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Goblin Squad Member. Organized Play Member. 156 posts (1,173 including aliases). 41 reviews. 2 lists. 1 wishlist. 13 Organized Play characters. 12 aliases.



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Full Name

Gadlan

Race

HP14/14|AC16(T11 FF15)|CMD15|F+5R+1W+3|Init+1|Per+5

Classes/Levels

Speed 30ft | Active Conditions: None

Gender

”Gadlan O'Laughlin” | LG Bloodrager (Primalist)1/ Paladin of Olheon(Oath Against Chaos)1

Age

32

Alignment

LG

Deity

Olheon

Languages

Common, hallit

Strength 17
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 12
Charisma 14

About Gadlan O'Laughlin

Statblock:

Gadlan O'Laughlin
LG Bloodrager (Primalist)1/ Paladin of Olheon(Oath Against Chaos)1
Male Human (Humanoid)
Init +1; Senses Perception +5;

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Defense
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AC 16, Touch 11, Flat-Footed 15 (+5 armor, +1 dex)
HP 14 (1d10+3)
Fort +5; Ref +1, Will +3

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Offense
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Speed 40 ft. (30 ft in armor)
Melee halberd +4 (1d10+7/x3) or cold iron gauntlet +4 (1d3+3/x2)
Ranged javelin +2 (1d6+3/x2)
Special Attacks bloodrage 7/day (+4 Str, +4 Con, +2 Will Saves, +2 Temp HP, -2 AC); smite chaos 1/day (+2 attack rolls, +2 deflection to AC, +1 damage or +2 damage on first attack against chaotic outsiders, dragons, and aberrations)
Spell-like Abilities (CL 1)
At will - detect chaos (DC 13)
Bloodrager Spells Known

Paladin Spells Prepared

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Statistics
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Str 17, Dex 13, Con 16, Int 8, Wis 12, Cha 14
BAB +1; CMB +4; CMD 15
Feats Power Attack, furious focus
Skills diplomacy [1] +6, planes [1] +6, perception [1] +5; spellcraft [1] +3
Background Skills handle animal [1] +6; nobility [1] +3
Languages Common, Hallit
Traits Faith: Scholar of the Great Beyond; Combat: Demon Slayer
Campaign: Child of the Crusades
SQ angelic attacks, aura of good, bloodline (Celestial), bloodrage, code of conduct, fast movement, oath against chaos
Favored Class +1 hit Point
Combat Gear scale mail, halberd, cold iron gauntlet, javelin (5), acid flask (3)
Other Gear masterwork backpack, bedroll, canteen, crusader’s cross, flint & steel, holy text, holy symbol, mess kit, trail rations (5), rope (50 ft), soap, and a belt pouch containing 6 gp, 1 sp, and 9 cp

Bloodrager Abilities:

Bloodline Powers: Your bloodline grants a number of resistances and changes your form to something angelic and terrible to behold when you bloodrage.
Angelic Attacks (Su): At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, when you deal damage with a melee attack to an evil outsider, you deal an additional 1d6 points of damage. This additional damage stacks with effects such as align weapon and those granted by a weapon with the holy weapon special ability.


Paladin Abilities:

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Chaos (Sp): At will, a paladin can use detect chaos, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Chaos(Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is chaotic, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsiders with the chaotic subtype, chaotic-aligned dragons, or an aberration, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. Thai replaces smite evil
In addition, while smite chaos is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite chaos effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Code of Conduct: Spread the order of law wherever you go, so long as the law is just; do not serve as a tool of tyranny. Fight vigilantly the servants of chaos.

[spoiler=Feats]
Power Attack
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Furious Focus
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.


