Griffon

Kristoff Briarheart's page

121 posts. Organized Play character for xXCrusaderXx.


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Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Not to be a jerk, but didn’t you use your folio reroll so you wouldn’t be diseased?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Dayjob Survival: 1d20 + 8 ⇒ (20) + 8 = 28

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff will definitely spend the 2pp to join the hunting lodge, thanks DM didn’t know about that!

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff takes a moment to think, then says: Well, I single handedly slayed a cloaker that was harassing the townsfolk, it was also responible for killing Amenira...sort of? Eh and there was some kind of radiant glowing plant thing that protects the the town and it wants to wake up, I dunno Thornberry was talking to it, and what else oh the town grows cashews and and their kids turn into plants, and umm lets see oh yea Talondreal kicked a squash in someones yard because he thought it was evil so yea thats about it. Kristoff stands there confidently with a grin waiting to see if he missed anything. I pretty much covered it all right?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

My fault for not being clear enough but Kristoff would have stopped by the temple again and sought out the priestess, I was gonna have her clean up Amenira’s corpse and would have payed for her body to be wrapped in linen if it was ok with Nira. I’d assume before we all left for the boat we’d have asked the priestess to check out Adrain as well. I can’t speak for him though it would be the most practical choice to make.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

fort save: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff is heading out with Amenira.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Umm,well you're you, so we don't have to bury either of you, i was refering to the old you not the now you...hmm...umm yea, whatever you would like us to do we will, i'm glad you're coming with us though! Kristoff's gives an awkward smile to Nira, and a reassuring nod that he will do as she wishes.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Well, I think we've done all we can here, I say we turn this information over to the priestess and the sheriff, and they can sort it out what to do from here. We should however see if the priestess can restore Amenira for us and maybe wrap her up so we can transport her back with us. Changing animal focus to form of the bull Suddenly Kristoff's legs grow large and smooth, and a thin whiplike tail sprouts out, and for some unknown reason he develops a searing hatred for the color red...lol. Then Kristoff hoists Amenira up on his back. Nira...no that this is over, do you want to go back with us, and have a proper burial? Or do you wish to remain here?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Umm...yea I dunno but I’m getting itchy, anyone else?
Knowledge Nature: 1d20 + 5 ⇒ (17) + 5 = 22 To identify the radiant plant creature
So is this thing protecting the village from the mana wastes?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Fear not everyone, I took it down, it's ok Nira I killed it, It won't be harming you, or anyone else for that matter. Kristoff says confidently, as he hurriedly looks for his arrows that missed.
I agree with Yanda lets check around done there who knows may be more bodies? Kristoff will keep an eye out for anything unusual particularly plant life and strange liquids.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Aoo: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 3 ⇒ (6) + 3 = 9
Miss Chance: 1d100 ⇒ 64 Low
Kristoff will continue to move after the Cloaker and shoot his bow until it’s too far for him to see.

Bow attacks:

Attack1: 1d20 + 3 ⇒ (7) + 3 = 101d8 + 2 ⇒ (6) + 2 = 8
Miss Chance: 1d100 ⇒ 1 High

Attack 2: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 2 ⇒ (4) + 2 = 6
Miss Chance: 1d100 ⇒ 89 High


Wow Just not meant to be

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

On Kristoff's turn he'll move within 30ft of the cloaker and ready an action to take a shot at him, if he does anything considered to be threatening. Also switching his animal focus to form of the tiger. Suddenly Kristoff's body changes again this time turning into what looks like a griffon, with his lower half becoming catlike and growing a tail.

Readied Attack:
Bow: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff will activate his animal focus taking on form of the monkey(+2 Climb) Kristoff’s feet and hands elongate and grow thumbs.
Climb: 1d20 + 4 ⇒ (19) + 4 = 23
Climb 2: 1d20 + 4 ⇒ (6) + 4 = 10

Extra rolls::
Climb 3: 1d20 + 4 ⇒ (19) + 4 = 23
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

When Kristoff makes it to the bottom whether graceful or not, he will switch to form of the bat(darkvision 60ft).

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

No worries Jack please be safe! I can't imagine what all the families are going through with all these natural disaters, i've been very fortunate to live where i do. Please again be safe!

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Know Dungeoneering: 1d20 + 5 ⇒ (10) + 5 = 15
Well sheriff, it seems I misjudged you, and when i'm wrong i'll be the first to say it. I'll gladly hunt that thing down, and i'll make sure that arrow there is the one to do the trick! Thank you for serving this town and thanks for your hospitality. Kristoff sprints over to his bow and picks it up, and it starts to get a tid bid awkward as he begins to talk to it and stroke it ever so softly.Did they hurt you baby? Oh i missed you come lets be off, we have a target to hunt down,Says kristoff to himself. It's then he begins to notice how awkward that may have been and he slings the quiver over his shoulder, slides the new arrow in and waits for the others to follow suit.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Hmm, seems we should be goin, i'll see my way out, thanks for the information everyone. Kristoff follows on behind Yanda and thinks to himself. I'm suprised the Sheriff hasnt thrown us out yet...It's a shame...

