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About Kytana Oblivionem___________________________________________________________
+0 CMB (+1 BAB, -1 Str)
+0 Dagger (+1 BAB, -1 Str) [Damage: 1d4-1]
Max hp: 20 (+6+5+3; +3 Con, +3 FC)
+2 Fort (+1 base, +1 Con)
Special Abilities:
Misfortune Hex - DC15 Fortune Hex - DC15 Cackle Hex - Move Action Evil Eye Hex - DC15 Healing - currently CLW 1/day/person Spells Memorized:
0-Level Daze Message Detect Magic Stabilize 1st-Level
2nd-Level
Skills:
+2 Acrobatics (Dex +2, Ranks 0),
+4 Appraise (Int +4, Ranks 0), +0 Bluff (Cha +0, Ranks 0) -1 Climb (Str -1, Ranks 0) +8 Craft, Alchemy (Int +4, Ranks 1, Class Skill +3) +0 Diplomacy (Cha +0, Ranks 0) +* Disable Device (Dex +2, Ranks 0) +0 Disguise (Cha +0, Ranks 0) +2 Escape Artist (Dex +2, Ranks 0) +* Fly (Dex +3, Ranks 0, Class Skill +3) +* Handle Animal (Cha +0, Ranks 0) +5 Heal (Wis +1, Ranks 1, Class Skill +3) +0 Intimidate (Cha +0, Ranks 0, Class Skill +3) +9 Knowledge, Arcana (Int +4, Ranks 2, Class Skill +3) +* Knowledge, Dungeoneering (Int +4, Ranks 0) +9 Knowledge, Engineering (Int +4, Ranks 1, Class Skill +3, Trait +1) +5 Knowledge, Geography (Int +4, Ranks 1) +9 Knowledge, History (Int +4, Ranks 1, Class Skill +3, Trait +1) +5 Knowledge, Local (Int +4, Ranks 1) +8 Knowledge, Nature (Int +4, Ranks 1, Class Skill +3) +* Knowledge, Nobility (Int +4, Ranks 0) +8 Knowledge, Planes (Int +4, Ranks 1, Class Skill +3) +* Knowledge, Religion (Int +4, Ranks 0) +5 Linguistics (Int +4, Ranks 1) +4/6 Perception (Wis +1, Ranks 3) (Alertness +2 if with familiar) +0 Perform, Untrained (Cha +0, Ranks 0) +* Profession, Untrained (Wis +1, Ranks 0, Class Skill +3) +6/8 Sense Motive (Wis +1, Ranks 1, Class(Trait) Skill +3, Trait +1) (Alertness +2 if with familiar) +* Sleigh of Hand (Dex +2, Ranks 0) +10 Spellcraft (Int +4, Ranks 3, Class Skill +3) +2 Stealth (Dex +2, Ranks 0) +2 Survival (Wis +1, Ranks 1) -1 Swim (Str -1, Ranks 0) +5 Use Magic Device (Cha +0, Ranks 2, Class Skill +3) Each level skill points gained = 7 (+2 Witch, +4 Int, +1 Human) +FC Traits:
Survivor - +1 Init, +1 Sense Motive, Sense Motive is Class Skill
Feats:
Extra Hex - Misfortune (Level 1 Feat)
Racial:
+2 Int Medium
Favored Class:
Favored Class: Witch
Witch:
Witch Patron: Endurance - The Blowing Sands Bonus Spells:
Hexes: Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier. Cackle (Level 1 Hex) -- Move Action
Current DC = 15 --> 4(Int) + 1 (level) + 10 Witch Spells Known:
Cantrips
Level 1 Spells - DC15 Charm Person
Level 2 Spells - DC16
** Patron Spell
Witch Familiar:
Maggi - Compsognathus
N Tiny animal
DEFENSE
OFFENSE
STATISTICS
Skills:
SPECIAL ABILITIES
Natural Armor Adj. - +2 Int - +1 Alertness (Ex) - While a familiar is within arm's reach, the master gains the Alertness feat. Empathic Link (Su) Improved Evasion (Ex) - no damage on reflex save, 1/2 damage if save failed Share Spells - The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Store Spells Deliver Touch Spells (Su) - If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability. Equipment:
Arms, Armor, and Clothing
14 lbs In Backpack (10) Backpack, 2 lbs
12 lbs Scrolls Belt Pouch Chalk, 3 pieces
Carrying Capacity Current Weight: 26 lbs Light Load: x < 26 lbs.
Appearance:
Kytana is a small Osirion woman. She has the clear dark skin of the Garundi populous. As she is able to generally ignore the temperature in the desert, irrespective of whether it is blazing hot in the summer or freezing cold at night, she wears only a basic wanderers outfit. On her shoulder is her faithful companion and familiar, a Compsognathus dinosaur approximately 2 feet long. Background:
Born on the outskirts of Sothis to a worker family, Kytana never imagined that her life would amount to anything. Her father worked hard hours at the shipyard and her mother sold trinkets at the market. Always brilliant, Kytana at an early age began to frequently visit Osirion's libraries where she met various sages and mages. However, as she entered her teen years, she began to exhibit strange powers. She began to be able to sense her pet Maggi and found that she could cause people to have good, and bad, luck. For several years she hid her odd abilities, but eventually people began to discover that when she was about, their luck was extremely good - or extremely bad. One day she was watching a poor woman being scammed by a local scam artist. As she concentrated, she could see the woman's hand be almost pushed from what she was going to choose to the single cup with the winning ball beneath it. However, the scam artist also must have sensed Kytana's interference as he immediately pointed in her direction and accused her of using witchcraft. Kytana was chased out of the city and has feared returning since. She occasionally returns to visit her family, but has found that living in the desert is much more peaceful and enjoyable. She frequently helps those she finds, but generally wanders the desert alone, immune to the heat, with her faithful companion Maggi. |