Ury Sevenskulls

Kragdash's page

33 posts. Alias of Bigger Club.


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Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash pushes the door open with his shoulder, after hearing one of the creatures outside. The orc raises his axe high above his head and brings it crashing down with a mighty cleave from shoulder to hip of the walker. Having learned that these things could take punishment that would kill mere normal men he lifts his axe back up readying himself for retaliation.

Initiative1d20 + 2 ⇒ (10) + 2 = 12
Attack with PA1d20 + 6 ⇒ (20) + 6 = 26
Damage1d12 + 10 ⇒ (12) + 10 = 22
Confirmation roll1d20 + 6 ⇒ (4) + 6 = 10
Possible extra damage2d12 + 20 ⇒ (1, 11) + 20 = 32 so if they happen to have crappy AC total of 54 damage

Key stats:
HP: 25/25
AC: 16
CMD: 19
Fort: +6
Reflex: +2
Will: -1
+2 trait bonus on all saving throws against charm and compulsion effects.
DR 1/-
DR 2/lethal
Rage: 12/14


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Could we get a headcount on those that are still with us? Do I need to roll something? If I do feel free to do them for me, to keep things moving.

Kragdash nods to the half-orc. "You heard the plan, don't got a decent swordarm grap a ranged weapon or distract them." The orc doesn't wait or care for a response instead just makes his wa to the mentioned across the hall. Once down he takes a firm hold of his axe and moves closer to the door to listen.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

The orc glances at the others in the attic. "The fire ain't gona wait us boys." He smirks and leans down looking trough the hole in to room Eamch is in. "You coming back up or are we starting the slaughter or what?" He questions with slightly lowered voice.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash turns towards Eamch. "You make your blood proud." He continues addressing the group as a whole. "It's a good idea. Here we can learn about our enemy in relative safety. Out there we have much less control over the situation. Also like mentioned before the inn has supplies that we are in desperate need of."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

"I don't know but we need a decision and fast. Either way we are not going to get out of this mess without a fight. Standing here with our thumbs in our arses are not gona do any good." The orc grunts quite clearly getting frustrated.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Hehe, slightly bad choice of words. Nah Alfonso is walking emergency ration. Just joking.

Kragdash slowly lifts his axe from his shoulder raising it above his head. He gives Kip a look before the first group leaves. Damn things get out of here or come down for the slaughter. Stupid hiding and waiting is starting to get on my nerves. 3 things, if we get the drop on them they should all be dead before they even realize. The thuds didn't sound like they were that big.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

The Orc grunts and mumbles something under his breath as he makes his way back in to the attic. After the group has gathered he rests his axe against his shoulder but both hands firmly gripping it ready to bury it to the first things skull that he doesn't like.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Sorry for the little delayed response the boards have been acting funny to me lately.

weight of equipment: 86lbs (23,5lbs in backpack)
weight of person: 300lbs
total weight: 386lbs

equipment on person: Greataxe,Explorer’s outfit, Monrningstar,Hide Armor, sling, sling bullets (10), belt pouch and dagger
equipment in bag/satchel/backpack: backpack, a bedroll, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, trail rations(x7), sling bullets(10), blanket winter and a whetstone.

Actually I just noticed that the kit I bought didn't have the rope I used earlier.(Got it mixed with string) So would it be okay to buy it now since I got the gold for it? If not could assume it was someone else's rope that time. If it is ok, then -1GP and +10lbs from 50ft hemp rope in the backpack and naturally to total.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

How fast are those things, anyway? If we aren't faster no use in trying to outrun them. Just find something defendable near by and slaughter them or die trying. Hell those things might actually solve our food problem, if they aren't affected by the same thing that the creatures in the in are. The orc notes to the conversation. Kragdash pulls his axe from his back thightening the grip on the handle.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Sorry for the double post but it seems the boards have something against editing at this point. It won't allow me to edit Kragdash's profile, so it is not updated at this point. Or edit my previous post to note this for that matter. So hopefully that will be fixed soon enough. So in case you like to keep the sheets handy somewhere I will post the updated thing here.

