About Kurat
Kurat
Hobgoblin Fighter 5
LE Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception + 6
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 deflection)
hp 58 (5d10+15+5)
Fort +8, Ref +5, Will +6;
Defensive Abilities
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Offense
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Speed 30 ft.
Melee
+1 Falchion +12 (2d4+10/18-20/×2)
+1 Psi-bane adamantine falchion +12 (2d4+10/18-20/×2)
+1 Psi-bane adamantine falchion +14 (2d4+2d6+10/18-20/×2) *vs. psionics
Cold Iron Heavy Flail +9 (1d10+6/18-20/×2)
Silver Dagger +9 (1d4+4/18-20/×2)
Ranged
Composite Longbow (+4 STR) +8 (1d8+4/20/×3)
Special Attacks
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Statistics
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Str 18, Dex 16, Con 16, Int 7, Wis 14, Cha 7
Base Atk +5; CMB +9; CMD 22
Feats
Power Attack
Weapon focus (falchion)
Weapon specialization (falchion)
Iron will
Cleave
Skills
Disguiuse +2 (+1+3-2)
Survival +6 (+1+3+2)
Perception +6 (+1+3+2)
Climb +6 (+1+3+2)
Profession/Soldier+6 (+1+3+2)
Stealth +5 (+3+4-2)
Racial Modifiers +4 Stealth
Languages Common, Sylvan
SQ
Gear
MW Breastplate
+1 Psi-bane adamantine falchion
Falchion +1
Ring of Protection +1
Cloak of resistance +1
Mighty Composite Longbow (+4 STR)
40 Arows
Cold Iron Heavy Flail
Silver Dagger
Fighter's kit
Handy Haversack (Kurat):
5 snapleafs
5 potions of cure light wounds
Hat of disguise
Sleeves of many garments
Torc (Retribution) once a day to cast fireshield as a swift action (caster level 6)
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Special Abilities
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Bravery +1 (Ex)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Armor training 1 (Ex)
Weapon training 1 (Ex) - Blades, Heavy
Kurat was one of the middling orc children to Warlord Oktar Skullsmasher of the Broken Hand Clan. His mother was Masal Bloodbearer — a hobgoblin woman of good stock that Oktar used to breed strong children. Oktar Skullsmasher was a paragon among his kind, ferocious, brutal and a clever tactician. His name was known even among the guardians of Aeon, where it carried with it the weight of dread well deserved.
A mercenary slaver ring based out of Aeon called the Scorpio's Spawn were responsible for Oktar being deprived of his offspring and mate. Weaving powerfull psionics and spells of illusion and enchantment, they convinced the powerful warlord that a Legion of Aeon were in the area. After he led his warband away to overtake the supposed interlopers, Scorpio's Spawn went to work. Masal and all of her children, including Kurat, were taken absconded with and sold to various Aeon parties.
Life as a slave was difficult. Kurat had the misfortune of being sold to a particularly vile member of the Maoril family, a one of many patriarch Thorig's scions named Dolvor. It took his torturers a long time to break his hobgoblin prize of the pride his father had instilled in him. He still bears the scars of those times.
Even as a young hobgoblin, Kurat was taught how to fight properly by an orc gladiator, "Jackal" Trask. Entered into various pit-fights owing to his immense stature, Kurat spent several years subjected to fights both public and private, nearly meeting his end several times in the higher stakes matches. He learned how to fight to stay alive in these years, and it forged him into a finely honed killing machine.
Once enroute over the sea, being brought for another gladitorial match in a far-off arena, a vessel transporting Kurat is attacked by a contingent from a tribe of blue, psionically-talented Goblins, known as Blues. As the Aeon vessel sat sinking in the sea, most of the slaves were brought aboard the goblin vessels — all, save for Kurat. Left to meet an end at sea due to an unwillingness to tolerate a hobgoblin nearly the size of an ogre among them, Kurat was forced to climb into one the slave frigate's lifeboats before everything sinks. He spends nearly two weeks adrift at sea with dwindling food and water.
His vessel finally washed up on the shore, Kurat half starved and dying of thirst. He is discovered by an old hermit named "Ragrat", and offered respite for the first time in his existence. The old man, a human, was in the twilight of his years, but shaped Kurat into a capable outdoorsman. The two never spoke of Ragrat's history, and Kurat never asked. For him, it was enough that this person accepted him freely without reservation. On his deathbed, he encourage Kurat to return to the lands of the Horde, insisting that he finds and pledges for 9 years of service to The Skyreaver. Thus, his debt to Ragrat would be fullfilled. Kurat obliged and returned to The Convocation, just in time to march for war.