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

kristoff sits back and takes it all in, letting the talkers get information. He thinks to himself:"Hmm this is so strange, if the children are plant people, and they only eat fruit and vegetebales...what in the heck is going on here?! We need to see whats going on in this ceremony!" On that thought Kristoff will quickly check if he sees any sort of fruit or vegetable growing on Roboria.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Kristoff will also examine Erebi.
Knowledge Nat: 1d20 + 5 ⇒ (12) + 5 = 17
Drawing the connection between vampires and bats, and seeing how the child is made up of plants, he turns to Thornberry and says in sylvan:

Sylvan:
Look it's the first animal we've seen since that hyena, you talk to animals and such don't ya? Think maybe it may know anything?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Hmm sounds like he’s protecting someone, maybe we should try to be more sincere.
Says Kristoff in a hushed tone, he then heads to talk to Talondreal.
What are you doing, are you under a spell or something? We need to speak with the weaver, he’s scared and it sounds like he’s protecting someone inside. Can you use your knightly charm and convince them to let us in? Kristoff will watch Talondreal closely and make sure he looks ok.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

sense motive: 1d20 + 8 ⇒ (8) + 8 = 16 If he senses reason to pry.
diplomacy aid: 1d20 - 2 ⇒ (1) - 2 = -1Sounds about right lol
Any informaion you can give us would be very...Talondreal? What in the blazes are you doing? You hungry? Likewise, Kristoff's words aren't very effectice,
not so much because he's distracted, but it doesnt help none the less.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Cant blame a guy for trying, nothing evil about a bow, but i'm afraid a chair wont help me, thanks anyway. After being made to look like a fool enough for the day Kristoff will head back to the group.I think it's as good a place as any, however once word gets to the sheriff i'm sure at least my time, may be cut short. Also, the vampire or what did you call it Ardain? A cloaker? I bet it makes it's home in the cave we ransacked when we got here. Kristoff thinks about all the information they "actually" have and wonders what the missing pieces could be to fill in the gaps...to no avail.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Want me to try and diplo him guys? i'm sure he'll talk to me lol!
Kristoff will go to a wood worker, and if no luck then he'll see a smith, looking to purchase a bow.
Excuse me, are you or do you know of a fletcher? i'd like a bow and some arrows. Longbow preferably and 20 arrows please.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

I might as well just cussed at him and told him how I really feel! It’s funny he said to mind your business as they throw their business right in your face lol! Btw DM I did a Sense Motive what did I take away? Specifically when he was mentioning the children. Did I get the feeling there was more to the story?
Eh, people don’t like to talk about their problems, most would rather sulk and try to hide from them, oh well.. Kristoff is unfazed by the mans words, while he wasn’t trying to offend, he does come across as a jerk sometimes.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24
We couldn’t help but notice your troubles, maybe if you explain what’s going on between you people we might be able to assist you...
Diplomacy: 1d20 - 2 ⇒ (2) - 2 = 0

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

These blasted towns people, I'd just as soon leave them to their fate if it wasn't for the children and Amenira needing us. Kristoff turns away in disgust, and looks for a blacksmith or a wood worker, if he spots one or both he will head to them.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

[ooc]As I mentioned in the into Chuk’s feathers from his shoulders down, are blueish black, so on certain reflections from light his feathers would shine blue, but no blue clothing.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff will just smile as this new information about a vampire is brought to light and will wink at Yanda and say: "Not gonna say I told you so, now this doesn't mean it's actually a vampire, lets wait to say for sure until we find evidence. GM about what time is it? Trying to get an idea about how long we've been out and about. Also guys I think we really need to have somone, or something spy the ceremony tonight, I just get this feeling that maybe the kids are kept in the sanctuary or something. Possibly as a sacrifice? Hopefully just to keep them safe though...

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

All the strange things going on, and you all are so quick to dismiss the possibility of a vampire, like they don't exist, but were fearful of a chair that it may be evil...ugh, at any rate there is no evidence to disprove it and it would be unwise to just completely dismiss it.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

I think its as good a place as any, I'm saying it to my group but if she hears then that's fine. Unless the party objects to it of course then i'd wait til we are outside. Kristoff wants answers! lol

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Intereseted in how certain she is of herself and apparent lineage of serving this god, Kristoff wonders if the dates add up.
Know History: 1d20 + 5 ⇒ (6) + 5 = 11
Hmm...I'll take your word for it, okay so what now? Do you guys find it strange that we have a murder with no body, and reports of a vampire? Do you think that was its den where we found all the stuff and do you think it realizes we looted it's hideout?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Fine we can visit the shrine but we need to find Amenira’s real body? Discover her last whereabouts, gather some real information on how she died, cause right now all we have to go on is this doll.Kristoff wracks his brain on who or what would’ve killed Amenira and why.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Hey guys I’ve been in th hospital last couple days with meningitis, this is the first time I’ve actually been able to physically look at my phone in three days I’ll try to post when I can but it may be slow for the next 3 days.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Just So everyone is aware, we slept so anyone could have prepared that spell this morning...

