Necromancer Classes (archetypes) Should Be Legalized


Pathfinder Society

Sczarni

I've been trying to re-build my Undead Lord but most of the good necromancer classes are illegal so I decided to find out why these classes were illegal, since as far I could find there was nothing that directly violated the Society, and I discovered the reason why necromancers became illegal was because they were an "inconvenience" to paladins. Paladins claimed that a player with an undead follower invokes PvP because the Undead Lord's companion in evil the Paladin must attack the undead follower and thus invokes PvP, even though the Paladin attacks first its the necromancers' fault because the Paladin is the "good" character and doing they're job by killing ALL evil beings. Also the reason the Paladin can't just walk away from the necromancer's undead is because even though the player knows that the necro's undead is harmless to the players they say their character doesn't know this, basically just being complete a+!&~+~s, so if these jackass paladins use this logic in everything they must attack clerics of evil gods and any other P.C. with a evil aura because they're paladins don't know that all Society members are non-evil, because that's meta-knowledge, the Society should illegalize all P.C.s with an evil aura because of that logic because its an inconvenience on paladins. But the Society won't because then there would be an even problem on their hands then its worth. So in conclusion the necromancer classes/archetypes should be made legal since the only reason they were made illegal in the first place as because they were an inconvenience on paladins, but in my opinion its the paladins that are the bigger inconvenience but whatever, but yeah there's no actual issues that should make a necromancer illegal except the fact that its an inconvenience to paladins.


I...what? I'm sorry, I'm tired and I can't understand anything you just wrote. What are you asking? We're not in the PFS forum so I assume you aren't asking a PFS-specific question. Is there a "necromancer class" in Pathfinder? If not, what game system are you talking about? (You're on the "Paizo general discussion" forum, which suggests it's probably Pathfinder, but I guess it could be something else.) What is illegal?


I'm going to take a guess and assume that this should have been on the PFS section, and is talking about an archetype from Horror Adventures (don't have the book, don't know the archetypes).

And I'm also going to guess that, like the Undead Lord, the archetype isn't legal because it doesn't fit thematically as well as being likely to cause friction at the table (as mentioned, rather agressively, in the OP).


It's the multiple companions they could have is why it's banned. The action economy getting bogged down.

Sovereign Court

Sid De Squid wrote:

I've been trying to re-build my Undead Lord but most of the good necromancer classes are illegal so I decided to find out why these classes were illegal, since as far I could find there was nothing that directly violated the Society, and I discovered the reason why necromancers became illegal was because they were an "inconvenience" to paladins.

Paladins claimed that a player with an undead follower invokes PvP because the Undead Lord's companion in evil the Paladin must attack the undead follower and thus invokes PvP, even though the Paladin attacks first its the necromancers' fault because the Paladin is the "good" character and doing they're job by killing ALL evil beings. Also the reason the Paladin can't just walk away from the necromancer's undead is because even though the player knows that the necro's undead is harmless to the players they say their character doesn't know this, basically just being complete a@&!&*!s, so if these jackass paladins use this logic in everything they must attack clerics of evil gods and any other P.C. with a evil aura because they're paladins don't know that all Society members are non-evil, because that's meta-knowledge, the Society should illegalize all P.C.s with an evil aura because of that logic because its an inconvenience on paladins.

But the Society won't because then there would be an even problem on their hands then its worth.

So in conclusion the necromancer classes/archetypes should be made legal since the only reason they were made illegal in the first place as because they were an inconvenience on paladins, but in my opinion its the paladins that are the bigger inconvenience but whatever, but yeah there's no actual issues that should make a necromancer illegal except the fact that its an inconvenience to paladins.

posting advice:

The forum has lots of sub-forums, you'll get better responses if you are in the right place.
I have flagged as wrong forum so hopefully the mods will move it for you on Monday.

Humility. Just posting that John Compton is wrong because he's over-privileging Paladin characters is presumptuous and may not be correct.

Paragraphs: dude, wall of text increases the DC to read your post. Most people like to take10 when reading the forums.

Hasn't casting [evil] descriptor spells been clarified as an evil act?
Is it possible to play a necromancer and retain a Neutral alignment?

Sczarni

GeraintElberion thanks for moving this forum and also thanks for the advice, and also casting [evil] descriptor spells is not considered an evil act.

2/5

As Andy said, is more probable than it's banned due multiple companions or because it doesn't fit thematically. Or, maybe, because you can have a bloodied or fire skeleton, and that can be considered extremely good/problematic.

I don't know where you "discover" they're banned because paladins, but that`s false. Check the guide, pag 32: Cooperate: The Society places no moral obligations upon its members, so agents span all races, creeds, and motivations.At any given time, a Pathfinder lodge might house a Dark Archive fiend-summoner, a Silver Crusade paladin [...]
A fiend-summoner is not the same as a necromancer, but it will cause the same friction. Friction that can be roleplayed without problems among the players if everybody cooperates

Also, you can make a necromancer without archetipes; spells like raise dead and feats like summon skeleton comes to my mind.

The Exchange

And if you just want an character with a skeleton companion you can take a summoner and give the eidolon the look of an undead creature. ^^

Legalize It!!!

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