I still have a small issue with classifying it around losing control or discipline, because it implies that all Chaotic alignments lose control over themselves, or all Lawful people are disciplined unless each are individual class expressions of Lawfulness or Chaos. Imo you can have extremely discplined evil and undiscplined/lazy law-abiders.
Quote: Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This part is the key text here. The damage takes the Rogue below 0. But this Resilience can be applied while the damage is happening, to prevent the outcome (death). Or maybe it happens AFTER the damage but before death.
I was thinking about Bards in the context of the Least Favourite Class thread and Bards came up to me. They seem to have been geared far too much for a passive slightly-buff-others approach rather than the much more interesting jack of all trades, master of none type where they get to have their finger in every pie, plus some unique abilities. Does anyone else agree there is too much focus on musicality and not much on the Adventuring part of bards?
Nickademus42 wrote:
I disagree. The alternative to not having uses for certain classes means this: You think, "Any campaign or module should be a 'walk-through' no matter which class you have." Then classes become entirely pointless in the first place.
My 2c. I think the designer definition applies best. What has happened since though is players have created more ways outside of those definitions to play a character...Anti-Paladin, for example. The reason why it's hard to conceive for a Neutral or Chaotic Paladin is because A) Paladins follow a rigid code of rules/laws/morality and hence would lack *Greater Purpose* being anything other than Lawful Good or Lawful/Chaotic Evil. The rigid Purpose of a Paladin define the class as much as the content of it. Otoh, I can see monks outside of Lawful because they might belong to some cult outside of normal societal rules. The Discipline argument for Lawful alignment only is compelling but doesn't adequately cover the entirety of the Lawful alignment (obeying societies laws). I can see monks as being neutral and not caring either way very easily because they are taught outside about matters 'greater' society's rules. I don't have any problem with Assassin's being evil though, but some could also get by as neutral if they declined some targets. To be a true Assassin (getting back to the 'flavour' argument and the designer's conception though) I can't see an Assassin as being anything but evil because killing others outisde of ritual combat (ie while they sleep or nap) is their entire Purpose. On Barbarians, I think it goes back to the barbarians are savages idea. The true, untamed Man. In this way it's easy to see them as Chaotic. But I could see them as any in much the same way as the monk. It's possible to conceive of a law-dominated, early civilisation that could not make metal armour and without written word. But it would also have to want the lawful domination of the rest of the known world. The rarity should dwindle the more a player wants to move from the Chaotic template imo (maybe a campaign specific setting might allow a lawful barbarian player). EDIT: Wanted to add though, that it is possible that those warriors from that primitive lawful society still count as Fighters, but don't have access or training in metal armours. And then therefore the Barbarian class are exceptions within that society as well, and the freedom/chaos/rage/wild component makes the barbarian what it is, despite what society it comes from and therefore, still not Lawful (Chaotic being it can't follow laws of society in almost all cases or when under duress..to me then only a Neutral Barbarian in addition to the Chaotic might be conceivable, and this one is happy to follow laws or not-he would have to be somewhat cultured perhaps). |