Rogue

Lanliss Long-Arms's page

2 posts. Organized Play character for Sid De Squid.



Sczarni 5/5

I've been trying to re-build my Undead Lord but most of the good necromancer classes are illegal so I decided to find out why these classes were illegal, since as far I could find there was nothing that directly violated the Society, and I discovered the reason why necromancers became illegal was because they were an "inconvenience" to paladins. Paladins claimed that a player with an undead follower invokes PvP because the Undead Lord's companion in evil the Paladin must attack the undead follower and thus invokes PvP, even though the Paladin attacks first its the necromancers' fault because the Paladin is the "good" character and doing they're job by killing ALL evil beings. Also the reason the Paladin can't just walk away from the necromancer's undead is because even though the player knows that the necro's undead is harmless to the players they say their character doesn't know this, basically just being complete a&%!~~+s, so if these jackass paladins use this logic in everything they must attack clerics of evil gods and any other P.C. with a evil aura because they're paladins don't know that all Society members are non-evil, because that's meta-knowledge, the Society should illegalize all P.C.s with an evil aura because of that logic because its an inconvenience on paladins. But the Society won't because then there would be an even problem on their hands then its worth. So in conclusion the necromancer classes/archetypes should be made legal since the only reason they were made illegal in the first place as because they were an inconvenience on paladins, but in my opinion its the paladins that are the bigger inconvenience but whatever, but yeah there's no actual issues that should make a necromancer illegal except the fact that its an inconvenience to paladins.