Race |
Dhampir |
Classes/Levels |
Undead (Sanguine) Sorceress 1 / Ranger (Shapeshifter) 1 |
Gender |
Female |
About Lady Vorannia Krellin
A great image for gown design and typical hair style of the Krellin ladies.
Background
The noble Krellin family has been secretly controlled by vampires for nearly 8 generations.
Over time, the rumors of vampires faded away, and the family returned to some level of normalcy. Male members of the family, however, are not allowed out in public due to the remnants of vampiric curses that still remain in the bloodline. This allowed the Krellin family to become a mainly matriarchial one. The Krellin women carefully maintained their power by social manipulation and control, but when great hardships came, they retreated into their cold stone mansions and used the memories of curses long forgotten to keep their power intact.
Lady Vorannia Krellin (Sanguine Sorceress), 19 years old, found secret passages through her family's crypts. Although still wealthy, her family is mostly shunned as the necromantic curse seems to effect the entire neighborhood. After watching her family's name besmirched and trodden upon by those of the Talingarde elites, Vorannia could no longer bear the cruel hardships inflicted on her family. Unfair legal practices and the exceptional political torture of banishment drove Vorannia to extremes. She began to use what political connections the family had left to build up a resistance to Talingarde rulership... enough to prepare a military campaign against the Talingarde armies. In the mind of Lady Vorannia Krellin, their lives were forfeit. And so, she began to feed, in the dark of night, on the pitiful lives of the proud city. Secretly, of course, and to spur on the military uprising. She would have her family name restored, her family's honor and titles again gracing the ballrooms of the social elite.
Traits: Sedition, Princess (from Taldor companion, I believe). It's a social trait that grants +1 bonus to Diplomacy and Intimidate, and one of those (Diplomacy) is a class skill.
The women of house Krellin are known for their long black gowns, that might have been in fashion 40 or 50 years ago. No one sees them armed, yet they somehow seem to be fierce in combat.
Knowledge (local) DC 15:
The men of house Krellin are rumored to be forever marked by the taint of vampirism. It is said that their bodies are born rotting, yet they still cling to life through necromantic means.
Lady Vorannia Krellin
Female dhampir sorceress (sanguine) 1 / ranger (shapeshifter) 1
LE medium humanoid (dhampir)
Init +3, Senses Darkvision 60 ft, low-light vision; Perception +4, Track
Age 19, Height 6'1", Weight 135 lbs
Hair Brown, streaked with black, Eyes Pale blue.
DEFENSES
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d6+1d10)
Fort +2, Ref +3, Will +0 (+2 vs disease and mind)
Defensive Abilities negative energy affinity, resist level drain
Weakness light sensitivity
OFFENSE
Move 30 ft
Melee dagger +4 (1d4+1, crit. 20/x2)
Sorcerer Spells Known (CL 1st, Necromancy 2nd)
1st (4/day) - chill touch (+4, 2 attacks, DC 15), sculpt corpse
0 - bleed, detect magic, mage hand, spark, touch of fatigue (+4, 2 rnds, DC 14)
Bloodline Undead
Spell-Like Abilities (CL 1st)
3/day - detect undead
STATISTICS
Str 12, Con 10, Dex 16, Int 16, Wis 7, Cha 18
Base Atk +1, CMB +2, CMD 15
Feats Eschew Materials, Persuasive, Weapon Finesse
Skills Appraise +7, Bluff +11, Craft (Alchemy) +8, Diplomacy +11, Intimidate +11, Knowledge (arcane) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +4, Stealth +7, Spellcraft +8, Survival +3, Swim +5; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Draconic, Orc, Undercommon
Traits
Sedition: Vorannia has been found guilty of stirring up a military uprising. She has a +1 trait bonus to Bluff checks, and if she takes the Leadership feat, she will have +1 trait bonus to Leadership.
Princess: Vorannia gains a +1 trait bonus to Diplomacy and Intimidate skill checks. Diplomacy is a class skill for her.
FEATS AND SPECIAL ABILITIES
Bloodline Arcana: Whenever Vorannia casts a spell of the Necromancy school, her effective caster level is +1.
Blood is the Life (Su): As a standard action, Vorannia can drink the blood of a corporeal creature of medium size or larger that died within the past minute. She heals 1d6 hitpoints, and gains the nourishment of a full meal. Vorannia can use this ability 7 times per day.
Eschew Materials (Feat) Vorannia does not need material components to cast spells unless those components have a listed cost.
Favored Enemy (Ex) Vorannia has a +2 bonus on bluff, knowledge, perception, sense motive, and survival skill checks against humans. She also has a +2 weapon attack and damage vs. humans.
Light Sensitivity (Ex) Vorannia is dazzled in areas of bright sunlight, or in the radius of a daylight spell.
Negative energy affinity (Ex) Vorannia is harmed by positive energy and healed by negative energy.
Persuasive (Feat) Vorannia has +2 bonus to Diplomacy and Intimidate skill checks.
Resist level drain (Ex) Vorannia takes no penalties from energy draining effects. After 24 hours, any negative levels she has taken are removed automatically.
Track (Ex) Vorannia has a +1 bonus to survival skill checks made to follow tracks.
Wild Empathy (Ex) Vorannia can improve the initial attitude of an animal by rolling 1d20+5.
Weapon Finesse (Feat) Vorannia uses her dexterity modifier instead of strength modifier to determine attack bonus for light and finesse weapons.
Favored Class (Sorceress): 1st (Additional spell)