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"Many skills can be used by taking 10 or taking 20. I am having a bit of frustration in my game with this because my players insist on taking 20 on all search checks, including searching for traps. The party trap disarmer is a Rogue 4/Fighter 1/Swashbuckler 1 and his take 20 on a Search beats a 30 DC without any magic buffs applied. Up until the end of HTBM (so far), all traps are easily found. "

Just a thought on this one, the search skill description says it takes a full round action (6 seconds) to search a 5 foot area; the book implies counting walls floors and ceilings as seperate 5ft areas. Taking 20 implies taking your time to get the job right, and takes twenty times as long. So a standard 10 by 10 room, thourghly searched would take 16 (5 foot surfaces) * 20 = 320 rounds or 32 minutes. This kind of move to a room take 20, move to the hall take 20 could slow the party to an absolute crawl in game. Ecspecially if the party is under a time crunch, or being herassed by enemies.