Insectare

Kuzlo Lovac's page

2 posts. Alias of Darksmokepuncher.


Full Name

Kuzlo Lovac

Race

Half-Orc

Classes/Levels

Inquisitor 13

Gender

Male

Size

Medium

Age

37

Alignment

LN

Deity

Abadar

Languages

Common, Half-Orc (Has Helm of Comprehend Languages and Read Magic)

Occupation

Mage Hunter

Strength 16
Dexterity 13
Constitution 18
Intelligence 10
Wisdom 18
Charisma 12

About Kuzlo Lovac

Crunch:

KUZLO LOVAC CR 12
Male Half-Orc Inquisitor 13
LN Medium Humanoid (Orc)
Hero Points 1
Init +5; Senses Darkvision (60 feet); Perception +14
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DEFENSE
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AC 24, touch 13, flat-footed 23. . (+10 armor, +1 Dex, +1 natural, +1 deflection)
hp 156 (13d8+52); Judgement of Sacred Healing 5
Fort +12, Ref +6, Will +12
Defensive Abilities Judgement of Sacred Protection +3 / +6, Stalwart; DR Judgement of Sacred Resiliency 3 (Chaos); Resist Judgement of Sacred Purity +3 / +6, Judgement of Sacred Resistance 10 (Electricity)
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OFFENSE
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Spd 30 ft.
Melee +1 Morningstar +13/+8 (1d8+4/20/x2) and
. . +4 Adamantine Falchion +16/+11 (2d4+8/15-20/x2) and
. . Darkwood Longspear +13/+8 (1d8+4/20/x3) and
. . Masterwork Gauntlet, Spiked +13/+8 (1d4+3/20/x2) and
. . Unarmed Strike +12/+7 (1d3+3/20/x2)
Ranged +1 Darkwood Longbow, Composite (Str +2) +11/+6 (1d8+3/20/x3)
Special Attacks Greater Bane (+2 / 4d6) (17 rounds/day), Judgement of Sacred Destruction +5, Judgement of Sacred Justice +3 / +6, Judgement of Sacred Piercing +5, Judgement of Sacred Smiting (Magic, Law, Adamantin
Spell-Like Abilities Detect Alignment (At will), Discern Lies (13 rounds/day)
Inquisitor Spells Known (CL 13, +12 melee touch, +10 ranged touch):
5 (1/day) Spell Resistance (DC 19), True Seeing (DC 19)
4 (4/day) Restoration (DC 18), Cure Critical Wounds (DC 18), Freedom of Movement (DC 18), Curse of Magic Negation (DC 18)
3 (5/day) Cure Serious Wounds (DC 17), Remove Disease (DC 17), Remove Curse (DC 17), Arcane Sight (DC 17), Dispel Magic
2 (6/day) Restoration, Lesser (DC 16), Knock, Cure Moderate Wounds (DC 16), Silence (DC 16), Hold Person (DC 16)
1 (6/day) Shield of Faith (DC 15), Divine Favor (DC 15), Protection from Evil (DC 15), Cure Light Wounds (DC 15), Interrogation (DC 15), Peacebond (DC 15)
0 (at will) Resistance (DC 14), Detect Poison, Stabilize, Detect Magic, Brand (DC 14), Guidance (DC 14)
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STATISTICS
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Str 16, Dex 13, Con 18, Int 10, Wis 18, Cha 12
Base Atk +9; CMB +12; CMD 25
Feats Arcane Vendetta, Back to Back, Combat Casting, Disruptive, Escape Route, Extended Bane, Improved Critical: Falchion, Ironhide, Power Attack -3/+6, Precise Strike, Quick Draw, Swap Places
Traits Armor Expert, Deft Dodger
Skills Acrobatics +7, Bluff +10, Climb +10, Diplomacy +8, Disable Device +9, Disguise +5, Heal +10, Intimidate +15, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (Nature) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +14, Sense Motive +14, Spellcraft +10, Stealth +14, Survival +14, Swim +10 Modifiers Monster Lore
Languages Common, Orc
SQ Hero Points (1), Inquisitor Domain: Spellkiller Inquisition, Orc Ferocity (1/day), Second Judgement (5/day) (Su), Solo Tactics (Ex), Spellkiller (+2 Sacred) (DC 20), Teamwork Feat (change 4/day), Track +6
