Chuffy Lickwound

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Organized Play Member. 68 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Joe M. wrote:
brightshadow360 wrote:

While the new build may have problems, keep in mind that the biggest boon is not so much the current new features as it is the way the class itself is now FORMATTED. now that the class abilities pull from lists of options, deficiencies can be addressed with new abilities. lacking Ki? the designers releases a Ki ability that grants you double your WIS bonus or fuses your pool with a pool from another class for multi-classers. need more style strikes? release a feat that lets you use an extra one. loss of will save got you down? there's an app future ability for that.

That being said, the fact that you have to use up slots to make such fixes is unfortunate, but we have quite a few slots to work with. remember, we now have an UPGRADABLE monk. just so long as the unadorned unchained monk functions at least as well as a base fighter, the developing team has succeeded. The bells and whistles can come later.

Thank you. That's exactly right. That's why I've been running my basic tests, but you've done a better job than I have in highlighting this side of things. So thanks!

:-)

Sure, just make an unchained monk and wait for the future archetypes that may or may not come out to make the character you want. Shouldn't be too long now. Any minute really. All these problems are fine. I'm sure the other classes will stop laughing once that future support shows up. Who needs bells and whistles when youre almost as good as a vanilla fighter...


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I would have liked to have seen ki powers kept as an actual suite of abilites. At level 2 you gain a ki pool and a group of powers like slow fall, high jump, increased move speed, an extra attack, and etc. That didnt cost any ki points but were limited to once a turn. In addition you picked one from another group. One of the more impressive ones. This second group would cost ki to use.

Then a couple levels later you pick another from that second group.

Maybe at level 6 or 8 some other "free" powers are added to the suite. Like poison immunity, diamond body(or whatever. Just an example). All the while every other level or so youre picking from that second group.

This way you get all the generic monk martial arts stuff in an actual suite of powers(not requiring ki). Seperately youre selecting and creating a second suite that requires spending ki but it's the powers that make you unique and cool.

Calling what the unchained monk has now a suite of powers and abilities is just way off.


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It seems pretty clear.

Rake grants you two free attacks during a grapple (or during a pounce attack)
Constrict deals damage on a successful grapple check.

Both are seperate from the normal grapple actions. Not a seperate choice instead of those actions. Nothing in the rules states that the two free attacks granted by rake are automatic like the rule for constrict does.

(Posting from my phone so I apologize for any errors and lack of quotes)


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