About Kuzlo LovacCrunch:
KUZLO LOVAC CR 12 Male Half-Orc Inquisitor 13 LN Medium Humanoid (Orc) Hero Points 1 Init +5; Senses Darkvision (60 feet); Perception +14 -------------------- DEFENSE -------------------- AC 24, touch 13, flat-footed 23. . (+10 armor, +1 Dex, +1 natural, +1 deflection) hp 156 (13d8+52); Judgement of Sacred Healing 5 Fort +12, Ref +6, Will +12 Defensive Abilities Judgement of Sacred Protection +3 / +6, Stalwart; DR Judgement of Sacred Resiliency 3 (Chaos); Resist Judgement of Sacred Purity +3 / +6, Judgement of Sacred Resistance 10 (Electricity) -------------------- OFFENSE -------------------- Spd 30 ft. Melee +1 Morningstar +13/+8 (1d8+4/20/x2) and . . +4 Adamantine Falchion +16/+11 (2d4+8/15-20/x2) and . . Darkwood Longspear +13/+8 (1d8+4/20/x3) and . . Masterwork Gauntlet, Spiked +13/+8 (1d4+3/20/x2) and . . Unarmed Strike +12/+7 (1d3+3/20/x2) Ranged +1 Darkwood Longbow, Composite (Str +2) +11/+6 (1d8+3/20/x3) Special Attacks Greater Bane (+2 / 4d6) (17 rounds/day), Judgement of Sacred Destruction +5, Judgement of Sacred Justice +3 / +6, Judgement of Sacred Piercing +5, Judgement of Sacred Smiting (Magic, Law, Adamantin Spell-Like Abilities Detect Alignment (At will), Discern Lies (13 rounds/day) Inquisitor Spells Known (CL 13, +12 melee touch, +10 ranged touch): 5 (1/day) Spell Resistance (DC 19), True Seeing (DC 19) 4 (4/day) Restoration (DC 18), Cure Critical Wounds (DC 18), Freedom of Movement (DC 18), Curse of Magic Negation (DC 18) 3 (5/day) Cure Serious Wounds (DC 17), Remove Disease (DC 17), Remove Curse (DC 17), Arcane Sight (DC 17), Dispel Magic 2 (6/day) Restoration, Lesser (DC 16), Knock, Cure Moderate Wounds (DC 16), Silence (DC 16), Hold Person (DC 16) 1 (6/day) Shield of Faith (DC 15), Divine Favor (DC 15), Protection from Evil (DC 15), Cure Light Wounds (DC 15), Interrogation (DC 15), Peacebond (DC 15) 0 (at will) Resistance (DC 14), Detect Poison, Stabilize, Detect Magic, Brand (DC 14), Guidance (DC 14) -------------------- STATISTICS -------------------- Str 16, Dex 13, Con 18, Int 10, Wis 18, Cha 12 Base Atk +9; CMB +12; CMD 25 Feats Arcane Vendetta, Back to Back, Combat Casting, Disruptive, Escape Route, Extended Bane, Improved Critical: Falchion, Ironhide, Power Attack -3/+6, Precise Strike, Quick Draw, Swap Places Traits Armor Expert, Deft Dodger Skills Acrobatics +7, Bluff +10, Climb +10, Diplomacy +8, Disable Device +9, Disguise +5, Heal +10, Intimidate +15, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (Nature) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +14, Sense Motive +14, Spellcraft +10, Stealth +14, Survival +14, Swim +10 Modifiers Monster Lore Languages Common, Orc SQ Hero Points (1), Inquisitor Domain: Spellkiller Inquisition, Orc Ferocity (1/day), Second Judgement (5/day) (Su), Solo Tactics (Ex), Spellkiller (+2 Sacred) (DC 20), Teamwork Feat (change 4/day), Track +6 Combat Gear +1 Darkwood Longbow, Composite (Str +2), +1 Morningstar, +4 Adamantine Falchion, +4 Mithral Agile Breastplate, Arrows (50), Darkwood Longspear, Masterwork Gauntlet, Spiked; Other Gear Alchemist's Fire Flask (10), Bag, Waterproof (1 @ 5 lbs), Bedroll, Bladeguard (5), Boots of Speed (10 rounds/day), Chalk, 1 piece, Cloak of Arachnida, Collapsible Plank, Crowbar, Flint and steel, Goggles of Fogcutting, Grappling hook, Hammer, Hammock, Handy Haversack (51 @ 71 lbs), Healer's kit (10 uses), Helm of Comprehend Languages and Read Magic, Holy symbol, silver: Abadar, Ioun Stone, Dusty Rose Prism, Iron Spike (5), Lock (Superior), Manacles, Mithril, Mirror, small steel, Periapt of Wound Closure, Potion of Delay Poison, Potion of Invisibility (2), Potion of Mage Armor (4), Potion of Neutralize Poison, Potion of Remove Curse, Potion of Remove Disease, Potion of Restoration, Lesser, Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Rations, trail (per day) (10), Ring of Maniacal Devices, Ring of Protection, +1, Rope, silk (50 ft.), Sack (empty), Shaving Kit, Signet ring, Soap, Bar (50 uses), Spade or shovel, Spell component pouch (2), Spellbook, wizard's (blank), String (50') (2), Thieves' tools, masterwork, Vermin repellent (10), Waterskin, Whetstone -------------------- TRACKED RESOURCES -------------------- Alchemist's Fire Flask - 0/10 Arrows - 0/50 Bladeguard - 0/5 Boots of Speed (10 rounds/day) - 0/10 Discern Lies (13 rounds/day) (Sp) - 0/13 Greater Bane (+2 / 4d6) (17 rounds/day) (Su) - 0/17 Healer's kit (10 uses) - 0/10 Orc Ferocity (1/day) - 0/1 Potion of Delay Poison - 0/1 Potion of Invisibility - 0/2 Potion of Mage Armor - 0/4 Potion of Neutralize Poison - 0/1 Potion of Remove Curse - 0/1 Potion of Remove Disease - 0/1 Potion of Restoration, Lesser - 0/1 Rations, trail (per day) - 0/10 Second Judgement (5/day) (Su) - 0/5 Shaving Kit - 0/50 Teamwork Feat (change 4/day) - 0/4 Vermin repellent - 0/0 -------------------- SPECIAL ABILITIES -------------------- Arcane Vendetta +2 bonus on damage vs. arcane spellcasters Armor Expert -1 Armor check penalty. Back to Back Gain a +2 to AC against flanking opponents Combat Casting +4 to Concentration checks to cast while on the defensive. Darkvision (60 feet) You can see in the dark (black and white vision only). Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will. Discern Lies (13 rounds/day) (Sp) Discern Lies at will Disruptive +4 DC to cast defensively for those you threaten. Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies Greater Bane (+2 / 4d6) (17 rounds/day) (Su) Make the weapon you are holding a bane weapon. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Inquisitor Domain: Spellkiller Inquisition Deities: Any (with GM approval). Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy ca
Prerequisites: Con 13; dwarf, half-orc, or orc. Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
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