Hellknight

Korin Rosenthal's page

166 posts. Organized Play character for Colin_Mercer.


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No biggie, it would be a replay for me anyway. Have fun everyone!

The Exchange

Add Korin to the pool of candidate here. Melee investigator, He speaks softly and carries a big stick.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Would it be possible to take off Korin from the active player list?

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Ah, forgot to mentioned that Korin's day job would be taking 10 with Craft(Alchemy) for 45 = 150gp, as one would expect from high level alchemy user. If you don't mind, I can edit my pdf to add in the day job gold. Otherwise, the chornicle looks good.

Unfortunately I'm running out of lv11 characters as well, so I will not be able to join you in the next level of the Emerald Spire. Good luck and have fun, everyone!

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Just realized that there're seeker game in the PaizoCon Online 2024 that I signed up for, and Korin is the only available seeker character I have for it...
:(

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Yes, normal advancement for Korin

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Level 16: The Emerald Root 11–13

Looks like I was mistaken. The final floor does allow lvl 13. Then Korin should like to go full speed then.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Doing slow track so after this one Korin is still 35.5xp and can play the next part.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

"Thanks!" Korin says to Tess as he flies around the Emerald root and pokes the protean's backside (if it has one) with his polearm.
Bloodrage, swift action study combat, standard to smash
+3 Furious Bec de Corbin, PA, Haste, flank: 1d20 + 28 + 2 ⇒ (4) + 28 + 2 = 34
Dmg: 2d8 + 28 + 5 ⇒ (6, 7) + 28 + 5 = 46

Number breakdown:

Attack Bonus (exlude flanking):
9 BAB
11 STR (18 base + 2 belt +4 mutagen + 4 rage + 4 monstrous physique II)
3 weapon enchancement (1 + 2 furious)
5 Studied Combat (half investigator lvl on attack)
1 competence (ioun stone)
1 Haste
2 Heroism
-1 large size (MP2)
-3 Power Attack
9 + 11 + 3 + 5 + 1 + 1 + 2 - 1 - 3 = 28

Damage:
3 weapon + 16 two-hand STR + 9 two-hand PA; +5 insight Studied Combat

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Kn Plane: 1d20 + 21 + 1d6 + 2 ⇒ (6) + 21 + (3) + 2 = 32
Travelling out of town this weekend, others are welcome to act before Korin.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

With the team gather behind him, Korin kicks open the door to room 13: "Room occupants, do not move! Any unlawful behavior might result in termination of your life."

He whispers to his teammates: "Hmmmm, a stand down. "

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin moved to the door of room 13 per his abovementioned plan.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Ah, thank you for clearing things up.

Well, we did promised to neutualize any proteans we meet, and Korin is very much against putting other Pathfinders in danger (which is why he goes first and clear up room before everyone).

If the information from the observer includes the existance of the door between room 7 and room 8, and given that there're multiple proteans in room 9, and the team need to traverse through room 8 to get to said room, Korin will suggest the team to clear out room 13 first instead. Then we appraoch room 9 from room 7, where with the open door should provide people with a clear line of fire to room 9.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Sorry, maybe I didn't understand the situation completely.

GM Redelia wrote:
Korin sees several proteans, but nothing else of interest.

If Korin goes to a room with an inevitable familiar on his side, and the proteans don't react to it at all (or at least I wasn't told, or see from the Google Slide map, no initiative nothing), I assumed the room have nothing of interest and/or is of lower priority than the unknown situation in room 13. Which is why I said Korin will teleport to room 13 and attack the protean there, who is clearly threathening other inevitable.

Korin let other Pathfinders to search for loot because he though room 9 is safe, safe enough for Korin to bring a inevitable in and nothing happen. If the proteans in room09 are hostile, then Korin will attack them instead.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin will instruct the junior Pathfinders to scan for treasure in room 09.

After teleport in, Korin will attack the protean. Quidditch will teleport him again to a suitable position for full attack if needed.

