Ranger

Rogar Dulaïnsson's page

17 posts. Organized Play character for Rickmeister.


Full Name

Rogar Dulaïnsson, brother to Dalynn and Grommar, son of Stravoz and Thora, son of Tarrok the Elder, son of Urgo.

Race

Dwarf

Classes/Levels

Ranger (Guide) 1

Gender

Male

Alignment

Chaotic Good

Strength 18
Dexterity 10
Constitution 14
Intelligence 11
Wisdom 12
Charisma 8

About Rogar Dulaïnsson

Init +2; Senses darkvision; Perception +5

Defense:

AC 16, touch 10, flat-footed 16 (+5 armor, +1 natural)
hp 13 (1d10+2)

Fort +4, Ref +2, Will +1;
+2 vs. poison, spells, and spell-like abilities,
+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol

Defensive Abilities: defensive training;

Offense:

Speed 20 ft.
Melee Dagger +5 (1d4+4/19-20/x2) and
Handaxe +5 (1d6+4/x3) and
Handaxe +5 (1d6+4/x3)
Ranged Shortbow +1 (1d6/x3)
Special Attacks hatred, ranger's focus +2 (1/day)
Ranger (Guide) Spells Prepared (CL 0):

Statistics:

Str 18, Dex 10, Con 14, Int 11, Wis 12, Cha 8

Base Atk +1; CMB +5; CMD 15 (15 vs. Bull Rush, 15 vs. Trip)

Feats Ironhide
Traits Fortified Drinker, Reactionary

Languages: Common, Dwarven

SQ hardy, slow and steady, stability, stonecunning +2, track, wild empathy

Skills:

Acrobatics -4 (-8 jump),
Climb +4,
Escape Artist -4,
Fly -4,
Heal +5,
Intimidate +3,
Knowledge dungeoneering) +4,
Knowledge (history) +1 (+3 on checks that pertain to dwarves or their enemies),
Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors),
Ride -4,
Stealth -4,
Survival +1 (+2 to track),
Swim +0
Modifiers lorekeeper

Gear :

Caltrops,
Sunrod,
Scale mail,
Dagger,
Handaxe,
Handaxe,
Shortbow,
Backpack,
Bear trap,
Bedroll,
Belt pouch (empty),
Blanket,
Chalk,
Flint and steel,
Powder (3),
Rope,
Soap,
Waterskin,
Whetstone,

Money: 50 GP, 3 SP, 5 CP

Special Abilities:

--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:

Rogar Dulaïnsson, brother to Dalynn and Grommar,
son of Stravoz and Thora, son of Tarrok the Elder, son of Urgo, comes from a long line of heroes back in his dwarven homestead.

When he reached the appropriate age, his father started training him in the same way his ancestors had done, ever since the Urgo Strongheart. His grandfather brought a massive stone and the Axe of the Hearthfire, and he was explained he would have to build up his strength until he could cleave it in two with a single blow.

Confident in his abilities and his growing strength, the adolescent Rogar trained and trained for many months. He however never felt confident enough to test his power.
When his uncle visited him Rogar explained his dilemma. It was then that he understood that pure strength alone might not be enough, that he needed something more.

So he decided to train in a different way, on top of his muscle building exercises with the massive waraxe. He would start cleaving woodblocks for his mother, their neighbours, anyone in their street, etc. This allowed him to experience the way the axe had to move and hit the pieces of wood. The downside however was that he found the light axes easier to use, and this was not the satisfaction of his father Stravoz.

It was thus that Rogar was given a choice: continue with the normal training, in the way that has brought many victories to the family name, or ...

Rogar chose the first option, even though he knew this was not where his heart was to be found. And after 15 days of hardship, he decided it was enough. He left the home in the middle of the night, vowing not to return until he could prove to his father and grandfather that it was not the size that matters, but the courage and fire in your heart.

He chose to use his knowledge of the lands to guide others safely through the wilderness. He learned to channel his anger and focus it on the task, whether it be a harmless object, or a subject in his way to his destiny.