Kragdash son of Felzak
Male Orc Barbarian(Invulnerable Rager) 1
CN Medium Humanoid(Orc)

Init +2; Senses Perception +4
------------
DEFENSE
------------
AC 16, touch 12 flatfooted 14( +2 Dex, +4 Armor)
HP 25 (2d12+6)
Fort +6, Ref +2, Will -1
DR 1/- (Doubled against non-lethal)
------------
OFFENSE
------------
Speed 30 ft. (40ft)
Melee
Greataxe +7 (1d12+7/20/x3)
PA +6 (1d12+10/20/x3)
Rage +9 (1d12+10/20/x3)
Rage & PA +8 (1d12+13/20/x3)

Bite(only rage) +9 (1d4+4/20/x2) (+2 to brake or maintain grapple if succesful)
PA +8 (1d4+5/20/x2)

Full attack
Rage +9(Great axe)/+4(Bite)
Rage & PA +8/+3

Ranged
Sling +2 (1d4+5/20/x2) 50ft
Rage +2 (1d4+7/20/x2)
Space 5 ft.; Reach 5 ft.
------------
------------
STATISTICS
------------
Str 20, Dex 14, Con 16, Int 8, Wis 8, Cha 8

Base Atk +1; CMB +6; CMD 18
Feats: Power attack
Skills : Acrobatics +3 (2 dex, 1 rank, 3 class, -3 acp), Appraise -1 (-1 int), Bluff -1 (-1 cha), Climb +6 (5 str, 1 rank 3,class -3 acp), Craft -1(-1 int), Diplomancy -1 (-1 cha), Disguise -1 (-1 cha), Escape artist -1 (2 dex, -3 acp), Fly -1 (2 dex, -3 acp), Heal -1 (-1 wis), Intimidate +3 (-1 cha, 1 rank, 3 class), Perception +4 (-1 wis, 2 rank, 3 class), Perform -1 (-1 cha), Ride -1 (2 dex, -3acp), Sense motive -1 (-1 wis), Stealth -1 (2 dex, -3acp), Survival +3 (-1 wis, 1 rank, 3 class), Swim +2 (5 str, -3acp)
Languages Orc, Common
Traits: Berserker of Society, Birthmark
------------
SPECIAL ABILITIES
------------
Rage (14 rds/day) +4 Str, +4 Con, +2 Will saves and -2 AC
Rage Powers: Animal Fury (Ex)
Dayrunner No light sensitivity, -2 to ranged attacks
Berserker of society +3 rounds/day to rage
Birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Favored class bonus: Add +1 to the barbarian's total number of rage rounds per day. (x2)
------------
XP 0
------------
------------
GEAR
------------
GP 4.1
Weight: 86lbs

Magical:

Mundane:

Greataxe 12lbs
Explorer’s outfit 8lbs
Monrningstar 6lbs
Hide Armor 25lbs
Pathfinder kit 22lbs
Sling -
Sling bullets(20) 10lbs
Blanket, winter 3lbs

Personality:

Kragdash is practical and straightforward in his approach to most things, the practical side is somewhat countered by his impulsive behavior. It might not be the most practical way of dealing with the problem but if for example someone calls him by a racial slur that fellow is going to be flying across the bar. He is a proud personality, attributed to being raised the closest thing his tribe have to nobility. He also sees orcs as superior race to most, although he tends to look everyone as invidual first thinking that anyone can raise beyond their heritage.
Kragdash is extremely loyal to those he counts as friends, he doesn’t make them easily but if uses that word to describe someone they can be sure to trust their backs to him. Authority figures do not enjoy such benefits unless they earn his respect and that is earned with show of power, even then it will not gain the same amount of loyalty but much more than simple title gets. He has a bad temper and holds a grudge, one misspoken word might have cost a tooth at the moment and more than likely Kragdash still hasn’t forgotten the incident.