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

I wouldn’t say it’s silly, but fear sometimes make you hear or see things that aren’t there, at any rate we need to start getting some answers.
Do we know where Amenira used to go? When she left this place?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff is dumbfounded by this talking doll, and is trying to piece it all together.
Well some of these people get spooked rather easily, I for one, sat in the chair and proved it’s just chair, however I can’t explain how you are talking to me right now...can you explain what’s going on here? Have you always been here? Do you have an owner?
Wisdom Check: 1d20 + 4 ⇒ (9) + 4 = 13
GM Kristoff is attempting a Wisdom Check to attempt to rationalize the situation, maybe?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Sorry guys ive been having problems with the website or my internet..maybe both, I haven’t lost interest!
Kristoff takes a look around as well following the others, scanning through the journal with Jack.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Hey guys it says here this town doesn’t like the color blue... Kristoff examines his dark blue feathers for a moment the peeks back up. ...You think that’s why the Sheriff is giving me a hard time? Kristoff chuckles, his demeanor changes as he notices what everyone else has pointed out. This is all getting weird guys, and what’s up with these freakin dolls? Kristoff looks to Corwyn and Yanda for a reply on the dolls hoping someone has an explanation.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Wisdom Check: 1d20 + 4 ⇒ (16) + 4 = 20 Feeling satisfied that he proved his point, Kristoff will lay down for the night. He sleeps soundly through the night and wakes up ready to go. Yes let’s go to Amenira and figure out what’s happened to her, ugh I need my bow back...

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Settle down Corwyn it’s just a chair...how could a chair be evil? Kristoff walks over to the chair and sits down.See?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Ya I agree with Corwyn, that Sheriff is really keeping an eye on us tonight, I don’t think we should test them tonight...

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Great trapped inside, with all these toxins in the air, we woulda been better off dealing with the mana wastes. Say what do you all make of this? I’m not liking it at all, and don’t you find it strange about the lack of kids, the dolls in the cave...I dunno this doesn’t make sense, we need to find Amenira in less it’s too late. Kristoff will walk over to the food and water and cast Detect Poison on everything.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

I think Kristoff would view the full on Armor as a bit of an overkill, that was kinda why I worded it the way I did. Thank you for informing though, because I did misread that slightly.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Know Nature: 1d20 + 5 ⇒ (20) + 5 = 25
Wisdom: 1d20 + 4 ⇒ (6) + 4 = 10
Huh, I wouldn’t think too much about it, maybe they keep kids in the church cuz everything going on, or maybe the sheriff has a problem with children too.Kristoff continues to grumble, seemingly upset by giving up not only his bow, but also his sword.
Now look at those guys all decked out in armor out there, cashews are acidic so I guess that’s sort of practical, but they seem more prepared for battle though...I feel like we should’ve stayed in the cave instead of this place completely defenseless.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Kristoff awaits the response from the sheriff, wondering why he’s acting so strange when it comes to Amenira’s whereabouts. When the sheriff replies Kristoff will make a sense Motive check.
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20
If the team finds nothing strange with the reply, Kristoff will hand over his gear on 1 stipulation. This question comes after The Sheriffs response
Here is my bow and my sword, but if we have to leave in order to accomplish our tasks, can we retrieve them back from you?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Well let’s see we were just attacked by a disfigured creature and a mangy hyena upon our arrival, it almost killed one of my companions, and we haven’t heard from our acquaintance Amenira in months, let me think about it... Kristoff says in a smart aleck tone.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Okay I misunderstood, I’ll use that survival roll then to follow the tracks as stated earlier then.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

I May be misinterpreting things I thought the tracks lead into the cave to an empty niche, I had my character look around for anywhere else the tracks could’ve gone and got nothing back, however my dialect wasn’t very precise so maybe that’s the issue lol

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

So we done shopping? Kristoff chuckles So I don’t see anything else around I’ve got no more tracks or anything, so now what?

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Ya, I agree this isn’t making much sense, very strange place? So what now?
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Survival: 1d20 + 8 ⇒ (10) + 8 = 18
Kristoff looks around and attempts to find either blood traces or more footprints.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Alrighty then, won’t get anywhere standing out here yappin’ let’s go on through!
Kristoff will lead the way down the cave, staying quiet as possible.
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Arrow recovery low: 3d100 ⇒ (63, 14, 60) = 137 So this means I recover 1 Arrow. Ya looks like I took him out with the last Arrow...what happened to you guys? Yuck...you guys know what the heck this thing is? Kristoff picks up his 1 good cold iron arrow and scans the area.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11

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