Racial Abilities/Stats:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


Traits:

Scholar of the Great Beyond
Category Basic (Faith)
Your greatest interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you.
Demon Smiter
Category Basic (Combat)
You grew up around those who fight the demons streaming out of the Worldwound, and from their stories you learned about the demons’ weaknesses. You are likely from Mendev or have joined that nation’s cause as a crusader. Once per day when fighting demons, you gain a +4 trait bonus on a single attack roll.
Child of the Crusade
Your parents were members of the crusade, as were their parents before them. (If you are an elf, gnome, or other long-lived race, these could be brothers or cousins instead, since it’s possible that the Worldwound simply didn’t exist at a time before you were born.) The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents may be alive still, or they may have perished on a mission—that choice is up to you. You grew up knowing them, though, and their zeal and devotion to the crusade is the primary reason you feel the same way. They’ve told you of other family members who have also been involved in the crusade, and it’s not uncommon for you to meet a distant cousin or long-lost aunt, uncle, or other family member while traveling among the border towns of Mendev. This strong family tie bolsters your mind and sense of belonging to the crusade. Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Marshal. Multiple Characters: If other characters take this trait, you should all be related—you can be siblings, cousins, or even more distant relations, but you should all be aware of this shared lineage.

Backstory:

”You’re swinging that sword like it’s a club, boy!” A man dressed in worn training gear steps forward and snatches the wooden practice sword from the boy. Eoghan is well into his thirties, his hair a deep black with streaks of gray along both sides. Without taking any steps away from the boy, the man shifts into a high guard stance.
The boy, nearly thirteen, flinches but his legs launch him back several feet. The boy, a near copy of the man save for the blond hair, watches with the impatience of youth though he knows better than to look away from the lesson.
Eoghan rushes forward and places well-aimed strikes on the training dummy. Years of similar abuse has worn down the ropes that wrap the wooden frame. Between each strike he shouts the tenets of Iomedae’s faith. ” I will learn the weight of my sword!” Strike. ”Without my heart to guide it, it is worthless!” Strike. ”My strength is not in my sword, but in my heart!” Strike. ”If I lose my sword, I have lost a tool!” Strike. ”If I betray my heart, I have died!” He flings the sword across the courtyard. It crashes into a rack of other training weapons and they clatter to the ground.

Eoghan stalks over to the boy. ”Do you understand these words, Gadlan?” He asks.
”Yes, father, I know the words,” Gadlan replies.
The father clasps his son on the back of the neck causing the boy to wince. Eoghan relaxes his grip and kneels before his son. ”I didn’t ask if you know the words,” he says. His voice has lost some of the harshness of an instructor. ”I asked if you understand them.”

Gadlan nods a hesitant nod, ”I...I think so. We’re supposed to know our swords like we know ourselves?”

The father sighs and smiles, ”Well, yes, but more importantly be true to yourself. Whatever self that may be. Would I be proud if you took up The Inheritor’s arms? Absolutely. To add your name next to my own and your grandfather’s would be a blessed day. But I would be just as proud if you found a different path. Just be honest with me and with yourself. One day, you’ll have to decide what sort of man you want to be, Gadlan; because whoever you become, good or bad, you’re going to owe it to yourself to know that you chose that path. Not me, not a god, but you.” He stands and looks over to the displaced weapons. Shame flashes across his face. ”I think we can be done for today,” he says. ”Go on and get washed up then help your brother prepare lunch.”

”I know, I know,” Eoghan says to the empty courtyard, ”but dammit, Orlaith, I can’t shake this feeling that he’s meant for something. But he just wants to shirk his responsibilities to run around with those friends of his! At best, his swordsmanship is mediocre.”

A woman’s voice echoes in his head, a memory of a conversation from years ago, ”I suppose that’s my fault? What with my uncivilized upbringing?”

Eoghan smiles as an image of his wife forms in his mind’s eye. She stands in her leathers, that oversized hammer propped up beside her. She crosses her arms and jerks her chin toward the weapon rack. Eoghan tracks the gesture to the weapons strewn on the ground after his outburst. All but one. A training halberd stands on end, the point directed at the sky. Around it the other weapons lay in a heap.