Haste, Bloodrage, Study Combat, Full Attack w/ PA and Lunge:

+3 Adamantine Bec de Corbin: 1d20 + 28 ⇒ (5) + 28 = 33 Damage: 2d8 + 28 + 5 ⇒ (5, 5) + 28 + 5 = 43
+3 Adamantine Bec de Corbin: 1d20 + 28 ⇒ (11) + 28 = 39 Damage: 2d8 + 28 + 5 ⇒ (7, 1) + 28 + 5 = 41
+3 Adamantine Bec de Corbin: 1d20 + 28 - 5 ⇒ (17) + 28 - 5 = 40 Damage: 2d8 + 28 + 5 ⇒ (7, 4) + 28 + 5 = 44
Free action use inspiration on each natural attack. Inspired amulet of mighty fist add twice the result of inspiration dice(d6+2) on damage roll.
+3 Gore, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (5) + 23 + (4) + 2 = 34 Damage: 1d8 + 11 + 5 + 12 ⇒ (1) + 11 + 5 + 12 = 29
+3 Bite, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (7) + 23 + (6) + 2 = 38 Damage: 1d8 + 11 + 5 + 16 ⇒ (2) + 11 + 5 + 16 = 34
+3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (18) + 23 + (6) + 2 = 49 Damage: 1d8 + 11 + 5 + 16 ⇒ (4) + 11 + 5 + 16 = 36
+3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (14) + 23 + (2) + 2 = 41 Damage: 1d8 + 11 + 5 + 8 ⇒ (4) + 11 + 5 + 8 = 28
+3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (11) + 23 + (1) + 2 = 37 Damage: 1d8 + 11 + 5 + 6 ⇒ (1) + 11 + 5 + 6 = 23
+3 Wing, combat inspiration: 1d20 + 23 + 1d6 + 2 ⇒ (18) + 23 + (3) + 2 = 46 Damage: 1d8 + 11 + 5 + 10 ⇒ (7) + 11 + 5 + 10 = 33

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin flies to check out room 09, and tell the team that he intended to check out room 013 afterward. He recommend waiting by the door and waiting for the signal to breach in, as Korin and Quidditch will teleport directly from room 8 to room 13.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin air walks in to check out the promised secret room.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Roland Garros wrote:

Roland enters the room to assess the carnage.

” zhey sounded very chaotic. Do we know why zhey were here or If Zhere are more of zhem lurking.?

Korin shakes his helmet, "One more unsolved mystery of the Emerald Spire..."

Korin quickly recover from his fatigue, and check the room.
Perception Take10: 10 + 23 = 33

After the room is secured and the Pathfinders regroup, Korin will re-up Heighten Awareness again and get ready to breach the next room.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Knowledge(Plane): 1d20 + 21 + 1d6 + 2 ⇒ (1) + 21 + (5) + 2 = 29
"They are (TO BE REVEALED BY GM), a type of protean."

Korin clicks his heel, "I'm going in, protect others." and Quidditch teleports him to the opposite corner of the room to cut off the protean's escape route and possible reinforcement, then he start swinging his Bec de Corbin at Blue.
Familiar use Flickering Step to Dimension Door himself and Korin, and turn ends for familiar.
Korin free action Haste(boots of speed), free action Bloodrage, attacks Blue with weapon. Korin's weapon is +3 adamantine.
1st Attack: 1d20 + 23 ⇒ (3) + 23 = 26 Damage (B/P): 2d8 + 28 ⇒ (6, 2) + 28 = 36
Haste Attack: 1d20 + 23 ⇒ (8) + 23 = 31 Damage (B/P): 2d8 + 28 ⇒ (3, 7) + 28 = 38
BAB-5 Attack: 1d20 + 23 - 5 ⇒ (8) + 23 - 5 = 26 Damage (B/P): 2d8 + 28 ⇒ (5, 6) + 28 = 39

Korin thens stares at Orange who is closest to him, unleashing a flurry of natural attacks to this protean.
Swift action Study Combat Orange, then attacking Orange with natural attacks. All natural attacks are +3.
Gore: 1d20 + 23 ⇒ (3) + 23 = 26 Damage (Piercing): 1d8 + 11 + 5 ⇒ (4) + 11 + 5 = 20
Bite: 1d20 + 23 ⇒ (13) + 23 = 36 Damage (B/P/S): 1d8 + 11 + 5 ⇒ (6) + 11 + 5 = 22
Wing: 1d20 + 23 ⇒ (6) + 23 = 29 Damage (bludgeoning): 1d8 + 11 + 5 ⇒ (7) + 11 + 5 = 23
Wing: 1d20 + 23 ⇒ (6) + 23 = 29 Damage (bludgeoning): 1d8 + 11 + 5 ⇒ (7) + 11 + 5 = 23
Wing: 1d20 + 23 ⇒ (1) + 23 = 24 Damage (bludgeoning): 1d8 + 11 + 5 ⇒ (6) + 11 + 5 = 22
Wing: 1d20 + 23 ⇒ (11) + 23 = 34 Damage (bludgeoning): 1d8 + 11 + 5 ⇒ (3) + 11 + 5 = 19
If Orange takes any damage from those, it's automatically sickened with no save (Sickening Offensive)

