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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Ah, forgot to mentioned that Korin's day job would be taking 10 with Craft(Alchemy) for 45 = 150gp, as one would expect from high level alchemy user. If you don't mind, I can edit my pdf to add in the day job gold. Otherwise, the chornicle looks good. Unfortunately I'm running out of lv11 characters as well, so I will not be able to join you in the next level of the Emerald Spire. Good luck and have fun, everyone! ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() "Thanks!" Korin says to Tess as he flies around the Emerald root and pokes the protean's backside (if it has one) with his polearm.
Number breakdown: Attack Bonus (exlude flanking): 9 BAB 11 STR (18 base + 2 belt +4 mutagen + 4 rage + 4 monstrous physique II) 3 weapon enchancement (1 + 2 furious) 5 Studied Combat (half investigator lvl on attack) 1 competence (ioun stone) 1 Haste 2 Heroism -1 large size (MP2) -3 Power Attack 9 + 11 + 3 + 5 + 1 + 1 + 2 - 1 - 3 = 28 Damage:
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() With the team gather behind him, Korin kicks open the door to room 13: "Room occupants, do not move! Any unlawful behavior might result in termination of your life." He whispers to his teammates: "Hmmmm, a stand down. " ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Ah, thank you for clearing things up. Well, we did promised to neutualize any proteans we meet, and Korin is very much against putting other Pathfinders in danger (which is why he goes first and clear up room before everyone). If the information from the observer includes the existance of the door between room 7 and room 8, and given that there're multiple proteans in room 9, and the team need to traverse through room 8 to get to said room, Korin will suggest the team to clear out room 13 first instead. Then we appraoch room 9 from room 7, where with the open door should provide people with a clear line of fire to room 9. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Sorry, maybe I didn't understand the situation completely.
GM Redelia wrote: Korin sees several proteans, but nothing else of interest. If Korin goes to a room with an inevitable familiar on his side, and the proteans don't react to it at all (or at least I wasn't told, or see from the Google Slide map, no initiative nothing), I assumed the room have nothing of interest and/or is of lower priority than the unknown situation in room 13. Which is why I said Korin will teleport to room 13 and attack the protean there, who is clearly threathening other inevitable. Korin let other Pathfinders to search for loot because he though room 9 is safe, safe enough for Korin to bring a inevitable in and nothing happen. If the proteans in room09 are hostile, then Korin will attack them instead. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin will instruct the junior Pathfinders to scan for treasure in room 09. After teleport in, Korin will attack the protean. Quidditch will teleport him again to a suitable position for full attack if needed.
Haste, Bloodrage, Study Combat, Full Attack w/ PA and Lunge: +3 Adamantine Bec de Corbin: 1d20 + 28 ⇒ (5) + 28 = 33 Damage: 2d8 + 28 + 5 ⇒ (5, 5) + 28 + 5 = 43 +3 Adamantine Bec de Corbin: 1d20 + 28 ⇒ (11) + 28 = 39 Damage: 2d8 + 28 + 5 ⇒ (7, 1) + 28 + 5 = 41 +3 Adamantine Bec de Corbin: 1d20 + 28 - 5 ⇒ (17) + 28 - 5 = 40 Damage: 2d8 + 28 + 5 ⇒ (7, 4) + 28 + 5 = 44 Free action use inspiration on each natural attack. Inspired amulet of mighty fist add twice the result of inspiration dice(d6+2) on damage roll. +3 Gore, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (5) + 23 + (4) + 2 = 34 Damage: 1d8 + 11 + 5 + 12 ⇒ (1) + 11 + 5 + 12 = 29 +3 Bite, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (7) + 23 + (6) + 2 = 38 Damage: 1d8 + 11 + 5 + 16 ⇒ (2) + 11 + 5 + 16 = 34 +3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (18) + 23 + (6) + 2 = 49 Damage: 1d8 + 11 + 5 + 16 ⇒ (4) + 11 + 5 + 16 = 36 +3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (14) + 23 + (2) + 2 = 41 Damage: 1d8 + 11 + 5 + 8 ⇒ (4) + 11 + 5 + 8 = 28 +3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (11) + 23 + (1) + 2 = 37 Damage: 1d8 + 11 + 5 + 6 ⇒ (1) + 11 + 5 + 6 = 23 +3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (18) + 23 + (3) + 2 = 46 Damage: 1d8 + 11 + 5 + 10 ⇒ (7) + 11 + 5 + 10 = 33 ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin flies to check out room 09, and tell the team that he intended to check out room 013 afterward. He recommend waiting by the door and waiting for the signal to breach in, as Korin and Quidditch will teleport directly from room 8 to room 13. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Roland Garros wrote:
Korin shakes his helmet, "One more unsolved mystery of the Emerald Spire..." Korin quickly recover from his fatigue, and check the room.
