Quandary wrote:
Kottin24 wrote:
Darn I was really hoping we'd get some clarification on blood magic effects and how some have options that are impossible to use.
Your post is not especially clear to me, but in regards to hardcoded alignment traits as exemplified by some Devil BL focus spells:Quote:
Pages 631–632: In the definition of the evil trait and the good trait, remove the last sentence. Creatures can use abilities of an opposing alignment, but they might be anathema or change a creature’s alignment over time with repeated use.
With that fixed, it seems like Demon BL focus spells should also have Evil trait, as Devil and (Good) Angelic focus spells do.
Although how to resolve spells whose variable effect references Deity alignment may still be unclear.
(e.g. Divine Lance/Decree/Aura/Wrath "choose an alignment your deity has")
I believe the Divine Bloodlines (since this seems Divine specific issue) need a clause stating effective "Deity Alignment" to use when their spell effects depend on Deity alignment, i.e. Demon:Chaotic Evil, Devil:Lawful Evil, Angelic: just Good, and Undead:just Evil. Similar issue for things like Favored Weapon/Spiritual Weapon.
Oracle would have similar issue, although in their case would probably tend to use caster's own alignment, in contrast to Bloodlines whose Alignment may be in contrast to caster's own personal Alignment.
My concerns are more for Blood Magic effects on options like Aberrant and Fey. Where there are little to no options to use the effects on allies even though they're written as such. Also the wording has lead many to believe that the target of your spell doesn't need to be the same as blood effect,due to weird ambiguity in the wording.