When Bloodraging, AC reduced to 37, Saving Throw improved to 21/19/21

Potential 1 AoO, Combat Reflex, 25ft reach:

Attack of Opportunity: 1d20 + 23 ⇒ (3) + 23 = 26 Damage (B/P): 2d8 + 28 ⇒ (4, 1) + 28 = 33

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

When everyone is ready, Korin will open the door to O11.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin share this information to the rest of the team. He doesn't mind others having fun with the rune, but Korin himself is too.....Lawful to play with his own race or gender. He's satisfy with the body that his parents gave him.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Knowledge Arcana: 1d20 + 23 + 1d6 + 2 ⇒ (8) + 23 + (2) + 2 = 35
Korin attempts to figure out the magic behind the rune by observing them. He doesn't want to touch any unknown runes.

If the rune does not provide anything beneficial, Korin will move to guard the door to room O11, waiting for his teammates.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Based on the the description from the caulborns, Korin deduced that the secret door might lead us directly into the protean's territory, and signal others to get prepared.
"Didn't expect gaining crucial intels NOT from our lawful 'employer' but from some neutral bystanders. Oh well, let's get ready."
Korin moves to the secret doors, checking traps along the way.Percetion T10: 10 + 23 = 33 Once he arrives at the end of that secret corridor, Korin start drinking his many alchemical extracts.

Amplify Elixir, then Monstrous Physique 2(Anunnaki), Paragon Surge(Extra Investigator Talent->Sickening Offensive), Alchemical Allocation->Shield of Faith(CL12), Steelsheen Elixir, Shield, Longarm

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

"Neutral outsider in the middle of the law vs chaos conflict? Not exactly a surprise." Korin remarks.

Korin gives Roland and Kahwen a Give me a sec gesture, then kindly ask the caulborns to share what they know about this floor of Emerald Spire.
Diplomacy, familiar auto-aid: 1d20 + 30 + 1d6 + 2 + 2 ⇒ (11) + 30 + (1) + 2 + 2 = 46

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Kn Plane: 1d20 + 16 + 1d6 + 2 ⇒ (6) + 16 + (2) + 2 = 26

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Waiting for our Vanara friend to regroup before proceeding

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

After everyone get into position, Korin will open the door.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

"I have faith in my teammates that, once I take point ahead, you guys will follow and secure the room behind me." he turns around and gives Kahwen a thumb up.
whatever that might be hiding in this room need to go through combat reflex+ polearm's defense and deal 200 damage in surprise round to me to be considered a threat

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin proceed to the next door, check for trap.
Perception: 1d20 + 23 ⇒ (13) + 23 = 36

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

I apologize if Korin might come across as forcing the team to a certain direction, but he's merely committed to his guiding principle: "Master the known, then tackle the unknown." and believe that it's in the best interest of the party to do so. This philosophy asserts that certainty should precede uncertainty.

A wise friend once wrote:

Imagine you're faced with two rooms, reminiscent of choices in The Stanley Parable. You must enter both, but the order is yours to decide:

-The left room has a transparent glass door, allowing you to see inside. It contains nothing but a box of chocolate cookies.
-The right room features an opaque, metal door, concealing its contents until you open it.

Your options are straightforward: venture into the left room first, then the right, or vice versa. Unfortunately, there's no way to be in two places at once, and splitting your body or effort is rarely a wise strategy.

Opting for the left room first seems the most appealing to me. Secure the box of chocolate cookies, then brace for the unknown challenges of the right room, whether it's a Balor demon, an Ancient Red Dragon, or perhaps another box of chocolate cookies.

---Choosing the left room first means you've guaranteed some progress by obtaining the cookies, regardless of what awaits in the right room. Even if you cannot overcome the challenge in the right room, you've accomplished part of your goal.

---Conversely, starting with the right room introduces uncertainty from the outset. Without knowing what lies beyond that door, you risk everything with no assurance of success. Failing to conquer whatever challenge lies in the right room leaves you with no progress, as you haven't secured the guaranteed reward from the left room.

This strategy embodies the essence of tackling tasks with visible outcomes before addressing those shrouded in uncertainty. It underscores the practicality of securing assured gains before venturing into the realm of the unknown. I hope this help you understand where Korin's idea comes from.

