Shoanti Tribeswoman

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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Abraham spalding wrote:

Honestly I think it could work however you want it to.

The question is what are you going for? Caster/rager or Rager/caster?

Getting barbarian first level would give you fast movement at level 1 when it's going to matter the most, and you'll still be able to get good use out of intimidate at that point. Hitting oracle at level 2 means you'll take a hit to your land speed (10 feet! ouch) but with favored class oracle you'll be two levels into your curse already (1/2 barbarian and 1 1/2 from oracle with favored class). I would then hit oracle again (color spray at level 3 isn't going to be a bad thing for you) followed by barbarian and finishing with the two oracle levels before going rage prophet (this also means that you'll have oracle 5 for purposes of your curse at level 5 which is a nice deal).

Awesome display is going to be your primary means of casting offensively with color spray -- but use your casting as a means of hiding what you can do. Someone gets close color spray -- someone needs healed hit them with a cure light, main fighter needs some support? Rage and charge.

Your main problem will probably be choosing the right thing to do at the right time.

An update.

I began the projected character at level 2. 1 barb 1 oracle...obviously I took another level of oracle next, as I wanted to be able to utilize color spray ASAP. It's a real game changer. Level 4 now, 2 barb 2 oracle, and it's very effective.

Sure, I can't do a whole lot of damage when raging, but I can do more than a caster out of spells or a heavy healer with no damage tricks. My character is never out of options to contribute...well unless it's a jumping contest.

6 spells per day, cure light is currently 1d8+4. Color spraying can end many many combats and encounters at these levels. And if on a combat bender and spells happen to run out, rage and kill it before it kills us!

As you stated though, it is sometimes hard to decide what precisely to do in most situations. Rage and do +8 to hit 1d10+4, or cure for 1d8+4, color spray most anything we encounter at this level into unconsciousness, or buff the group/sanctuary our squishy caster with low AC ^_^ It's so diverse! Dumb as a rock and no skill points to speak of since I dumped int, but super good at diplomacy and bluffing nonetheless!

The goal is barb 2/oracle 4/rage prophet ...
This is what I recommend for anyone who wants to dabble in this concept, and heaven mystery of course!

Edit: Oh and forgot the best part, immunity to fatigue starts at the next level gain (character level 5), can't wait!


Quandary wrote:

Rage Prophet (and all Caster PrCs) state that when advancing a spontaneous casting class`s casting, you gain spells known as if you advanced in the base class. The wording of Rage Prophet Mystery doesn`t contradict that, it`s in parallel to that functioning.

¨At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table 2–6. They cannot be exchanged for different spells at higher levels.¨

¨ At the indicated levels, a rage prophet gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous caster), and an increased effective level of spellcasting.¨

Dude, "except for" additional spells per day, spells known and an increased effective level of spellcasting. That's not saying you get bonus spells for that class. It's saying you get to use the chart of spells KNOWN, the number of spells for which you are allowed to know do not include the bonus spells from ANY mystery. Ok?

Does not gain other benefits a character of that class would have gained. If you look at the oracle chart, it's a special class bonus. Under the chart area labeled "special", just like revelations. And just like revelations, rage prophet levels do not stack for the sake of qualifying to take a new revelation or oracle levels needed to qualify to take a 7th or 11th level revelation.

You do not get the original mystery bonus spell in any of those mysteries until your Oracle class level corresponds with the required level on the Oracle chart. It is not a spell granted by being a divine caster, it is a spell granted by being a 6th level ORACLE.

"An oracle casts divine spells drawn from the cleric spell lists. She can cast any spell she knows without preparing it ahead of time."
Bonus spells aren't on the cleric spell list. Those "bonus spells" are a class feature gained when the appropriate level in that class is attained.


Quandary wrote:


Another note-worthy thing about the PrC is the Rage Prophet Mystery spells.
THESE DON´T REPLACE YOUR NORMAL MYSTERY SPELLS, which you continue to gain as Casting progresses.
Besides sometimes being spells that aren´t normally Divine spells, these are a great addition...
A few of them are ´combat useful´ (See Invis), but mostly they give great out-of-combat utility,
that re-enforce your role as ´Oracular Warrior´, with alot of Divinitation type spells,
that can in many cases be seriosly useful even if you normally might not have spent a limited spell-known on those.
ESPECIALLY if your party doesn´t have a Cleric with full spell list access each time they prepare spells,
getting these free via the PrC is a nice thing.

