anything, so here's my question: can a druid use Wild Empathy on feys? Jinkins for examples.


The description says: At the mere sight of a vrykolakas, the viewer must succeed on a DC 20 Will save or be paralyzed with fear for 1d4 rounds.

Yet the vrykolaka can disguise itself. So I wonder, when should an opponent roll the Will save? At once or only when she sees through its disguise?


I don't know if it is the right forum to ask about this kind of problem.

My PCs've just defeated a pit fiend and, as usual, each one of them has taken a trophy.
Is there anything they can do with the devil's blood, claws, skin, horns and so on? I didn't find anything and I can't think of a single way to make them use their trophies


I am quite sure about how stoneskin works, but just to avoid any misunderstanding: the ranger has stoneskin on him. The devil rolled a natural 20 and dealt 37hp, 10 ignored and 27 absorbed. It was a bite, which also hits the affected creature with poison and sickness. Do poison and sickness pass the protection being a nat 20 or it prevents the ranger from being sickened and poisoned?


If a cleric fails dismissing a devil (who rolled a successfull ST), can she try a second dismissal immediatly or the devil is safe against this kind of spell (the spell of the specific cleric)?


Hi, I have a doubt about how to deal with a failed Will ST.
A PC moved into a room and failed it, so he still sees an endless desert. He walked and hit the wall, so he rolled again and...failed again. But he can't move forward so he wants to climb the wall...can he do it? I mean, he feels there is something but he can't see it...should I allow him to climb? Is there a rule that I couldn't find?


I guess a good amount of players have been through this AP by now, so I ask you what is better? run the modules as they are written or run tMoF first and then tIS?


Can it detect an invisible creature? This would make the specific spell rather useless. And what about a cursed creature? One of my PCs was affected by a runecurse and asked if she can see, with detect magic, if she managed to get rid of it


Hi, I'm here again asking for your suggestions.

One of my players will be unavailable for some months and his PC will be repalced by one of the Children. I'd like to give him the chance to join the party as soon as he can, so I wanted to send his PC on a mission. He has The Pathfinder's Exile bg, and he asked Ailyn how to become one of them, is there any Module that fits such a request? He is lvl 3 and maybe he could ask his friends's help (when the player comes back) at any time during the AP (hopefully before the group goes to Delvehaven)

Thank you


I don't know if this is the right place to ask, but I try.

My PCs killed a shadow mastiff who dropped a peculiar coat. I'd like them to use it to create a magic cape, something that grants the user stealth bonus or some kind of protection when fighting in the dark (the beast had both). What skill is needed to create it? And what's its cost? It could be like the Cloak od Elvenkind which is 2500gp, but they have raw material...or something like the cloak of displacement.


1 person marked this as a favorite.

Hi everybody, I need some help for the end of Bastard of Erebus.

My PCs went through the Bastards' lair killing anything they met, but came to a halt in Dravano's room: two of them got killed (bad, bad, very bad dice rolls). I let them retrieve the corpses and, somehow, I'll make them resurrect the fallen. But....what about the Bastards?

Palaveen, Dravano and the two brothers are still in the lair. How can I go on?
Should I make the group level up with some side quests and try again or should I make a patrol of Hellknight deal with them?

If the PCs wait and come back, what will they find in there?


Hi, I know this is banal, but I'm running my first AP ever and I'm full of doubts.
A lvl3 derro necromancer uses darkness, my lvl2 PCs will meet him using a light spell, what happens to the two spells? will they fight in the dark (no problem for the tiefling and the halfling)or in the dim light?


Hi, the newbie is back asking for help. Has anyone a list of inns/taverns/shops in Westcrown? I found almost nothing in the first two books af the AP. Did you create them or there is something further on?
Thanks


I'm about to start my experience as a GM and I'd rather use milestones instead of xp to level up. But CoT grants xp for each goal, and this could be a problem. Could anyone tell me how can I use milestones in this AP and spare me this additional bother, please?

Thank you all experienced GM :)