"Just do not burn us out of home and board. I could think of many alterations to change the feng shui back to a more suitable nature for us," she laughed, thinking it be prudent that they deal with these skittering beasts quickly and efficiently. She quickly scanned her mind for possible beasts that such a creature could create such a nested home, looking for any potential clues that may indicate what it would be beyond her current thoughts. Nature (Trained): 1d20 + 15 ⇒ (1) + 15 = 16
Zhilan did her best to patch up ties between her and the fellow group of martial artists, but old habits die hard and the kitsune woman still felt she was on the outs with a few of them. As she turned away, tails swishing lightly, she apologized to her group, "My lack of control may have almost lost use vital allies, I apologize for my rude actions," she says before pulling out a well adorned staff to use as a sort of walking stick for the time being. When they got to the Stone Market, Zhilan seemed unworried then, "I believe I should be fine, what of you all?"
Zhilan would give a bow to the friendly competitors, "I apologize on behalf of my actions. Bad habits die hard I suppose. I didn't intend to harm you in such a way," she spoke with a defeated manner, as if such an action had broken one of her own personal and unknown laws she had made for herself, "If I may then help you all with my experience." Diplomacy to say Sorry: 1d20 + 20 ⇒ (6) + 20 = 26 Zhilan will also provide healing to all that need it at Expert Level
Zhilan, seeing the intense melee decides it would be best for her to peel back further, casting a far more minor spell that ward off attacks that would coming towards Daraj. It was much safer as an option and didn't tax her as much as other spells. Hopping back on one foot, she waved her arms and tails around before a shimmer over Daraj's body appeared, Minkian symbols interlaced with a light glow. She chants something, "Gai wo oyobosa nai 、 gai wo oyobosa nai" Minkian:
"Do no harm, do no harm to thee" 1st Action Stride 2nd and 3rd is to cast Forbidding Ward on Daraj, granting him with auto heightened what should be +4 to AC, Saving Throws, and Spells against him
Zhilan sees that Takatorra was now far larger of a threat, jumping back on one leg to attempt to get some much needed safe space to cast, "I apologize sincerely Ji Yook, my magics are too powerful for a friendly spar, I shall help heal us all after such contest," she says before casting a decidedly less lethal spell at the birdman. First Action: Stride
Counteraction on Takatorra: 1d20 + 5 + 15 ⇒ (15) + 5 + 15 = 35
Realizing that maybe using some her more potent magic was a bit too much, Zhilan decided that it would be best for her to fall back on helping her allies than potentially and accidentally ripping the soul from a friendly competitor. Instead she danced around on one foot, waving her arms and chanting in a Sylvan tongue as she fills Iru with envigorating power. Casting Heroism At 6th level as Signature spell. +2 Toward attacks, perception, saves, and skill checks for 10 minutes. Costs 2 action. Passing on 3rd.
Zhilan smiled as she felt fate was favoring them and it was time to get some fun revenge, nothing personal, against the Kitsune thief. After all, crimes were crimes and she was an enforcer of and representative of state will. She'd hop on one foot, moving as she got clear sight towards Ji-Yook, "Kokokon," she laughed in a fox like manner maniacally almost as the as the more human looking kitsune began to cast, "Punishment is due to all eventually, may you feel such no. Break the spirit, pull it from its fleshy confinement, kookokon" Ji-Yook would soon feel a terrible pain, Zhilam not intending to take her soul but simply let it free from the body only for a short period. Zhilan cast RIP THE SPIRIT'S two action version against Ji yook. DC 30 Fortitude Save. Any fail receives the drain condition, typical save stuff as well. This is her signature as well so she shall heighten it. Your Soul is mine!!: 12d6 ⇒ (1, 3, 1, 1, 1, 1, 4, 3, 3, 4, 2, 2) = 26
Unarmed Crane Attack: 1d20 + 19 ⇒ (12) + 19 = 31
"How bothersome," she says as their opponent drew close. She'd immediately stand upon one foot, perfectly balanced before she would lash out with trained precision. She may not be the most powerful, but she surely was agile. 1.Crane Stance adding +3 AC. If attacked and missed, allows for a reaction attacked with the stance at -2. 2. Attack vs Taktaorra 3. Stride away |