I'm not following how you determined that the RP mystery spells are gained along with your oracle mystery spells.

Savage Seer: A rage prophet's class level stacks with barbarian levels for determining the effect of rage powers, and with oracle levels for determining the effect of oracle revelations and his oracle's curse. This does not grant additional abilities. (This does not say RP levels stack to qualify for oracle levels for bonus mystery spells.)

Clearly, this is why the RP has it's own bonus mystery spell selection.

Rage Prophet Mystery: At 2nd level and every even level thereafter, a rage prophet learns an additional spell from his spirit guide. These spells are in addition to those listed in Table 2-6: Oracle Spells Known. Like spells from an oracle's mystery, the rage prophet cannot exchange these spells for different spells at higher levels. The rage prophet must be able to cast oracle spells of the listed level to learn one of these spells from his spirit guide. The rage prophet treats the spell as an oracle spell of the listed level. The possible spells are arcane eye (4th), augury (2nd), divination (4th), dream (5th), find the path (6th), helping hand (3rd), see invisibility (2nd), shadow walk (6th), speak with dead (3rd), spectral hand (2nd), spiritual weapon (2nd), unseen servant (1st), vision (7th), and whispering wind (2nd).

I can only assume you interpreted the bold text to mean they are received in addition to bonus mystery spells, but it means they are received in addition to the static number of spells an oracle knowns at each given level. I do not read that as in addition to the oracle mystery spells at levels the player has not attained IN oracle.

If I am a barb 2/oracle (heaven) 4/Rage Prophet 3 Then I have my Color spray lvl 2 bonus spell known, Hypnotic pattern for level 4 bonus spell, and based on the level of spells I am now able to cast I have any rage prophet mystery spell of level 1 2 or 3. I do not have the 6th level oracle bonus heaven mystery spell of Daylight(6th).

It would be awesome if it somehow worked that way, but I'm not understanding how it can.


Jo Bird wrote:
Eric Clingenpeel wrote:
Magic chapter of CRB wrote:

Attacks: Some spell descriptions refer to attacking. All

offensive combat actions, even those that don’t damage
opponents, are considered attacks. Attempts to channel
energy count as attacks if it would harm any creatures
in the area. All spells that opponents resist with saving
throws, that deal damage, or that otherwise harm or
hamper subjects are attacks. Spells that summon monsters
or other allies are not attacks because the spells themselves
don’t harm anyone.
Well, there ya go. Knew it had to be somewhere.

Very good find. Thank you, that helps a lot.

I can probably find the page, but feel free to reference if you can spare a moment.

@Lapidea, sounds to me like your GM has a good head on his shoulders considering the above reference. "or hamper subjects are attacks." Obscuring Mist, without a doubt, hampers subjects, right?

If I have 5 rounds of sanctuary left. And 5 trolls spot me and my party from 90 ft out. I cast obscuring mist on myself and the party's location...I just broke sanctuary? Seems awful silly to me.


Eric Clingenpeel wrote:

I've always used Invisibility as a guide for this. If its something that would break invisibility than it would break Sanctuary.

1. Yes
2. No

invisibility wrote:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear.

True, both invisibility and sanctuary limit a caster to nonattack spells in order to maintain those benefits.

Is there a list of nonattack spells?

Is there a set criteria for defining nonattack spells?

Is grease able to break sanctuary in all uses of the spell? Not all uses are able to effect opponents immediately or ever.


Quandary wrote:


Clear Mind (Ex) Barb 8 Reroll a failed Will save
Unexpected Strike Barb 8 AoO on threat entry, 5` steps

Come and Get Me Barb 12 AoO when attacked

I was reading back over this post to get any ideas on additional rage powers and if they were worth a feat...

Please tell me, at what level do you recommend taking these any of these 3 rage powers?

Lets just take one for example, one of the level 8 barbarian rage powers. If you go heavy barb rage prophet build, you're 1 oracle, 5 barbarian levels when you hit rage prophet for level 7...how many levels of rage prophet do you think one should take before they dip back into barbarian for the 3 levels they need to even qualify for a level 8 rage power? Just wondering what practicality we're aiming for here.


Abraham spalding wrote:

Honestly I think it could work however you want it to.

The question is what are you going for? Caster/rager or Rager/caster?