Combat Gear +1 Darkwood Longbow, Composite (Str +2), +1 Morningstar, +4 Adamantine Falchion, +4 Mithral Agile Breastplate, Arrows (50), Darkwood Longspear, Masterwork Gauntlet, Spiked; Other Gear Alchemist's Fire Flask (10), Bag, Waterproof (1 @ 5 lbs), Bedroll, Bladeguard (5), Boots of Speed (10 rounds/day), Chalk, 1 piece, Cloak of Arachnida, Collapsible Plank, Crowbar, Flint and steel, Goggles of Fogcutting, Grappling hook, Hammer, Hammock, Handy Haversack (51 @ 71 lbs), Healer's kit (10 uses), Helm of Comprehend Languages and Read Magic, Holy symbol, silver: Abadar, Ioun Stone, Dusty Rose Prism, Iron Spike (5), Lock (Superior), Manacles, Mithril, Mirror, small steel, Periapt of Wound Closure, Potion of Delay Poison, Potion of Invisibility (2), Potion of Mage Armor (4), Potion of Neutralize Poison, Potion of Remove Curse, Potion of Remove Disease, Potion of Restoration, Lesser, Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Rations, trail (per day) (10), Ring of Maniacal Devices, Ring of Protection, +1, Rope, silk (50 ft.), Sack (empty), Shaving Kit, Signet ring, Soap, Bar (50 uses), Spade or shovel, Spell component pouch (2), Spellbook, wizard's (blank), String (50') (2), Thieves' tools, masterwork, Vermin repellent (10), Waterskin, Whetstone
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TRACKED RESOURCES
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Alchemist's Fire Flask - 0/10
Arrows - 0/50
Bladeguard - 0/5
Boots of Speed (10 rounds/day) - 0/10
Discern Lies (13 rounds/day) (Sp) - 0/13
Greater Bane (+2 / 4d6) (17 rounds/day) (Su) - 0/17
Healer's kit (10 uses) - 0/10
Orc Ferocity (1/day) - 0/1
Potion of Delay Poison - 0/1
Potion of Invisibility - 0/2
Potion of Mage Armor - 0/4
Potion of Neutralize Poison - 0/1
Potion of Remove Curse - 0/1
Potion of Remove Disease - 0/1
Potion of Restoration, Lesser - 0/1
Rations, trail (per day) - 0/10
Second Judgement (5/day) (Su) - 0/5
Shaving Kit - 0/50
Teamwork Feat (change 4/day) - 0/4
Vermin repellent - 0/0
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SPECIAL ABILITIES
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Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Armor Expert -1 Armor check penalty.
Back to Back Gain a +2 to AC against flanking opponents
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (13 rounds/day) (Sp) Discern Lies at will
Disruptive +4 DC to cast defensively for those you threaten.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Greater Bane (+2 / 4d6) (17 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain: Spellkiller Inquisition Deities: Any (with GM approval).

Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy ca
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Judgement of Sacred Destruction +5 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 5 (Su) Fast Healing
Judgement of Sacred Justice +3 / +6 (Su) Attack bonus
Judgement of Sacred Piercing +5 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +3 / +6 (Su) AC bonus
Judgement of Sacred Purity +3 / +6 (Su) Save bonus
Judgement of Sacred Resiliency 3: Chaos (Su) DR/magic
Judgement of Sacred Resistance 10: Electricity (Su) Energy Resistances
Judgement of Sacred Smiting (Magic, Law, Adamantine) (Su) DR bypass
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Second Judgement (5/day) (Su) Variable bonuses increase as the combat continues.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Spellkiller (+2 Sacred) (DC 20) After defeating enemy, gain +2 sacred bonus to AC for 13 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Swap Places You can trade places with an ally with this feat during your movement.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +6 +6 to survival checks to track.