
Krul |
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So, making the most out of your Drone.
For more healing to constructs, try the Make Whole spell, though it's second level and pretty much needs a technomancer ally, though it also costs 350 credits to purchase the services for a 2nd level spell, so if you have the credits there are options. Since it sounds like you don't have a technomancer in your party isn't an option for you, or is too expensive consider the following thoughts;
The Repair Drone mechanical trick available at level 2 will increase the repairs from 10% to 25%, which means you could rebuild a fully damaged drone much more quickly. Hyperclocking at level 8 will also give your drone a higher AC and more AC means harder to hurt.
But your drone's Mod are where you really want to look for that protective stuff. Enhanced Armor mod will make the drone harder to hurt, since it increases AC, or Resistance to make it ignore energy type damage. Also, don't forget that the drone is immune to a number of mental type spells, which is useful for fighting certain psychic based spells. At level 11, you can add energy shield for more shielding.
Reductive plating (which is available to the combat drone immediately, and others after level 11) will reduce the damage your drone takes, making need fewer repairs, though your best option is in my opinion found within the Armor Slot mod, since as your drone improves, there are a number of mods that can help, such as using the armor slot modification to install shields or defensive reinforcement will keep the damage down (though admittedly this requires a good deal of credits and thus doesn't help much at lower levels).