First of all, I'd like to say that I really like and enjoy playing the Pathfinder card-game "Rise of the Runelords" together with my friends.
I do have a few questions though, and I didn't find any answers for them on the forum / FAQ and my own post elsewhere on these forums didn't get an answer either, so I hope you'll be able to answer them.
1. At the bottom of the 'Adventure Path' card it says: that you receive a 'card feat' when you complete all 6 adventures. But there is, to my knowledge, no advanced 'Adventure Path'. What use does this card feat have then?
2. Most characters that we've played have a decent chance to complete certain dungeon, etc. Except for the Rogue and Bard. We've tried those 2 characters several times now, but each time the player playing them struggles and others will need to come to their aid. Resulting in too little time to find and defeat the villain. My question here is: Are there any guides on how to play these characters?
3. The spell 'Augury' requires me to name a card type. If I call for 'Monster', will 'Villains' and 'Henchmen' also count as a monster? Or does it only look for 'Monster' cards with 'Monster' in the top-right corner? We think we can specifically call for 'Henchmen' or 'Villain' and put it on the top of the deck this way. Or isn't that a legal option?
4. Some locations tell you to add a few cards upon closing. And then acquire the top card. I assume that monsters that may be revealed this way mean that you don't acquire anything, am I right?
5. The fighter has the power to use his 'melee-trait' instead of his 'ranged-trait' while using a ranged weapon. Does that mean he gets to use his 'strength die' to attack with a range weapon? Or does he still use his dexterity for the range weapon, but simply adds the basic '+3 melee' (excluding any strength upgrades) to his roll?
And if he discards this ranged weapon, to add 1d4 to another character's attack, does he get to recharge that ranged weapon, like all other weapons?
6. The rogue doesn't have any melee trait. Can I attack while not wielding a weapon? And which stat should I use then? Dexterity or Strength? If I can choose to use Dexterity to make unarmed melee attacks, does that mean any character can choose to use Dexterity or Strength as an unarmed melee attack?
7. We've just finished playing "The Skinsaw Murders", in one of the scenarios we encountered the 'Villain' 'Iesha Foxglove'; How do you defeat her? The only checks that you may attempt are: Charisma, Diplomacy and Divine. And if your check doesn't have the 'Magic trait', she is undefeated. Does this allow 'Charisma-based spell casters' to attack her with spells? Or is it only allowed for 'Divine spell casters' to use divine spells against her. Or how else do we need to interpreted her 'Check to defeat'? Do we still take damage if we fail on this check?
We didn't allow the sorceress to use spells against her, as their spells are an 'Arcane check' and so we allowed all but the cleric to only try and make a 'non-combat charisma / diplomacy check'. And it seems normal, that when you fail a check that there has to be some kind of penalty, so we figured to take damage normally equal to the difference. But by just reading the card it isn't obvious on how to defeat her. When / How does a Charisma / Diplomacy / Divine check get the 'Magic trait'?
Those are my questions for now. I'd be happy to receive answers so that we can correct it and prevent any future mistakes.