After the room is secured and the Pathfinders regroup, Korin will re-up Heighten Awareness again and get ready to breach the next room. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Knowledge(Plane): 1d20 + 21 + 1d6 + 2 ⇒ (1) + 21 + (5) + 2 = 29
Korin clicks his heel, "I'm going in, protect others." and Quidditch teleports him to the opposite corner of the room to cut off the protean's escape route and possible reinforcement, then he start swinging his Bec de Corbin at Blue.
Korin thens stares at Orange who is closest to him, unleashing a flurry of natural attacks to this protean.
When Bloodraging, AC reduced to 37, Saving Throw improved to 21/19/21 Potential 1 AoO, Combat Reflex, 25ft reach: Attack of Opportunity: 1d20 + 23 ⇒ (3) + 23 = 26 Damage (B/P): 2d8 + 28 ⇒ (4, 1) + 28 = 33 ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin share this information to the rest of the team. He doesn't mind others having fun with the rune, but Korin himself is too.....Lawful to play with his own race or gender. He's satisfy with the body that his parents gave him. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Knowledge Arcana: 1d20 + 23 + 1d6 + 2 ⇒ (8) + 23 + (2) + 2 = 35
If the rune does not provide anything beneficial, Korin will move to guard the door to room O11, waiting for his teammates. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Based on the the description from the caulborns, Korin deduced that the secret door might lead us directly into the protean's territory, and signal others to get prepared.
Amplify Elixir, then Monstrous Physique 2(Anunnaki), Paragon Surge(Extra Investigator Talent->Sickening Offensive), Alchemical Allocation->Shield of Faith(CL12), Steelsheen Elixir, Shield, Longarm ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() "Neutral outsider in the middle of the law vs chaos conflict? Not exactly a surprise." Korin remarks. Korin gives Roland and Kahwen a Give me a sec gesture, then kindly ask the caulborns to share what they know about this floor of Emerald Spire.
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() "I have faith in my teammates that, once I take point ahead, you guys will follow and secure the room behind me." he turns around and gives Kahwen a thumb up.
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() I apologize if Korin might come across as forcing the team to a certain direction, but he's merely committed to his guiding principle: "Master the known, then tackle the unknown." and believe that it's in the best interest of the party to do so. This philosophy asserts that certainty should precede uncertainty. A wise friend once wrote:
This strategy embodies the essence of tackling tasks with visible outcomes before addressing those shrouded in uncertainty. It underscores the practicality of securing assured gains before venturing into the realm of the unknown. I hope this help you understand where Korin's idea comes from. If anyone still feel strongly about going to through the secret passage first please speak up. I believe Korin can come up with something to help and protect you while securing the normal rooms. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin reiterates his opinion to see if the group would reconsider. Korin Rosenthal wrote:
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin would suggest the team to handle what's certain, before we approach any uncertainty.
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Seeing that this door lead to friendly territory, Korin will start getting himself ready for the conflict with the proteans in the near future. Air Walk, Freedom of Movement, Heroism, Barkskin +4, Ablative Barrier, Phantom Blood, STR Mutagen, Alchemical Allocation->Greater Magic Fang Perception: 1d20 + 23 ⇒ (12) + 23 = 35 ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin would like to check out the door that's behind the inevitable, if they do not object. (button left of the room)
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() We got a LG monk of Ragathiel, NG witch, LG samurai, LN swordmaster, CG ranger of Desna, and LN investigator of Shizuru. Personally I do not want to fight the inevitable. Not only because Korin strongly despise chaos, but also that all the inevitable have regeneration that's hard to shut down. Plus, it's probably a bad idea to initiate battle with them right in your face. ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() Korin will side with inevitables to fight the proteans, and would ask the Zelekuts to kindly give us more information about the conflicts between the Law and Chaos here.
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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() All monster IDing knowledge: 1d20 + 16 + 1d6 + 2 ⇒ (19) + 16 + (6) + 2 = 43 Diplo, improve atitude; familiar auto aid with +19: 1d20 + 29 + 1d6 + 2 + 2 ⇒ (5) + 29 + (6) + 2 + 2 = 44
When will centaur for 2E come out? I have been waiting since last year's PaizoCon ![]()
Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
![]() A tall masculine figure, clad in shiny full plate, sits quietly in the corner with a book in his hand. A long adamantine polearm leans against him, and a flying metallic creature hovers next to his shoulder. The helmet turns and nods to Roland and the Vanara. ![]()
![]() Korin is a 34xp Investigator who would be interested in it. He just finished dealing with an old enemy of the Society. Born in the Rosenthal family (all my characters are from this family), Korin was much more interested in his mother's alchemy than his father's nature magic. He joined the Pathfinder Society to become a better monster slayer, which apparently works quite well for him. After he rise to the rank of Seeker, he spend most of his time doing research and tutoring junior investigator of the Society. He speaks softly (very diplomatic) and carries a big stick (hits hard with his Bec de Corbin).
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