About KoshonInitiative: +4
Spells:
BAB +1, CMB +3, CMD 15 Feats Extra Providence ------- Skills 6 + 2 Int/level Bluff +3 (0 Rank, 0 Class, 3 Cha) Craft +2 (0 Rank, 0 Class, 2 Int) Diplomacy +8 (1 Rank, 3 Class, 3 Cha, 1 Trait) Fly +6 (1 Rank, 3 Class, 2 Dex) Intimidate +7 (1 Rank, 3 Class, 3 Cha) Knowledge (planes) +6 (1 Rank, 3 Class, 2 Int) Knowledge (religion) +6 (1 Rank, 3 Class, 2 Int) Perception +9 (1 Rank, 3 Class, 3 Wis, 2 Watchful) Ride + 2 (0 Rank, 0 Class, 2 Dex) Sense Motive +9 (1 Rank, 3 Class, 3 Wis, 2 Watchful) Stealth +6 (1 Rank, 3 Class, 2 Cha) ------- SQ: -------
Weapon Proficiencies
Angelic paragons are proficient with their natural attacks, greatswords, heavy maces, javelins, longbows, longswords, morning stars, and warhammers. Armor and Shield Proficiencies Angelic paragons are not proficient with any armor or shields. When wearing armor, an angelic paragon loses his Celestial Armor bonus, as well as all the points in his providence pool along with her heavenly gifts. Celestial Armor (Ex) +2 The number noted here is the angelic paragon’s base total armor bonus. Half the bonus rounded up is an armor bonus while the remainder rounded down is a natural armor bonus. An angelic paragon cannot wear armor of any kind, as the armor interferes with the angelic paragon’s divine nature, though the manifestation of the armor bonus may appear to be armor. Ascended At 1st level, the angelic paragon counts as both humanoid and as an outsider for any effect related to type or race (banishment, charm person, raise dead, etc. will all affect him), this includes feat prerequisites. If subject to a banishment, he would be banished to the plane of her home deity, ethos, or emperyal lord. At 10th level, this changes so their creature type becomes outsider with the native subtype. Pool of Providence (Su) Starting at 1st level, each day, the angelic paragon has a pool of providence points equal to three plus her class level, she cannot spend more than one point of providence per round. At 1st level, she can do any one of the following three things. At every 2 levels after that she can select an additional providence ability, these abilities, can be changed whenever the angelic paragon gains a new level, but they are otherwise set. Unless otherwise noted, each heavenly gift can only be selected once. * Celestial Weapon (Su) By expending a point of providence as a swift action, the angelic paragon causes any manufactured weapon she uses to gain the flaming special weapon ability for 1 minute. At 5th level, the weapon gains a +1 enhancement bonus for 1 minute. For every four additional levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +4 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. These bonuses can be used to add any of the following weapon properties: dancing, defending, disruption, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack (it cannot exceed a +10 bonus). If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties (excluding flaming) can be added. These bonuses and properties are decided when the providence pool point is spent and cannot be changed until the next time the angelic paragon uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the angelic paragon. An angelic paragon can only enhance one weapon in this way at one time. If she uses this ability again, the first use immediately ends. * Soulfire (Sp) By expending a point of providence as a standard action, the angelic paragon causes one target with 100 ft. to burst aflame with soulfire. This deals 1d6 points of damage + 1d6 points of damage for every two angelic paragon levels she gains after 1st level (2d6 at 3rd, 3d6 at 5th, 4d6 at 7th , Etc.) A successful Reflex Save (DC 10 + 1/2 the angelic paragon’s class level + her Cha modifier) results in half damage. Half the damage dealt by soulfire is fire damage, but the other half results directly from holy power and is therefore not subject to being reduced by resistance to fire-based attacks. At 6th level, she can activate this as a move action. Any non-good, living creature that would be killed by soulfire damage must make a Will saving throw (DC 10 +1/2 the angelic paragon’s class level + her Cha modifier); failure renders the subject under the effects of a sequester spell with a permanent duration, caster level equal to her angelic paragon level. * Truespeech (Su) By expending one point of providence as an immediate action the angelic paragon can speak with any creature that has a language, as though using a tongues spell (caster level equal to her angelic paragon level). At 10th level, this becomes a constant ability, so long as she possesses one providence point in her pool. Traits (Campaign) Time Lost and (Social) Influence Racial Traits +2 Wis, +2 Cha, -2 Con; Grigori (extraplanar, angel, good), Medium, Normal Speed, Angelic Resistance, Celestial Blood, Watchful, Darkvision 60ft., Celestial Fertility (Ex), and Languages. ------- Items An explorer's outfit and a cleric's kit (includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a dose of Alchemist's Kindness, a waterskin, and a wooden holy symbol). Combat Gear Bardiche Wealth 5gp, 9sp
Backstory:
Koshon came to Roderic's Cove almost two years ago. The grigori's reason was to find a place in Golarion that looked like it needed help. Koshon eventually met with Larenza Thort, Roderic's Cove's port-governor. The small town autocrat was so impressed with meet the young being that she made Koshon an aide in her office. Koshon can be seen running from west to east and back again in town, running errands and communicates for the port-governor's office.
Koshon has made a life for himself in Roderic's Cove. The grigori, like most people, enjoys visiting Blackberry's Bakery; a fan of blackberry twists the halfling proprietor makes. Koshon, along with his duties to the port-governor volunteers as a militiaman at the Cove Guardhouse. The grigori has a professional and friendly relationship with both Captain Julit Freson and her second-in-command Keela Macrosh, thanks to his volunteer work. Koshon stops by Perick's Smithy once a week to visit with the owner and operator, as well was long for the prized greatsword Perick displaying in his store. The gregori is currently saving money to purchase it, but the task gets stymied by donations to The Temple of the Stars and Roads and those in need. The gregori feels a connection with the empyreal lords who's shrines share the Temple with Desna. |