Mutasafen

Kosik Zafat's page

2 posts. Alias of Lekkric18.




Hopefully someone who has more system mastery and experience can tell me whether this is worth it. I'm playing a dex-based (int based, really, but I can't hit bad guys with my mind) investigator who's going twf. I see this dip as being very useful to up his damage in return for delays in investigator class features.

Pros of 3 levels of Unchained Rogue:
- 2d6 sneak attack
- dex to attack and damage (this is the big one, weapon finesse is easy but dex to damage is either expensive or narrowly limited depending on which way you go about it.)
- 1 rogue talent

Cons:
- everything delayed: extracts, inspiration, studied combat/strike, etc.

Is there anything I'm missing? None of the guides I've read mention this dip as anything noteworthy but it seems pretty good to become more useful in combat.

Thoughts?