Varisian Barbarian

Krojun Speaks-With-Thunder's page

381 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Sorry, I thought we were all wrapped up!

Krojun nods slowly. "I will, of course. If my words can sway, then I will do my best to promote peace among the Quah. It is the least I can do for those who supported me to this point. I have heard the saying among the People that with great power comes great responsibility. It is always thus."


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"And what exactly about this island attracts you so, friend Jessamy? The lure of godhood?"


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun plans to return to the Plains to begin his life as one of the Elders, possibly becoming a shaman.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"The ancestors thought it best that I get older before I join them. Something about being too darn young to grump properly." Krojun murmurs as he struggles to his feet. "Is it... Is Karzoug defeated?"


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

HP -5/150 Stabilize?: 1d20 + 2 - 5 ⇒ (18) + 2 - 5 = 15

Krojun falls to the glaive, despite the healing. His chants linger in the air for 2 more rounds! INSPIRE COURAGE +2!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Additional Bane damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Additional Bane damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5
Additional Bane damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7

Just add +2 to my attacks up there, too, thanks!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

HP 2/150

Krojun bellows. "Foolish Runelord! You think a mere bauble can stop the turning of the ages? We bear the wrath of generations of ancestors who cry out for your blood! Die knowing you were brought down by them!" INSPIRE COURAGE +2

Krojun attacks!

Karzoug Bane Axe: 1d20 + 14 + 2 + 2 + 1 ⇒ (12) + 14 + 2 + 2 + 1 = 31 for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 plus 1d6 ⇒ 2 electricity damage!
Karzoug Bane Axe: 1d20 + 14 + 2 + 2 + 1 ⇒ (10) + 14 + 2 + 2 + 1 = 29 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 6 electricity damage!
Karzoug Bane Axe: 1d20 + 9 + 2 + 2 + 1 ⇒ (7) + 9 + 2 + 2 + 1 = 21 for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 plus 1d6 ⇒ 6 electricity damage!

Did not include the special runeforge enhancements because I'm not sure what they do...


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

He is! He experienced a brief possibility of lost inspiration when he was temporarily thought dead, but it continues!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Curse showing 3 dimensions on a 2 dimensional map!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

The map showed you next to me. If not, no worries.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

HP 25/150

Krojun feels a miraculous twist of fate save his well toned butt.

He continues to chant inspiringly and activates his Cape of the Mountebank, appearing just behind the wicked Runelord! Jess wanna come along?


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Reflex: 1d20 + 9 ⇒ (3) + 9 = 12

Krojun falls to his knees, the fire and the giant taking its toll!

HP -2/150

Stabilize: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 He stabilizes!

The INSPIRE +2 lingers for 2 rounds!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun lets out a triumphant roar then resumes his chanting! INSPIRE COURAGE +2 He double moves toward Krzoug!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Gallant Inspiration: 2d4 ⇒ (4, 1) = 5 added!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Actually, yes I'd like to ready for his next casting action. Then fling and BAM and OW and I DIE... says Karzoug


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"Argh!" Krojun opines. He keeps chanting (INSPIRE +2), but racks his brain to figure out a way to bypass that damnable field.

HP 82 (87)/150

He flings his chakram at the Runelord, trying to disrupt his vile casting! Returning Chakram: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 for 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

HP 72/150


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I will move as close as I can in a double move!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Fort save: 1d20 + 13 ⇒ (5) + 13 = 18 Krojun chokes as the poison sinks in. He activates his unfettered shirt (does freedom of movement beat repulsion?)

If he can, he moves closer to Karzoug!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I am locked and loaded. Also I am a meat popsicle.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun nods, draws his axe and casts see invisibility on himself. "It's time to end this menace once and for all time. May we be remembered well."


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

1d8 + 2 ⇒ (8) + 2 = 10
1d8 + 2 ⇒ (1) + 2 = 3
1d8 + 2 ⇒ (8) + 2 = 10

Cure moderate wounds. So I get a little more back!

Krojun moans and pushes himself up. He spots the dead dragon and nods. "Good work, heroes!"


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun has 4 potions of Cure Light and a wand of Cure Moderate on his belt.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun lets out a celebratory groan from the ground as the beast shakes his unconscious form.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

Resist Electricity 5, means I take 97, which takes me to -5 HP.

Stabilize?: 1d20 + 5 - 5 ⇒ (4) + 5 - 5 = 4
Stabilize?: 1d20 + 5 - 5 ⇒ (19) + 5 - 5 = 19

Stabilized at -5 HP! My inspiration lingers for 2 rounds!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun continues to chant the Litany of Dragon Stabbing. INSPIRE +2

He attacks the dragon, trying to flank with Jess.
AXE!: 1d20 + 14 + 2 + 2 ⇒ (15) + 14 + 2 + 2 = 33 for 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage!
AXE!: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37 for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage!
AXE!: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18 for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 damage!

AXE!Possible crit?: 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 29 for 2d8 + 10 ⇒ (8, 6) + 10 = 24 damage!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

[slow clap]Bravo, sir. Bravo. [/slow clap]


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

AoO: 1d20 + 14 + 1 + 2 ⇒ (11) + 14 + 1 + 2 = 28 for 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 damage!

