Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8 If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Melee 8:1d8 + 3 ⇒ (1) + 3 = 4
Koren found a small chest teetering off the side of the bridge. Maybe if he was quick enough he could grab it?
Barrier is banished.
The half orc dove for it, but accidentally just pushed the chest off the bridge. Welp...
Can't explore more, all the boons here are gone so there's no point in rolling
Voluntarily discarding some cards before resetting my hand.
Koren wrote:
Hand: Portable Altar, Shock Glave +1, Sage's Journal, Eagle Knight Dress Uniform, Blessing of Gorum,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Going to location #2, funnily enough that's where Balazar was!
Koren landed unsteadily on his feet, looking around in bewilderment at his new location. Or supposedly new location, the bridge he landed on eerily similar to the one he had just escaped from.
Rat Swarm
Spoiler:
Monster B
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 8 If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.
As Koren settled down, he noticed what he had landed on wasn't solid ground, but a swam of rats!
Combat 8, using my shock glave +1:1d8 + 3 + 1d10 + 1 ⇒ (3) + 3 + (5) + 1 = 12
He managed to kick some off of the bridge, swinging at a good portion of the swarm with his glave till he seemed to be rid of the crowd.
Using my blessing of iomedae to explore again
Guide
Spoiler:
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.
As he ran from a swam, he was flagged down by a guide who was willing to help.
cha 6:1d10 ⇒ 1
Though as the guide noticed he was flagging down a frightened half orc, swinging an electric glave at some rats, he ran away.
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Koren struggled to keep himself balanced as he rushed off of the bridge him and The Red Raven had been on, barely managing to escape before the previous bridge had collapsed.
He stopped briefly, worried for the Red Raven- but then recalled all the times he had been saved by that man. Surely he would survive this? He murmured a prayer before continuing foreword.
Acolyte
Spoiler:
Ally B
Traits:
Elite
Human To Acquire:
Charisma
Diplomacy
Arcane
Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.
Divine 6:1d10 + 3 ⇒ (10) + 3 = 13
He came across a frightened acolyte clinging to the ropes of the bridge. After speaking for a few moments, he convinced her to follow him to safety.
Using my blessing of sarenrae to explore again
Archer
Spoiler:
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.
Charisma 6:1d10 ⇒ 7
The frightened Acolyte led him over to her friend, an equally as frightened archer, who joined Koren as he tried to lead them to safety.
Using Archer to explore again
Goblin Commando
Spoiler:
Monster B
Traits:
Elite
Goblin
Ranger
To Defeat:
Combat 9 Before the encounter, the Goblin deals 1 Ranged Combat damage to you.
The Archer led them foreword, before drawing his bow and warning them about a goblin up ahead.
Recharging Chain Mail to negate the ranged combat damage
As the goblin fired an arrow at Koren, the half orc charged foreword. The small creature fumbled with how bow for a moment, before squeaking as Koren simply kicked him off of the bridge.
collapse?:1d10 ⇒ 8
Rip
Koren wrote:
Hand: Blessing of Iomedae, Shock Glave +1, Sage's Journal, Battle Aspergillum, Acolyte*,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
1d4 damage that i forgot about on my last turn:1d4 ⇒ 1
Discarding Sage's Journal, also discarding my cold iron longsword from damage dealt earlier as well.
Burning?:1d4 ⇒ 1
Discarding Sanctuary
Mercenary
Spoiler:
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
The oppressive heat of the Scorched Obelisk was painful, Koren hissing as he could feel his armor heating up and searing his skin. For now it was best to take it off, lest it melt into his flesh.
Recharging Kikko Armor
Goblin Snake
Spoiler:
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8 Before the encounter, succeed at a Constitution or Fortitude 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Koren was caught unaware, a small goblin headed serpent sneaking up on him while he was taking his armor off. The little beast bit his ankle, luckily he was reactive enough to kill it swiftly.
Blessing of Saerenrae to go again
Goblin Warrior
Spoiler:
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile.
Behind the snake came presumably the snakes handler, screaming and yelling at Koren. Probably because he had just killed the goblins pet. The half orc was caught between slaying the goblin or apologizing, and in his awkward state of undress he panicked- squeaking 'SORRY' before dismembering the goblinoid with his sword.
Hand: Cold Iron Greatsword, Cold Iron Longsword, Sage's Journal, Blessing of Iomedae, Sanctuary,
Displayed: Strength,
Deck: 8 Discard: 3 Buried: 0
Notes: Sanctuary: Discard to let local character evade a monster; place it on top of location.