He isn’t one to help people out the goodness of his heart, there needs to be something in for it to him even if it is as simple as his friend wants to do it. Altough he might not stop to defend someone about to be mugged he would likely walk over and hand the victim a spare dagger and tell them to defend themselves and stop screaming for help. Kragdash is a competitive person and likes different games, mostly those that have to do with athletic ability. He truly enjoys battle, some might say he even has bloodlust. He feels comftarable in the battlefield, it is honest and simple, the feel of superiority when you fell down an opponent, the rush of knowing any breath could you be your last. Quite simply he feels more alive there than in any other situation.

Background:

Kragdash was born as fifth son of the chieftain of blood hand tribe. He lived relatively normal life for an orc as a child apart from the constant struggle with his brothers as they fought between themselves to eliminate the rivals for the throne. He was one of the younger of the siblings so he learned to endure the wounds even better than your average orc. But none of the sons of Felzak was to fell their father and take over the tribe. It was the chiefs own bodyguard Arkus that drived a battle axe to chiefs skull. Arkus wanted to make sure that those still loyal to the line of Felzak would have none to rally behind and started slaughtering his decendants. Kragdash managed to escape, to his knowledge the only one that did.
The young orc started to wander after spending some time alone in the wilderness. Knowing full well that any other nearby orc tribes would slaughter him on sight after recognizing the markings on his flesh. He decided to try find his place elsewhere. He roamed from mercenary force to another adopting the worshiping of Gorum from a priest who was part of one of the groups that he befriended. After the priest leaved Kragdash went him they parted ways few days ago. The orc heard of another mercenary group was hiring while and so found himself in the city of Magnimar.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Okay here is hoping the boards work long enough to do it this time.

Barbarian(Invulnerable Rager) 2

BAB:+1
Fort:+1
HP:+10 (12/2= 7 when rounded up and +3 from CON)
Rage: +3 Rounds (+1 from favored class bonus)
Rage Power: Animal Fury (Ex)
DR: 1/- doubled against non-lethal
Skills: 3 (4-1INT), Acrobatics, Climb, Perception.

Also question, what XP progress we are using so I can mark the correct amount. Or actually are we even using XP based leveling?

@Kron: Hmm seems great mind think a like. Thinking about getting a level of unbreakable at one point.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Zombie wererats thing:Darth &Droids Strip instantly reminded me of this :P. Oh and I will be rather busy for a few days because of all the christmas stuff, but should be able to check at least once a day or so.

Kragdash walks to the rope in the beam starting to untie it. "I have about 50 feet of rope, that should help somewhat, perhaps could make a rope ladder. Some water and food but not nearly enough to support this big of a group. The armor will make it harder but I can climb somewhat." The orc then takes a small pause as he puts the coil of rope on his shoulder.

"I think the place Kip mentioned is good place to use as shelter. We still need food and water. The fountain would do if we got enough stuff to carry the water in. This place would have food, but there has to be easier target somewhere. And when we get the time I would like to know what we have to work with and not just equipment wise."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash resists the urge to stomp the thing into a fine paste. Instead the orc takes a step to retrive his axe. he throws the weapons from the opening in to the attic then grapping hold of the rope and getting back with the others. The haze of bloodlust fading the orc starts breathing heavily. "That is not normal, no man can take that amount of beating and still move. I don't think fighting our way out of here is the best solution." After a moment he gets his wits about him and looks at the hole in the roof and the kobold. "And who in the abyss are you? Nevermind, what is the plan to get out before we are roasted?"

9/11 rounds of rage left, so 4 rounds of being fatigued.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Europe here too.

Not much to post at the moment. Tends to happen in combat with pbp.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Hello Kip.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Round 3 Init 7
brake grapple1d20 + 8 ⇒ (19) + 8 = 27

Kragdash drops his axe to get his hands free and let's the rage burning in his belly take over. The orc let's out a primal roar more beast than man. Then he places his palms against the creatures chest and uses his massive body and stregth to push the thing of him. If he get's free he would take a few steps back while grapping his morningstar off his belt and prepare for another try to bash the creature down.