If anyone still feel strongly about going to through the secret passage first please speak up. I believe Korin can come up with something to help and protect you while securing the normal rooms.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin reiterates his opinion to see if the group would reconsider.

Korin Rosenthal wrote:

Korin would suggest the team to handle what's certain, before we approach any uncertainty.

And Korin is quite certain that, since we are on the Inevitable sides, whatever that's behind the normal door will not be too chaotic or hostile.
I suggest checking out the normal door first before going to the secret door.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin would suggest the team to handle what's certain, before we approach any uncertainty.
And Korin is quite certain that, since we are on the Inevitable sides, whatever that's behind the normal door will not be too chaotic or hostile.
I suggest checking out the normal door first before going to the secret door.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Toshiro Takamura wrote:
Korin Rosenthal wrote:
Who is in dire need of more AC or is a front-liner? Korin have 2 more Barkskins +4 infusion that he can give out.
Me?

*Hands Toshiro the bottle*

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Who is in dire need of more AC or is a front-liner? Korin have 2 more Barkskins +4 infusion that he can give out.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Seeing that this door lead to friendly territory, Korin will start getting himself ready for the conflict with the proteans in the near future.

Air Walk, Freedom of Movement, Heroism, Barkskin +4, Ablative Barrier, Phantom Blood, STR Mutagen, Alchemical Allocation->Greater Magic Fang

Perception: 1d20 + 23 ⇒ (12) + 23 = 35

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin would like to check out the door that's behind the inevitable, if they do not object. (button left of the room)
"If we are to encounter any more inevitable comrades, how should we prove to them that we're on the side of the Law?"

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin will fight all the proteans in this level alone if he has to, so that you guys don't have to pick a side.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

We got a LG monk of Ragathiel, NG witch, LG samurai, LN swordmaster, CG ranger of Desna, and LN investigator of Shizuru.

Personally I do not want to fight the inevitable. Not only because Korin strongly despise chaos, but also that all the inevitable have regeneration that's hard to shut down.

Plus, it's probably a bad idea to initiate battle with them right in your face.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin will side with inevitables to fight the proteans, and would ask the Zelekuts to kindly give us more information about the conflicts between the Law and Chaos here.
Diplo, making request: 1d20 + 29 + 1d6 + 2 + 2 ⇒ (19) + 29 + (4) + 2 + 2 = 56

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

All monster IDing knowledge: 1d20 + 16 + 1d6 + 2 ⇒ (19) + 16 + (6) + 2 = 43

Diplo, improve atitude; familiar auto aid with +19: 1d20 + 29 + 1d6 + 2 + 2 ⇒ (5) + 29 + (6) + 2 + 2 = 44
Korin tries to be nice to the two creatures. He is quite fond of their centuar-ish body.

When will centaur for 2E come out? I have been waiting since last year's PaizoCon

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin can UMD all those scroll and wand for you

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin will wand himself Heighened Awareness and drink an extract of Ablative Barrier.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

I'm back. Korin's info added and header reset to default state.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Happy New Year!
Just letting you guys know that I'm currently driving home from Christmas trip (12h of driving today, 15h tomorrow), so I won't be able to post until maybe the 3rd or 4th.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

A tall masculine figure, clad in shiny full plate, sits quietly in the corner with a book in his hand. A long adamantine polearm leans against him, and a flying metallic creature hovers next to his shoulder. The helmet turns and nods to Roland and the Vanara.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Day Job would be taking 10 with Craft(Alchemy) for 10 + 35 = 45 for 150gp, assuming nothing in the chronicle sheet that requires expenditure of downtime.

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Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

PFS # 2411798-4
Character Name: Korin Rosenthal
Player Name: Colin Chen
Faction: The Exchange
Slow Advancement yes

34xp, 66 fame, 0 prestige, 11013.69 gp

The Exchange

If I go half speed, I will be 35.5xp after th 15th floor and can still play the 16th floor, assuming each floor is 3xp for normal advancement speed.

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Korin is a 34xp Investigator who would be interested in it. He just finished dealing with an old enemy of the Society.

Born in the Rosenthal family (all my characters are from this family), Korin was much more interested in his mother's alchemy than his father's nature magic. He joined the Pathfinder Society to become a better monster slayer, which apparently works quite well for him. After he rise to the rank of Seeker, he spend most of his time doing research and tutoring junior investigator of the Society.

He speaks softly (very diplomatic) and carries a big stick (hits hard with his Bec de Corbin).

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Looks good. Thank you for running!

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