Palaveen

Korin Shiyamo's page

25 posts. Alias of Idiot Cube.


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Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

"Does anyone have a spell that will let me pursue these pests?" Korin growls.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

AoO: 1d20 + 15 ⇒ (19) + 15 = 34 2d6 + 15 ⇒ (4, 5) + 15 = 24 Cold: 1d6 ⇒ 3

"I took out a robed Ifrit who was prowling around the streets. Perhaps he has a few summoner friends."


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin's fists become sheathed in ice, as he flies over the lava toward the nearest elemental. He pokes its eyes, then kicks it.

Free: Begin rage, flex into Greater Dirty Trick (assuming more than 1 minute has passed). Swift: Arcane pool, +2 Frost. Move: Fly toward it. Standard: The works.

Dirty Trick (blind): 1d20 + 21 ⇒ (15) + 21 = 36 Duration: 1d4 ⇒ 2 +1 per 5 over CMD, standard to remove
1d20 + 15 ⇒ (16) + 15 = 31 2d6 + 15 ⇒ (1, 4) + 15 = 20 Ice dmg: 1d6 ⇒ 1


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin closes his eyes and breathes deeply, and his wounds start to heal on their own.

End rage and use Wholeness of Body twice, healing 20 hp.

"The cathedral is a symbol of Astengard's hope and strength - it must not fall. I will go there immediately."


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Ok, new Korin last time for reals pinky promise times a million.

Spoiler:
Level 1
Full BAB - 6
d10 HD - 3
Two good saves (Fort, Ref) - 3
4+int skills - 1
Weapon suite: Simple majority - 1
Monk Physical Package - 5
Arcane Pool (Esoteric) - 3
Martial Flexibility (Brawler) - 3
Feat: Power Attack (free)
25/25

Level 2
Rage (Barbarian) - 5
30/30

Level 3
Invulnerability (Invulnerable Rager) - 3
Feat: Endurance (free)
33/35

Level 4
Ki Pool (Monk) - 3
Maneuver Training (Brawler) - 3
Barkskin ki power (Qinggong Monk) - 1
40/40

Level 5
Fast Movement (Monk) - 3
Extreme Endurance (Invulnerable Rager) - 1
Feat: Diehard (free)
44/45

Level 6
Brawler's Cunning - 1
Rage Power: Lesser Elemental Blood (electricity) - 2
Feat: Combat Expertise - 2
49/50

Level 7
Wholeness of Body (Monk) - 3
Conversion Inquisition (Inquisitor) - 3
Feat: Improved Trip (free)
55/55

Level 8
Rage Power: Elemental Blood- 2
Feat: Extra Rage Power: Smasher - 2
59/60

Level 9
Steal Ki (Hungry Ghost Monk) - 3
Feat: Improved Dirty Trick (free)
Feat: Quick Dirty Trick - 2
64/65

Level 10
Magus Arcana: Ki Arcana - 2
Rage Power: Greater Elemental Blood - 2
Combat Trick: Combat Reflexes - 2
70/70


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin kicks some dirt into the man's eyes, and keeps wailing on him.

"Someone grab that potion!"

Swift extra attack, Flurry w/ dirty trick

Dirty Trick (blind): 1d20 + 19 ⇒ (11) + 19 = 30 Duration: 1d4 ⇒ 2 +1 for every 5 over CMD, standard action to remove
1d20 + 13 ⇒ (10) + 13 = 23 2d6 + 15 ⇒ (5, 1) + 15 = 21
1d20 + 13 ⇒ (15) + 13 = 28 2d6 + 15 ⇒ (4, 5) + 15 = 24
1d20 + 8 ⇒ (20) + 8 = 28 2d6 + 15 ⇒ (6, 1) + 15 = 22
1d20 + 8 ⇒ (7) + 8 = 15 2d6 + 15 ⇒ (1, 6) + 15 = 22

Confirm: 1d20 + 8 ⇒ (12) + 8 = 20 2d6 + 15 ⇒ (1, 2) + 15 = 18


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Fort: 1d20 + 14 ⇒ (6) + 14 = 20

"Two can play at that game!"

Korin tries to trip him again, and begins his own series of kicks.

Swift: Spend ki for extra attack. Full: Flurry with one trip attempt.

Trip: 1d20 + 21 ⇒ (10) + 21 = 31
Trip AOO: 1d20 + 15 ⇒ (1) + 15 = 16 2d6 + 15 ⇒ (2, 4) + 15 = 21
1d20 + 13 ⇒ (16) + 13 = 29 2d6 + 15 ⇒ (5, 4) + 15 = 24 Fort DC 18 to avoid stun.
1d20 + 13 ⇒ (17) + 13 = 30 2d6 + 15 ⇒ (4, 1) + 15 = 20
1d20 + 8 ⇒ (17) + 8 = 25 2d6 + 15 ⇒ (3, 5) + 15 = 23
1d20 + 8 ⇒ (2) + 8 = 10 2d6 + 15 ⇒ (4, 5) + 15 = 24


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

"THERE!"