Getting barbarian first level would give you fast movement at level 1 when it's going to matter the most, and you'll still be able to get good use out of intimidate at that point. Hitting oracle at level 2 means you'll take a hit to your land speed (10 feet! ouch) but with favored class oracle you'll be two levels into your curse already (1/2 barbarian and 1 1/2 from oracle with favored class). I would then hit oracle again (color spray at level 3 isn't going to be a bad thing for you) followed by barbarian and finishing with the two oracle levels before going rage prophet (this also means that you'll have oracle 5 for purposes of your curse at level 5 which is a nice deal).

Awesome display is going to be your primary means of casting offensively with color spray -- but use your casting as a means of hiding what you can do. Someone gets close color spray -- someone needs healed hit them with a cure light, main fighter needs some support? Rage and charge.

Your main problem will probably be choosing the right thing to do at the right time.

You and I are on the exact same page with what I want to do with this class idea. I built a great gnome heaven oracle, and then someone dangled the idea of a rage prophet over my head. Now I can combine what I love about both! Awesome.

"but use your casting as a means of hiding what you can do.", think anyone will wonder why the gnome casting illusions has a greatsword on her back? I would.


Abraham spalding wrote:

Well sadly enough I would start low strength -- don't dump it... but don't worry about it to start with. We really want to boost the Con and Cha -- though since we would primarily be caster I would go with:

Cha > Con > Str >= Dex > Int = Wis

With 20 point buy I would probably do something along the following:
16 Cha 16 Con 12 Str 12 Dex 10 Int 7 Wis

Spells would include self buffing things like divine favor, prayer, divine power and the like. Color spray is going to be your main offensive spell.

I would put stat adjustments into Cha.

Other choices for blood line would include abyssal (for inherent strength bonus) or pit touched (for Con bonus)... with pit touched really be a looker to me.

Metamagic feats I would look at include: Persistent, Widen, quicken and Thenodic (or whatever it is called that allows you to affect undead).

For actual combat you'll have rage and your bloodline giving a +10 (later +12) bonus to your strength.

However for ultimate use of the color spray everything under the sun tactic you'll want to start with a 20 Cha and get it as high as you can.

How about level progression then?

I'm starting at level 2. With previous build angles, it seemed obvious to go barb -> oracle -> barb -> all barb or all oracle here, in this case all oracle. But if color spray is so important, should it be rearranged to barb -> oracle -> oracle -> barb (for moment of clarity) ->oracle -> oracle?


hogarth wrote:
Alexander Kilcoyne wrote:
Heavens Oracle Gnome Barbarian/Oracle/Rage Prophet (very little barbarian and just enough RP for con bonus to DC's
So basically you're talking about a Barbarian 1/Oracle 6/Rage Prophet 7? Frankly, a very tiny amount of my game playing is done at level 14+, so combinations that don't come on until very late in my PC's career leave me a bit cold.

To avoid confusion, you cannt have a Barbarian 1/Oracle 6/Rage Prophet 7. Two levels of barbarian are required to enter the prestige class. Barb/Oracle, choices are (pre prestige class switch) 2/4, 4/2, 5/1. If you intend to enter Rage Prophet at level 7.

Abraham spalding wrote:

Gnome Oracle(heavens/lame) 4/ Barbarian 2/ Rage Prophet (x).

You want awesome display -- take whatever else you want I don't care.

Rage prophet 7 is the big level of course when your color spray will affect almost anything at full potency and will have the DC increased by your Con score. Take persistent spell to help guarantee they can't do anything to you.

Color spray is going to be your trick for most of the time. The rest of the time you're a barbarian that's down a point or two of BAB as well as an almost full caster.

It's not for everyone -- I won't say it is -- but you'll have plenty of good buffs to go with your free action rage that you can drop out of when you want with no penalty.

I also agree with getting the orc bloodline eldritch heritage feats.

What stats do you believe to be best for this idea, for either 15 or 20 point buy?


Kierato wrote:
When combined with the curse that grants immunity to fatigue, you can rage every other round making excellent use of times per rage powers.

A lot of people seem to be of the mind that minimum Oracle levels, combined with maximum barbarian levels is the best route. Barb 5/Oracle 1/Rage Prophet - As beginning progression. Even if you go Barb 4/Oracle 2, you would need to be character level 9 before immunity to fatigue kicks in.

No matter how I slice it, something imperative to the class working is lost whenever you go heavy barb or heavy oracle. And it's all lost if you try and go half and half!

It's obvious that the revelations chosen need to not be level reliant on uses or on improvements. (such as the dex/cha ac converters in nature and lore)

The curse choice is obvious, lame.

The mystery choice is less obvious. Battle, neat things, most of which you will never ever get to use multiclassing.