Free action to drop the axe,Free action activate rage, Standard action to brake the grapple, 5ft step to Q4, move action to take the morningstar wielded 2 handed.

Rage:
+4 str(24) +4 Con(20) +2 Will saves(+1, birthmark) -2 AC(14,10,12)
so Attack bonus with morning star +8
Damage 1d8+10/20/x2
Hp 17
CMB +8 CMD 20
Rage rounds 10/11
EDIT: typos


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

AoO 1d20 + 6 ⇒ (6) + 6 = 12
Damage in case that was a hit1d12 + 7 ⇒ (10) + 7 = 17
Will post Round 3 stuff after I know if I am in grapple or not.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Round 2 init 7

Hearing the steps behind the door Kragdash grins as he get's an idea. He nudges the door ever so slightly ajar and continues with the unintelligible noise. The orc then raises his axe high above his head ready to cut anything in half that takes the bait.

Since opening a door is a move action I assumed so is putting it ajar. Standar action to ready action to hit any zombies or whatever they are that come within striking range.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Init 1d20 + 2 ⇒ (5) + 2 = 7

Kragdash takes hold of the rope and uses it to climb down. After getting in to the room he reaches for his axe as he moves next to the door. He Then let's out a primal noise something between a howl and grunt, hoping to atract some of the creatures attention.

Climb in case needed 1d20 + 2 ⇒ (7) + 2 = 9
Went with the assumption that climbing down was a move action, then another move action to move next to the door and pull out a weapon because of BAB+1


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Shouldn't I be around where Khron is since to my understanding he is next to the opening in his room? Or is it that that action hasn't happened yet in the initiative?

Just this thing got a little bit confusing, so trying to make sure I have the right picture.

Edit: @Kron: About the language thing you suggested. The god's name being in "common" was intentional. Names aren't translated, of coarse if you used some sort of tittle that would be different, something like "the enlightened one."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash snaps his head at the comment from the halfling. "Ради Gorum глупо!" The orc curses in his native tongue. He starts moving towards the opening to Khron's room because it has the rope to climb down to put stays in the attic for the the moment. "Who else has a good swing arm? That bloody elf, might have better use than bait." Kragdash takes hold of the rope ready to decend in to the room.

Orcish:
For Gorum's sake, stupid waste of flesh.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Not sure If this fits in the timeline at the moment or if I even got down okay, but since no mention I am making educated guess of yes. If not this can be just ignored or happens when timeline fits.

Kragdash smiled as he felt good to have his hands wrapped around the handle of his axe. Alright old friend soon I am going to introduce some skulls to you. He thought grinning to his own private joke. After getting his gear pushed in to the attic he soon followed. After he would be back to the relative safety of the attic, he removed enough of his clothing. Now his torso revealed, if one care to look could see evidence in scars of more violence than some soldiers endure during their entire career on the body of the orc that hadn't seen enough years to equal adulthood among humans. He soon picked up his armor starting to put it on him. He looked at Khon. "I got some rope in the backpack, help yourself."

Donning the hide armor, takes one minute. Assuming this was all cool, a note please when the minute is up.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Feel free to go however deep you want on my account. I actually prefer the more grim stuff. If I am going to be disturbed it will not be graphic violence it will most likely be when exploring "humanity" for the lack of better word of the survivors and what they are cabable of and I am pretty sure that disturbance will not cross the line I am comftarable with.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Climb 1d20 + 5 ⇒ (6) + 5 = 11 Assuming climb is an option, because of the situation if not just drop 3 from the result to athletics check of 8.
Stealth 1d20 + 2 ⇒ (7) + 2 = 9
Heh seems the d20 is not with me tonight. The plan remains the same as in my earlier post, first get the axe then other stuff back in to the attic and then himself.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

The survival of characters after the first will be highly effected on who is the one to fall down before them. I will agree on points about Kragdash, because of high HP and added bumper of rage and orc ferocity he has pretty decent chance. If something gets him killed it most likely will be the result of his attitude than the mechanical aspects. Of coarse there is a decent change anyone dies because of just bad luck with the dice.