Korin runs toward the robed figure and tries to knock it to the ground, at the same time yanking on its robe to ensnare its limbs, and kicking it in the stomach as it falls.

Free action: Begin rage. Swift: Flex into Greater Dirty Trick and Greater Trip. Move: Move toward the figure. Standard: Trip and Dirty Trick attempts, as the first two attacks of a flurry.

Trip: 1d20 + 20 ⇒ (2) + 20 = 22
Dirty Trick (entangle): 1d20 + 19 ⇒ (12) + 19 = 31
Entangle duration: 1d4 ⇒ 2 +1 for every 5 by which I exceeded its CMD. Requires a standard action to remove.

Trip AoO: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

"Spread out and search the area!" Korin shouts up to his men.

He keeps searching, keeping an eye out for holes in the ground and other signs of burrowing.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

"One of you, find Captain Janne and tell her we have an intruder."

Korin leaps off the tower.

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31
Nonlethal damage: 1d6 ⇒ 3

Barely wincing at the pain in his ankles, he moves toward the house and searches the area.

Perception: 1d20 + 17 ⇒ (13) + 17 = 30


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin stands up and points toward the house.

"Get some light on that house. Something is hiding there. Came up from underground."

How tall is the tower?


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin is primarily focused on his duties, making sure the guards stay alert until their shifts are over. He makes an effort to be sociable whenever he isn't busy, but shows signs of uneasiness whenever he does so.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

"I will assign some of my men to guard duty for the festival. If nothing happens, they will enjoy the break from my training. If something does happen...it will be a valuable lesson about being prepared for ambush."


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Yeah, we'll take the periapt.

Korin served as a Corporal in the first war against <insert name of advanced northern construct-using empire>. He was ruthless and efficient, to the point where even his fellow soldiers feared him. After the war was won, he spent the next 30 years in isolation, and returned a different man - calmer and a little more disciplined, but no less deadly in battle. When he rejoined Astengard's army, with his prowess and newfound wisdom, it wasn't long before he climbed to the rank of Lieutenant.

He now acts as a mentor to the younger soldiers, training them in somewhat underhanded combat tactics, such as poking the opponents' eyes or forcing them onto their backs. The troops know how to swing their swords just fine, but Korin believes they should also know how to gain the upper hand by any means available. Fighting honorably is all well and good for stories, but it can only lead to disaster when the enemy has giant golems and clockwork monsters at its command.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

New Korin!

Spoiler:
Level 1
Full BAB - 6
d10 HD - 3
Two good saves (Fort, Ref) - 3
4+int skills - 1
Weapon suite: Simple majority - 1
Monk Physical Package - 5
Arcane Pool (Esoteric) - 3
Martial Flexibility (Brawler) - 3
Feat: Power Attack (free)
25/25

Level 2
Rage (Barbarian) - 5
30/30

Level 3
Maneuver Training (Brawler) - 3
Feat: Endurance (free)
33/35

Level 4
Fast Movement (Monk) - 3
Ki Pool (Monk) - 3
Scorching Ray ki power (Qinggong Monk) - 1
40/40

Level 5
Extreme Endurance (Invulnerable Rager) - 1
Barkskin ki power (Qinggong Monk) - 1
Feat: Diehard (free)
Feat: Extra Rage Power: Smasher - 2
44/45

Level 6
Brawler's Cunning - 1
Rage Power: Lesser Elemental Blood (electricity) - 2
Feat: Combat Expertise - 2
49/50

Level 7
Wholeness of Body (Monk) - 3
Conversion Inquisition (Inquisitor) - 3
Feat: Improved Trip (free)
55/55

Level 8
Rage Power: Elemental Blood- 2
Feat: Combat Reflexes - 2
59/60

Level 9
Steal Ki (Hungry Ghost Monk) - 3
Feat: Improved Dirty Trick (free)
Feat: Quick Dirty Trick - 2
64/65

Level 10
Magus Arcana: Ki Arcana - 2
Rage Power: Greater Elemental Blood - 2
Feat: Extra Rage Power: Gearbreaker - 2
70/70


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin swings his chain at both bears as they approach him.

