gustavo iglesias wrote: It's logical that the bonus is more valuable when your chance to hit is minimal. When you hit with 3+, a +1 to hit doesn't have a big impact. when you hit with 20s, a +1 to hit doubles your chances Yup. For those of us who are mathematically minded, it is quite obvious and logical. However, some people do still benefit from the graphical representation (and I thought it looked cool, to boot!) Getting the specific numbers was interesting, as well.
Azaelas Fayth wrote:
Very nice article! I got pretty much the same values he had in his encounter table in a spreadsheet I worked up a while ago. I like how he normalized that into an exp chart. I'll have to ask my group what they think of that.
One reason I still see for using player exp is for rewarding good RP'ing players. Honest question here, without exp, what should be used by the GM to reward good RP? Small circumstance bonuses to skill rolls? What else?
Ok guys, big bombshell here but I want to know how people feel about player experience points and whether or not they are actually "necessary" for a successful campaign. After recently starting a Pathfinder campaign with some friends (that I'm a player in) we decided as a group to completely eschew player exp for purposes of leveling up during this campaign.
What are all y'alls thoughts on this? Has anyone else done it this way? Should we be tarred and feathered for thinking such nonsense? Comments are welcome!
Since my last spreadsheet posted to the forum received a decent amount of positive feedback, I decided to post another.
Pathfinder - Attack and AC Charts
Comments and suggestions are welcome! My last charts were well worded and improved greatly from suggestions people made. Thanks!
Since I can't figure out how to edit my first post, I'll just note here that you can download the sheet either as a Microsoft Excel spreadsheet or as an Open Document Spreadsheet. No promises as to whether the formatting and calculations will be preserved correctly...
Hello friends! Here's my very first post on the forums!
The purpose of this spreadsheet is to help your GM:
based on:
The spreadsheet will tell you how many encounters of a particular difficulty it will take at any given level to attain the next level. You can divide this by what you think will be encounters/session and sessions/week in order to get a rough estimate of your pace. It already takes the CR shift into account for large parties. Of course, you can always take more or less challenging encounters to change the pace. The spreadsheet can be found here:
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