Sideboard cards:
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Barrier 2
Traits:
Elite
Skirmish
Undead
Zombie
To Defeat:
None Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.
Did not overkill by 4, so I did not take lightening damage
End turn
Koren wrote:
Hand: Cold Iron Greatsword, Blessing of Sarenrae, Sage's Journal, Sagacity, Sanctuary,
Displayed: Kikko Armor,
Deck: 9 Discard: 2 Buried: 0
Notes: Sagacity: Display for +3 WIS for a turn. Sanctuary: Discard to let local character evade a monster; place it on top of location.
Sideboard cards:
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
"Thank you." Koren murmured quietly, standing up straight in an effort to look a little less helpless. He was brought on this mission to aid, not be aided.
More than a little embarassed, the half orc pushed foreword into the engine room.
Zombie Nest
Spoiler:
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.
With the ambushing party taken care of, Koren had assumed he was safe from peril for a moment. However, the bodies of the slain party began to twitch and writhe, coming back as unread fiends.
Combat 9, using cold iron longsword and revealing my sage's journal:1d8 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (6) + (1) = 11
Koren was able to take care of a few himself, but there we're more zombies than he could handle....
So each character at my location summons and encounters a Zombie Minion Henchman
Koren wrote:
Hand: Sage's Journal, Chain Mail, Cold Iron Longsword, Blessing of Gorum, Sanctuary,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
The room was finally getting to Koren, sickness hanging like a miasma. It was time to leave.
Heading to the Engine Room
As he walks out of the sick bay, he finds himself in the engine room. For a few moments he rested against a wall, catching his breath.
Chain Mail
Spoiler:
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
As he rested he spotted someones discarded armor. Not beautiful looking- but usable.
Chain Mail goes into 'location' 7
fort 3:1d6 + 3 ⇒ (2) + 3 = 5
He picked the armor up, keeping it for now.
End turn.
Koren wrote:
Hand: Sage's Journal, Chain Mail, Cold Iron Longsword, Blessing of Gorum, Sanctuary, Chain Mail*,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
"Yeah, good luck." Koren murmurs to Ukuja as he leaves the location- a little disappointed to be alone in such a disgusting place but it was understandable.
fort 7 check:1d6 + 2 ⇒ (6) + 2 = 8
He manages to stomach the gross atmosphere for a little longer, though the smell of the sick bay was beginning to get to him.
Augury
Spoiler:
Spell B
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6 Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
divine 6:1d10 + 3 ⇒ (3) + 3 = 6
As he continued to explore, he found a small scroll on the ground. Best to leave that for later.
Augury goes into 'location' #7
Using a blessing of saerenrae to go again
Trapped Locker
Spoiler:
Barrier B
Traits:
Basic
Cache
Lock
Poison
Trap
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11 If defeated, add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.
Koren then came up to a locker that seemed stuck. Maybe he could try and pry it open.
Str 11:1d8 + 3 ⇒ (4) + 3 = 7
top 1d4 - 1 cards:1d4 - 1 ⇒ (2) - 1 = 1
He struggled with it for a few moments, but when he got his finger caught in the metal, he decided to stop.
Koren wrote:
Hand: Sage's Journal, Chain Mail, Cold Iron Longsword, Blessing of Gorum, Sanctuary,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Koren straightened up as some of his wounds sealed up, looking to Ukuja in appreciation. "You have my gratitude."
Recharging 2 from Ukujas cure
Fort 7 check:1d6 + 2 ⇒ (6) + 2 = 8
Koren continued searching the sick bay, hoping to help escort any injured hostages out, or perhaps find some decent supplies to heal his companions.
Rat Swarm
Spoiler:
Monster B
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 8 If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.
He opened up a medicine cabinet, only to be met with a flood of vermin.
Combat 8, using cold iron longsword:1d8 + 2 + 1d8 ⇒ (4) + 2 + (6) = 12
"Augh!" Koren hissed, stepping back from the cabinet and swiftly closing it in hopes of stopping the swam. It seemed to work. He took a moment to write 'Do not open' on it.
Discarding blessing of Iomedae to explore again
Skeleton Horde
Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.
Koren turned after posting his note, eyes widening as he noticed a skeleton dragging itself over to him. Without much thought he lunged, his longsword catching the skeletons vertebrae. With one quick movement the skeleton was sent clattering to the ground as its spinal cord was severed.
