Wanted to share a conversation we just had in my game group regarding the broken die sizing rule.
I am halfway through my first campaign using Pathfinder 2e and am playing a Half-Orc Druid with Barbarian dedication. This gets me Titan Mauler, which allows me to use oversized weapons. We are at level 10.
The normal (medium) Greatsword damage is 1d12. With the Titan Mauler feat this weapon can be increased to size large. The feat says it grants extra damage when raging (instead of +2 to damage, it's +6). That's cool, but the weapon would also do extra damage when I am not raging, which exposes the broken aspect of the rule. The feat says the ability to wield oversized weapons applies in or out of rage, so where is the extra damage during normal use?
The 2e die sizing rule reads, "When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can’t increase your weapon damage die size more than once.
1d4 ➞ 1d6 ➞ 1d8 ➞ 1d10 ➞ 1d12"
Their “rule” is conveniently simple, but inconsistent with basic physics which governs the world our game exists in.
Let’s tear this overly simplistic rule to shreds.
1. First off, the rule contradicts itself. When an effect calls on you to increase the damage, you use a larger die…but not if it’s a d12?!! That doesn’t make any sense. So big weapons can’t get bigger or do more damage, only little ones?
2. Fact: If someone hits you the same way with a medium sized weapon, and one that is large, the large one would do more damage, every time. Duh. So a large sword absolutely does more damage than a medium one. They acknowledge in their rules larger weapons do more damage (hence the various die sizes for different sized weapons). You can’t decide to throw out physics whenever you want to make your rules simpler.
3. The “Titan Mauler” trait/feat they created is solely designed to use a larger weapon. But if you take this die size rule at face value, your can’t get more damage for a larger greataxe or greatsword?!!! Doesn’t make any sense.
4. When my character is Enlarged (4th) to “huge” this weapon becomes gargantuan sized…and it still only does 1d12?!!! Nonsense.
5. Weapon Storm creates a storm of weapons - my weapon - which when enlarged to huge is a gargantuan sized greatsword. Imagine a storm of them, like torrential rain, that’s badass and should do waaay more damage than 4d12. It doesn’t say "weapon shower” or" weapon smattering," its WEAPON STORM, like a hurricane!
The push toward "simplicity" has screwed up the accuracy of the mechanics of 2e. Unless my character can do SOMETHING that stacks, he's pretty useless. All the ACs of our enemies are so high it’s impossible to hit them. We have been unable to fight anything and win in the last half dozen sessions.
at level 10, first melee attack roll with bonuses against a 38AC is 50/50, and we’ve been up against foes with HIGHER AC. Even if I do hit, their one die damage rule is ridiculous once you're past 5th level. Who cares about 1d12+5? The enemies from our last battle would shred us with that.
And why would I burn a 5th level spell for Weapon Storm for 5d12? That’s only about 30 damage?!! In any fight, I would be dead before I could kill the enemy every single time when they’re doing 60-90 damage per round.
If this were a made up game, they could “make up” any rules they want. But this is a game based on actual physics with layers on top. You can’t simply throw out physics to make a rule simpler. That’s just lazy game producing.
Here is my suggestion (and how we are going too apply house rules to correct this error). Allow the weapon to increase damage dice incremental as it grows larger (like in 1e). So in regular melee at size huge the gargantuan striking greatsword would do 10d6 [3d6 for large, add striking rune to get 6d6, then stepped up from large to huge (4d6x2=8d6) and huge to gargantuan (5d6x2=10d6)] … but still need to hit. With Weapon Storm, it would do 5x the regular damage of a regular (not striking) gargantuan great sword or 5d6x5=25d6 with Reflex save for half. That is more in line with what I would expect to achieve at that size with that spell.
Thanks for reading!