| Full Name |
Lancelia Scars |
| Race |
Tiefling |
| Classes/Levels |
Rogue (Unchained) 12 / Paladin 4 |
| Gender |
Female |
| Size |
5.8 |
| Age |
72 |
| Alignment |
Lawful Good |
| Deity |
Kelinahat |
| Strength |
12 |
| Dexterity |
26 |
| Constitution |
18 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
20 |
About Lancelia Scars
Lancelia Scars
Female tiefling paladin (oath of vengeance, warrior of the holy light) 4/unchained rogue 12 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 60, Pathfinder Unchained 20)
LG Medium outsider (native)
Init +11; Senses darkvision 60 ft.; Perception +24
Aura courage (10 ft.), power of faith
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Defense
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AC 38, touch 24, flat-footed 29 (+9 armor, +4 deflection, +8 Dex, +1 dodge, +1 insight, +5 natural)
hp 179 (16 HD; 12d8+4d10+92)
Fort +22, Ref +27, Will +21
Defensive Abilities danger sense +4, evasion, improved uncanny dodge; Immune disease, fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +3 adamantine short sword +23/+18/+13 (1d6+11/17-20 plus 1d6 acid) or
. . +3 adamantine short sword +23/+18/+13 (1d6+11/17-20 plus 1d6 acid) or
. . sap +21/+16/+11 (1d6+8 nonlethal plus 1d6 acid) or
. . sap +21/+16/+11 (1d6+8 nonlethal plus 1d6 acid)
Ranged darkwood composite longbow +22/+17/+12 (1d8+1/×3 plus 1d6 acid)
Special Attacks smite evil 2/day (+5 attack and AC, +4 damage), sneak attack (unchained) +6d6
Spell-Like Abilities (CL 16th; concentration +21)
. . 1/day—darkness
Paladin Spell-Like Abilities (CL 4th; concentration +9)
. . At will—detect evil
Rogue (Unchained) Spell-Like Abilities (CL 12th; concentration +17)
. . At will—minor magic
. . 6/day—major magic
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Statistics
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Str 12, Dex 26, Con 18, Int 18, Wis 10, Cha 20
Base Atk +13; CMB +14; CMD 38
Feats Armor Of The Pit[ARG], Blind-fight, Dodge, Double Slice, Greater Two-weapon Fighting, Improved Critical (short sword), Improved Two-weapon Fighting, Iron Will, Piranha Strike, Toughness, Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Traits indomitable faith, reactionary
Skills Acrobatics +21, Bluff +21, Climb +10, Diplomacy +24, Disable Device +33, Escape Artist +20, Knowledge (local) +23, Knowledge (religion) +15, Linguistics +20, Perception +24, Sense Motive +19, Sleight of Hand +20 (+22 to steal items without being noticed), Stealth +25, Swim +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Hallit, Infernal, Kelish, Minkaian, Polyglot, Shoanti, Skald, Thassilonian, Tien
SQ channel wrath, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, lay on hands 8/day (2d6), mercy (fatigued), prehensile tail[ARG], rogue talents (bonus feat, combat trick, major magic, minor magic, opportunist, weapon training), trapfinding +6
Combat Gear deliquescent gloves[UE], durable arrow (50), oil of bless weapon (4), potion of cure light wounds, potion of fly (2), wand of cure light wounds, wayfinder, shining, oil (5), weapon blanch (silver)[APG]; Other Gear celestial armor, +3 adamantine short sword, +3 adamantine short sword, darkwood composite longbow (+1 Str), sap, sap, amulet of natural armor +3, belt of physical might +6 (Dex, Con), cloak of resistance +4, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, eyes of the eagle, headband of alluring charisma +6, incandescent blue sphere ioun stone, ring of protection +4, scarlet and blue sphere ioun stone (sense motive), bandolier[UE], bandolier[UE], bedroll, blanket[APG], chalk (10), chalkboard[APG], earplugs[APG], filter hood[UE], flask, flint and steel, hat[UE], hemp rope (100 ft.), hip flask[UE], mask[UE], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, poncho[UE], reversible cloak[UE], smoked goggles[APG], trail rations (10), waterproof bullseye lantern[UE], 2,979 gp, 6 sp, 4 cp
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Tracked Resources
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Darkness (1/day) - 0/1
Detect Evil (At will) (Sp) - 0/0
Durable arrow - 0/50
Fly (1/day) - 0/1
Lay on Hands (2d6 hit points, 8/day) (Su) - 0/8
Major Magic (Shield, 6/day) (Sp) - 0/6
Minor Magic (Mending, At will) (Sp) - 0/0
Oil of bless weapon - 0/4
Opportunist (1/round) (Ex) - 0/1
Potion of cure light wounds - 0/1
Potion of fly - 0/2
Smite Evil (2/day) (Su) - 0/2
Trail rations - 0/10
Wand of cure light wounds - 23/50
Weapon blanch (silver) - 0/10
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Blind-Fight Re-roll misses because of concealment, other benefits.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Lay on Hands (2d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Major Magic (Shield, 6/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Minor Magic (Mending, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Opportunist (1/round) (Ex) A foe who takes a melee hit from another provokes an AoO from you.
Piranha Strike -4/+8 You can subtract from your attack roll to add to your damage with light weapons.
Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (2/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Sneak Attack (Unchained) +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
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