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Blackbot wrote:

Actually, the scenario is not that simple, claudekennilol.

Spoiler for The Stolen Heir
** spoiler omitted **

Logged just to say, Great Paladin, not Stupid Legal, there is hope in the PFS if there are some of these around.


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My interpretation is that it does add the bonus on any morale bonus.

"A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. In addition, any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1)."

I think that it's pretty clear.

Like I say, if there is no official statement, go by RAW or talk the RAI in your table, don't try to be the next mesias and make your words the ultimate truth.

Now you can continue twisting the words like lawyers, these are my 2cts.


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This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

AoMF:

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

Furyborn (+2)
Furyborn:

This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.

So... We have a Furyborn AoMF (+2)
We make 3 attacks and it's already +3 (+5) with the fourth attack increases to +4? Or it stops only giving you a +3 bonus?

What happens if you have a Flaming Furyborn AoMF(+3)? It stops at +2 ench bonus (+5)?


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You can rake as a part of the pounce and AFTER THAT you need to grapple to continue raking, simple as that.