End turn
Koren wrote:
Hand: Sage's Journal, Chain Mail, Cold Iron Longsword, Blessing of Gorum, Blessing of Saerenrae,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
fire damage:2d4 ⇒ (2, 3) = 5 There goes my hand...
With the brig seemingly handled, Koren makes his way to the Sick Bay to try and find some medical supplies for his bite and burn. Maybe someone could help, but given the circumstances he assumed he was out of luck.
Mayor Kendra Deverin
Spoiler:
Ally B
Traits:
Human
Mayor To Acquire:
Charisma
Diplomacy 10 Banish this card to examine your location deck and then shuffle it.
Cha 10:1d10 ⇒ 2
He soon spotted a hostage sitting in the sick bay, seemingly in shock- all Koren could do was coax her to flee and hope she got away safely.
Koren wrote:
Hand: Sage's Journal, Chain Mail, Cold Iron Longsword, Blessing of Gorum, Blessing of Iomedae,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
This is my starting hand, I'll begin at the Brig
Koren noticed Aric rush off toward the brig. It seemed urgent, so he decided to follow. Not to mention this whole place was more than a little frightening. Perhaps it was better to not be alone.
Zombie Giant
Spoiler:
Monster B
Traits:
Undead
Zombie
To Defeat:
Combat 13 The Zombie Giant is immune to the Mental and Poison traits.
If undefeated, after the encounter, discard the top card of your deck.
Koren watched Aric calm down the panicked shopkeeper. He stayed guard of the cell, encase anyone or anything had been following him. Much to his dismay, his paranoia was rewarded, a lumbering oversized zombie following them.
Koren was too caught off guard by the undead creature, doing his best to swing at the monster but failing. It buried its maw into his shoulder in retaliation, piercing his scale mail and wounding him.
Recharging my Scale Mail, discarding my portable altar as damage. Discarding top of my deck- sagacity
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Koren took a moment to rest, back pressed against the rocky walls of the Canyon.
Longbow +1
Spoiler:
Weapon 1
Traits:
2-Handed
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 9 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.
As he rested, he noticed a longbow abandoned nearby.
Auto fail
He inspected it for a moment, but the string of the bow was snapped- making the weapon useless.
End turn.
Koren wrote:
Hand: Battle Aspergillum, Strength, Scale Mail, Blessing of Sarenrae, Longspear,
Displayed: Deck: 3 Discard: 7 Buried: 1
Notes: Segacity: Display, add 3 to wisdom checks. Sanctury: Discard to let a character at my location evade a monster, the monster goes ontop of the location deck.
Sideboard cards:
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Discarding my Eagle Knight Dress Uniform as damage
Lightning Elemental
Spoiler:
Henchman 2
Type: Monster
Traits:
Elemental
To Defeat:
Combat 17 The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage.
If undefeated, each character at your location takes 1d4 Electricity damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Kikko Armor,
Deck: 8 Discard: 3 Buried: 0
Notes: Segacity: Display, add 3 to wisdom checks. Sanctury: Discard to let a character at my location evade a monster, the monster goes ontop of the location deck.
Sideboard cards:
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
Koren stumbled his way out of the portal and made his way to the Canyon.
Electricity Damage:1d4 ⇒ 4
Collapsed Ceiling
Spoiler:
Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics
Constitution
Fortitude 8 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Fort 10, using blessing of Iomedae:2d6 + 2 ⇒ (6, 3) + 2 = 11
Koren found himself landing just outside the canyon, taking a moment to rest underneath a crude shelter while he took in his surroundings. Only seconds later it began to fall above him. Luckily he rushed out of the way of the falling rubble.
The Canyon seemed to be strangely still at first, as it was hard to look down the steep chasm blow. As he focused though he could see a flash of light. Intriguing.
Koren wrote:
Hand: Blessing of Iomedae, Kikko Armor, Eagle Knight Dress Uniform, Segacity, Blessing of the Gods 2,
Favored Card: Spell or armor
Hand Size 5
Proficient with: Light & Heavy Armors, Weapons
Powers:
When another character at your location is dealt damage, you may recharge an armor to reduce that damage by 2 ( [ ] 3 )
You may discard the top card of your deck to add 1d6 ([ X ] +1 ) to any check to another character at your location. If that card is an armor ([ ] or a blessing), you may recharge it instead of discarding it.
I live in California, so I'm PST. My sleeping schedule however tends to be weird as I'm in college with night classes + I'm a vet tech intern so I do ranch calls in the morning sometimes. So my hours tend to be varied.