Still thoughts, going back to the effect of who dies influences with ripples. If the melee types start falling it will have two effects, first all the other one's need to start picking up their share too. And depending on spesific instance it might also mean it's that much easier for the enemy to get the people in the back lines. Just as one example.

Of coarse one other effect is that once the levels start stacking up things will change considerably. While the arcane casters are very vulnerable at 1st level, in some levels they have options that can almost guarantee imidiate escape for themselves.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Not really understanding what the human was doing, he just ignored it and continued with the plan. "I have rope among my belongings would help with gaining our stuff. Somebody get ready to pick me back up, ok?" Kragdash noted. The orc did his best to grap a hold of the attic floor and lower himself to his room so he would as little noise as possible. He would first head for his axe before starting to push his other belongings back in to the attic. After that climb back in to the attic.

Should we roll sneak for not making noise, or something to get down?
EDIT: Damn ninjad.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Sorry for the delay my internet was down. Are the doors on West and East walls on all of the rooms, the last two could have them on the south, and do they open in to the room or out of the room? Thinking about the possibility of barring the doors.

"It will take some time of we want to put our armors on. The hall is narrow we could try pincer move, if we have four people who are ready to bash some heads in. Better if we have people with long spears behind them."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

I am assuming retry is possible. Also how long does one check take?
Str check1d20 + 5 ⇒ (10) + 5 = 15
Str check1d20 + 5 ⇒ (6) + 5 = 11
Str check1d20 + 5 ⇒ (15) + 5 = 20

Kragdash rips in to the floor gripping in and pulling it every concievebly direction, clearly frustrated at the task at hand. It takes some time with lot of grunts but finally the floor gives way to the assault. "Finally. Do others need help so we can get going?" The orc inquires as he looks trough the opening in to his room to see if some of the things had gotten in.

Perception check in case it's needed 1d20 + 3 ⇒ (4) + 3 = 7


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Khron's suggestions seems more agreeable to the orc as he starts making his way towards it. That was interrupted when the halfling summoned his eidolon. He looks at the creature shaking his head few times. "I did not drink this much." As the creature seems to be the friend Jacob had talked about, Kragdash goes back to his business of locating the ceiling of his room while mumbling something in orcish beneath his breath. The orc then starts with the task of opening the ceiling managing to keep his temper in check to do so patiently as to not make too much noise.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash raises his head from the opening snapping it to Alfonso's direction and bares his teeth. "Listen unscarred, unless you want to be my next meal or improvised hammer to open the way you do not make the mistake of telling me what to do again."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Fortitude1d20 + 5 ⇒ (19) + 5 = 24
Perception1d20 + 3 ⇒ (14) + 3 = 17

Kragdash had been silent till now just clutching to his weapon and listening. The orc is a mountain of muscle huge even by orc standards. His hair is unkept and has a short stubble. His body is covered in scars some self inflicted as decorations. "Kragdash son of Felzak. I smell fire too. I say we go down and slaughter the things, I want my things from my room and this is an inn there would be good deal of food and more importantly something to drink here, if we can stop the fire." The accents is thick and coarse but pretty easy to understand.

The orc then looks at the dwarf starting to assault the ceiling. "Good fresh air." He then moves next to the entrance and shoves his head out of the hole to take a look to see if the creatures are still there and if so how many.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

On person:
-Morningstar
-Dagger
-Explorer's outfit
-4.1gp

Room:
-Great axe
-Sling
-Sling bullets 20
-Pathfinder kit*(-the dagger)
-Hide armor
- Blanket,Winter

* backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Cheers for choosing.

So dagger and morningstar(Assuming it's cool if maces are) I can definatly make that work.

Oh and what kind of formatting shall we be using. Like bold for speak, for example?

What about combat stuff like for example.
Round 1 Init 14
Move action to X4(assuming map here)
Standard attack with power attack on zombie in X5
Attack and damage roll

Descriptive text.

What about posting turn. In order or everyone on the same side before the first on another side(enemies) then those after that etc.?

Tang has not participated in any online campaigns.