Krojun continues to chant the Litany of Dragonslaying (INSPIRE COURAGE +2)!

He touches Pirknok and casts Jester's Jaunt, sending him atop the dragon (if he so chooses!) The spell says solid ground, but does a dragon's back count? I plead that it sounds awesome and therefore should.

If that doesn't work, he casts blistering invective! Intimidate: 1d20 + 20 ⇒ (15) + 20 = 35 "Worm! Your time is passed. Your day is come. You will die beneath our steel, worm!"

Fire damage: 1d10 ⇒ 1 and Reflex DC 16 to avoid catching fire!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun shakes as the electricity rocks him, but he notes Siolad has dived for cover and nods. He continues his chanting and charges the dragon!

CHARGGGGGGGE! Inspired! Hasted!: 1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33 for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Sorry mate, I was grasping for straws!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Siolad, you get a re-roll from Krojun, and don't forget the +1 from haste!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Reflex: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

HP 91/150

"YEARGH!" Krojun bellows as the electricity cascades through him. He glances at Siolad and if he fails the save, he casts Saving Finale as an immediate action to allow him to re-roll the save, ending his inspiration! He takes it up again, chanting the litany against Dragons, as he does. Inspire Courage +2!

He moves toward the landed dragon!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I got Nature and History, which I don't think will cut it.

Krojun swears vigorously and begins chanting the Litany of Dragonslaying as the beast approaches. He activates his own boots of flying!

INSPIRE COURAGE +2 is active!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun nods, unslinging his axe and clutching it nervously. "This place feels empty, haunted. Let's end this before it spreads to the rest of the world."


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I can drop my armor to +3 and you can have 3k of my leftover 7k.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I'll buy +4 hide shirt (16,000 gp). That ought to serve me.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Are you running the final section of the AP? Or are you modifying it heavily, because that puppy is chock full of encounters.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Are you referring to this chapter or to the adventure path?


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

I think a trip to Sandpoint and a divine caster would be very helpful.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"I think we ought to. The mountains are unforgiving of the unprepared."


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun, feeling somewhat apprehensive, plunges his axe into the waters!

"The Kodar Mountains? Yes, that's where I've heard of it. Mhar Massif is among the great mountains there. I suppose that is where we are bound for next."


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun allows his chant to end, wiping his brow with the back of his hand. "What is this 'Mhar Massif'?"

Knowledge History: 1d20 + 10 ⇒ (7) + 10 = 17


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Fort: 1d20 + 13 ⇒ (6) + 13 = 19

HP 122/150; Dex Drain -5 (-2 to AC, Reflex)

Krojun lets out a gasp as he feels his agility siphoned away from him! He continues his chant, though it wheezes a bit! INSPIRE +2! He continues his assault!

Attack, Inspired, Flank: 1d20 + 14 + 2 + 2 ⇒ (18) + 14 + 2 + 2 = 36 for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 plus 1d6 ⇒ 5 electricity!
Attack, Inspired, Flank: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 6 electricity!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun continues to chant and continues to hack at the stone monster!
Axe! inspired, flanking: 1d20 + 14 + 2 + 2 ⇒ (18) + 14 + 2 + 2 = 36 for 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11 plus 1d6 ⇒ 5 electricity!
Axe! inspired, flanking: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28 for 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 plus 1d6 ⇒ 2 electricity!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Will: 1d20 + 9 ⇒ (8) + 9 = 17 Krojun feels the slowing effect settle on him, then lift as Siolad counters it! He begins to chant INSPIRE COURAGE +2 and swings twice at the statue!

AXE! Inspired, flanking: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 28 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 3 electricity damage!
AXE! Inspired, flanking: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 for 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 plus 1d6 ⇒ 3 electricity damage!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Heads up, I will be traveling from March 12-15. I will probably have some Internet access, but please NPC me as needed during this time!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"Great blushing maidens! HOW DOES THAT EVEN?!? WHERE DOES THAT GO?!? YOU PUT THAT WHERE?!?" Krojun splutters and his face turns thirty shades of red as his mind puts two and two together to determine the function of these items.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun lets out a whoop of triumph as the woman falls. "Good job! Now, what sort of essence does this trollop have?"


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun lets out a howl of anger as Jess falls. He continues chanting, angrily now INSPIRE COURAGE +2 and attacks with renewed vigor while 5' stepping to the NW!

Axe that Demon Lady!: 1d20 + 14 + 2 + 1 ⇒ (10) + 14 + 2 + 1 = 27 for 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 damage plus 1d6 ⇒ 3 electricity!
Axe that Demon Lady!: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 damage plus 1d6 ⇒ 5 electricity!

Axe that Demon Lady, Possible Crit?!: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25 for 2d8 + 10 ⇒ (5, 3) + 10 = 18 additional damage!


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun continues to bellow his INSPIRATION of COURAGE +2 and swings at the foul woman!
Axe to the face! Flank, Inspired: 1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24 for 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 plus 1d6 ⇒ 2 electricity damage!
Axe to the face! Flank, Inspired: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 2 electricity damage!

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