Battle:
Battlecry - waste of a revelation spot
Battlefield Clarity - weak and low uses
Combat Healer - Would be AWESOME if you didn't need to be a 7th level oracle to take it. I don't see a single at level 20 build option where you would want 7 levels of oracle. And even if you did, you'd be level 19.
Ironskin - Can't ever take.
Maneuver Mastery - If you've dumped int, like you should have, then this relevation looks great, improved trip without prereqs? Sign me up...oh wait I don't get that til 7th level, nevermind, someone else may want to take a hit on their CMB for a specific maneuver for a while, and wait til 9-12th level to get imp trip, but not me!
Resiliency - exactly zero HP is a little too specific to get much benefit, and again waiting til level 9-12 to get diehard seems like a waste.
Skill at arms - Silly
War Sight - It's kinda neat, and you could enjoy it's benefits without ever needing it to upgrade. It's by no means a reason to take battle.
Weapon Mastery - I'm all for free weapon focus, and imp crit is amazing, but it's level 10-13 before you get it.

If you're making a high level character, I suppose this is an okay mystery. But if you're playing through level 1-10, you are going to hate yourself between level 4-9ish, depending on your build. If it's heavy oracle, you're going to hate yourself for a long long time.

Lore and Nature are the two mysteries that allow you to dump dex on top of wisdom and int. Not a lot else going on in those two mysteries, which isn't bad, more feats for rage powers/combat feats.

Life has the interesting ability to heal without provoking attacks of opportunity. Sounds useful for being in close combat so much. Especially since swift action healing will never happen, which would make this prestige class amazing. Life also has Life Link, which allows you to protect other people in your party from damage while you take it like a boss.

All that being said, I still have no idea which mystery is best.

I have concluded that Lame is the right curse, and that barb 4 or 5 and oracle 1 or 2 is the best route. As awesome as bull's strength sounds to have, it's not worth getting to level 2 spells. Try and think about practical matters. Every round spent casting is a round spent not killing something, and that's wasteful.

Quandary wrote:

re: 3, this is somewhat true...

except that if you look at the actual Revelations, most of them don´t have level pre-reqs. I don´t think the Oracle Revelations are overly impacted by that.

A lot of them require level 3 or 7 or 11. Because of the level 7 prereq on combat healing, the SINGLE most useful revelation a rage prophet could have, it's not even possible to get, ever.

Most revelations do not gain a new benefit/ability until level 5. This means with the level 1 oracle route (which I agree is best) you will be a character level 9 before you gain those new abilities. This is important to keep in mind when choosing them. If they seem really useful now, will they still be as useful at higher levels?

I'm really not agreeing with this blanket statement that most revelations do not have level requirements...so, lets specify. While more than half of the revelations in any given mystery do not have level requirements to take, the ones worth taking do. Most of the extraneous, useless, fluffer revelations do not have level requirements, but who cares.

Quandary wrote:


LIFE ORACLE

Energy Body
Channel (allows to take Channel Smite Feat)

BATTLE ORACLE
Surprising Charge (immediate move)
Battlefield Clarity (re-roll conditions with +4 bonus)
Warsight (reroll initiative, always act in surprise rounds)
Maneuver Mastery
Weapon Mastery

Life Oracle has limited choices, but I'd never take that mystery without taking Safe Curing.

I do like surprising charge, I'd like it more if it wasn't only once per day for a very very long time.

Battlefield Clarity, again once per day, and even worse it's disgustingly specific in it's usefulness. Total waste, imo.

Warsight- Reroll initiative, very awesome. Always act in surprise rounds (after level 12).

Maneuver Mastery - dude if you go low oracle levels, you will take a hit on the manuever you choose until well into your RP levels. You're trade oracle levels for BAB...this is clearly not intended to be useful for multiclass.

Weapon Mastery - Love weapon focus feat, hate waiting til level 13 for improved crit.

Alexander Kilcoyne wrote:
Heavens Oracle Gnome Barbarian/Oracle/Rage Prophet (very little barbarian and just enough RP for con bonus to DC's)- the lagged spellcasting is partially redeemed by the crazy high DC's you can get on your spells (and Heavens Oracle can make color spray still a very potent spell well into mid-high level with a revelation).

Hehehe...I think I love you :)

I built a Heaven Oracle first, and then -someone- built a rage prophet and said I should play that instead. But I sooo didn't want to give up my gnome heaven oracle...if this stuff is viable, I may have just died and gone to heaven. Bada ching!