AOO Bear A: 1d20 + 16 ⇒ (3) + 16 = 19 1d6 + 19 ⇒ (1) + 19 = 20
AOO Bear B: 1d20 + 16 ⇒ (18) + 16 = 34 1d6 + 19 ⇒ (5) + 19 = 24

Barely noticing their attacks, he assaults them with a combo of kicks and elbow-bashes.

Flurry, starting with the less damaged one.

1d20 + 17 ⇒ (18) + 17 = 35 2d6 + 19 ⇒ (5, 1) + 19 = 25 Fire: 1d6 ⇒ 2
1d20 + 17 ⇒ (15) + 17 = 32 2d6 + 19 ⇒ (2, 4) + 19 = 25 Fire: 1d6 ⇒ 6
1d20 + 12 ⇒ (19) + 12 = 31 2d6 + 19 ⇒ (2, 5) + 19 = 26 Fire: 1d6 ⇒ 4
1d20 + 12 ⇒ (10) + 12 = 22 2d6 + 19 ⇒ (6, 5) + 19 = 30 Fire: 1d6 ⇒ 6


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

In that case, I'll only take Combat Reflexes.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin charges at a bear while drawing his double-chained kama. He attacks the bear with a series of kicks while swinging the chain over his head.

"COME GET SOME!"

Swift: Martial flex for Combat Reflexes and Lunge. Full-round: Charge while drawing the weapon, flurry at the bear. Free: Hold the kama in two-handed reach mode, so with Lunge I have a 15 ft reach.

Attack: 1d20 + 19 ⇒ (20) + 19 = 39 Damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21 Fire: 1d6 ⇒ 4
Attack: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 2d6 + 19 ⇒ (2, 6) + 19 = 27 Fire: 1d6 ⇒ 4
Attack: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 2d6 + 19 ⇒ (5, 2) + 19 = 26 Fire: 1d6 ⇒ 4
Attack: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 2d6 + 19 ⇒ (3, 2) + 19 = 24 Fire: 1d6 ⇒ 2

Confirm: 1d20 + 19 ⇒ (3) + 19 = 22 Damage: 2d6 + 19 ⇒ (5, 4) + 19 = 28


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

With my 60ft fly speed, do I have a direct charging lane toward one of the bears?


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Actually, I'm dropping the "immune to fatigue" thing. It prevented me from getting Steal Ki, which I think is gonna be more important for my build.

But I won't retroactively cheat by acting like I had Steal Ki this round.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin's calm scowl turns into a furious yell, as his muscles begin to grow.

"HuuuuRAAAAAAAAGH!"

He charges at the second giant, assaulting it with a wild barrage of kicks and punches.

"HATATATATATATATATATATATATATATATATATATATATATATATATA!"

Free: Activate Rage and Lunge. Swift: Spend ki for 1 extra attack. Full-round: Pummeling Charge + Flurry, stopping 10 feet away.

Attack: 1d20 + 20 ⇒ (20) + 20 = 40 Damage: 2d6 + 19 ⇒ (6, 6) + 19 = 31 Fire dmg: 1d6 ⇒ 4 +50% = 6
Attack: 1d20 + 20 ⇒ (15) + 20 = 35 Damage: 2d6 + 19 ⇒ (5, 4) + 19 = 28 Fire dmg: 1d6 ⇒ 6 +50% = 9
Attack: 1d20 + 20 ⇒ (15) + 20 = 35 Damage: 2d6 + 19 ⇒ (1, 4) + 19 = 24 Fire dmg: 1d6 ⇒ 2 +50% = 3
Attack: 1d20 + 15 ⇒ (12) + 15 = 27 Damage: 2d6 + 19 ⇒ (2, 1) + 19 = 22 Fire dmg: 1d6 ⇒ 1
Attack: 1d20 + 15 ⇒ (16) + 15 = 31 Damage: 2d6 + 19 ⇒ (5, 2) + 19 = 26 Fire dmg: 1d6 ⇒ 5 +50% = 7

Confirm: 1d20 + 20 ⇒ (17) + 20 = 37 Damage: 2d6 + 19 ⇒ (2, 4) + 19 = 25


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Ye.


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Maybe if we keep showboating long enough, it'll distract them while you slowly suffocate!


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Barkskin ki power; Add +2 and Flaming to unarmed strikes with arcane pool; gain Lunge from martial flexibility.

Korin cracks his knuckles, sending out a small burst of fiery sparks with each *pop*.

"It is a grave mistake to underestimate us. For many, it was the last one they ever made."


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Korin, the wandering tiefling warrior of kingdom-wide renown, glares at the frost giant with a mixed expression. Despite his neutral tone of voice and calm, disciplined frown, there is a glint of primal anger in his eyes.

"You will not sacrifice another innocent life, Jorl. We are here to put an end to your tyranny!"