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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren will attempt the charisma check discarding top card of his deck Mass cure spell recharged charisma12: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11 1d6 ⇒ 3 Fog bank, Gozreh teleportation chamber 1d3 ⇒ 2 Discarding a card from top of deck as I have arrived before my move step
Scenario says I can not move this turn once I arrived But Lem heads to 1d6 ⇒ 2 Pinnacle atoll Thanks Sarenrae and Gozreh wheres that pirate shark Pausing to make sure my understanding of the rules is right Actually shirt reroll on the 1 wisdom 7: 1d10 + 5 ⇒ (9) + 5 = 14 Bury monkey ship: 1d25 ⇒ 24 Encounter Deathknell Crewed by god fearing crew that Koren easily cows divine 7: 1d8 + 6 ⇒ (3) + 6 = 9 Ok Hiting were shark with Mace of smiting discarding a card from Koren and recharging a card from Lem discard blessing of cayden for an extra dice and 1 more d4 for pirate combat 26: 3d8 + 5 + 3 + 1d6 + 1d4 + 3 + 1d4 ⇒ (2, 3, 6) + 5 + 3 + (5) + (4) + 3 + (3) = 34 There was no swashbuckling so it is now the hour of Gozreh As were shark means discard top card of blessing deck recharge grapplers mask and another card from Lem wisdom to close 7: 1d8 + 5 + 1d4 + 3 ⇒ (6) + 5 + (1) + 3 = 15 Now Lem goes to Pinnacle Atoll As per random roll made earlier Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Ok we will seek quarry on the teleportation chamber as thats a nasty one and find the villain discard blessing of Iomedae chariama 12: 3d8 + 3 ⇒ (4, 5, 1) + 3 = 13 Explore the theatre Master of gales charisma 14: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (2) = 10 Not sure if the 1d4 vs pirates actually applies to boons as well as banes but academic now Besmara what else is in the theatre A coral golem discard blessing of angradd and top card of my deck Recast recharged combat 19: 2d8 + 5 + 1d6 ⇒ (6, 6) + 5 + (6) = 23 I can punch Constructs too And I'm done Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren will start at the theatre of corruption and shuffle a blessing into his deck Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Scenario 6E rewards Would like two weapon 6s (we have two if someone else wants one my card draw will be weapon if not another type of card can be drawn) weapon 6: 1d1000 ⇒ 664 (if need to roll)
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Hoping Yoon is ok Yoon can do stuff on Celestes turn If not we should probably sit tight at Murder hole wait for Lem to join us then Storm Fort Hazard when everything is in place Will discard blessing of Iomedae on the recharge check on mass cure at the end of Celestes turn ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of Hsurha Korens turn sail to torture pit Encounter henchman who gets icy chills: 1d4 ⇒ 3 Celeste 1, Koren 2, Lem 3, Yoon 4 Sorry Lem Blessing of besmara if it helps on the dex check Bury fortified plate to prevent increase of dc due to adventure Use venomous pike discard blessing lord of iron discard top card of my deck combat30: 4d8 + 1d12 + 5 + 2 + 1d4 + 1d6 ⇒ (5, 6, 6, 7) + (9) + 5 + 2 + (3) + (2) = 45 Venomous pike discard a card (cure recharged) combat 18: 2d8 + 1d12 + 1d4 + 1d6 + 7 ⇒ (2, 7) + (11) + (1) + (1) + 7 = 29 Defeated without swashbuckling bury grapplers mask Then Buccaneer with pike and discarded card (Recast recharged) combat 19: 2d8 + 1d12 + 1d4 + 1d6 + 7 ⇒ (8, 2) + (2) + (3) + (6) + 7 = 28 Murder Hole closed Ends turn discarding both weapons and recharging hellknight armour to draw mass cure and stoneskin into hand Start of celestes Turn cast mass cure on her healing 1d4 + 1 ⇒ (4) + 1 = 5 Also himself 1d4 + 1 ⇒ (4) + 1 = 5 Heals ring of stony flesh, monkey, Sandra Quinn, blessing of lord in iron and Varisian illusionist Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Sadly Koren does not have stone skin to negate the damage to Celeste Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Koren is happy to fight the drowning devil but the dex/acro check to close is a little more problematic so will probably heading to murder hole on his next trun. (yoon forget to add the +4 to the dc of the blood hag in his post but the way yoon threw everything at the hag suggests he knew this or was trying to ensure it was only fought once. Blood hag definitely defeated ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() I am going to assume there is no fire coming so venomous pike 2d8+1d12+7+1d4 plus Koren d8 plus d6 discarded sandra quinn blessing of angradd discarded (could recharge but would rather bury cayden blessing) combat 26: 4d8 + 7 + 1d12 + 1d6 + 1d4 ⇒ (3, 7, 2, 1) + 7 + (2) + (2) + (2) = 26 Defeated burying cayden Cailean blessing as fire not included Defeat aquatic creature to close Dweller in the Deeps
(Double checks shackles pirate is not aquatic) Outsider so difficulty increases by 1d12 ⇒ 12 You, Koren, may treat any power that has the word Undead on this card or on any card you play as if it has the word Aberration or Outsider instead. Recharge Spirit sword When you encounter a non-henchman, non-villain monster that has the Location closed Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
If blessing of Erastil played on Celestes Dexterity check: Replace with blessing of besmara ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of the gods Koren asks Lem if he can see any monster in the sea caves None comes back the reply (Lady cerise Bloodmourn holds a blessaing of erastil and an animate water spell) Koren heads to the seacaves and explores anyway shuffled location: 1d8 ⇒ 1 And finds the animate water spell divine: 1d8 + 6 ⇒ (1) + 6 = 7 But scroll is slippery and falls from his fingers he asks the varisian illusionist whats next 1d7 + 1 ⇒ (1) + 1 = 2 A blessing of Erastil Auto acquired as divine Monkey say hello to lady Cerise 1d6 + 2 ⇒ (3) + 2 = 5 Thats not lady Cerise Thats an ONI Acrobatics or cold damage for
Bury Fortress plate from bottom of my deck to not increase the dc ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Yeah sorry I think I would have corrected very quickly If I had rolled 5 or more on the d14 on my Using pyro and blessing of angradd and reveal venomous pike and discard another card (grapplers mask) 2d4 from being on ship and undead combat 27: 5d8 + 5 + 1d12 + 2 + 2d6 + 2d4 ⇒ (3, 1, 7, 8, 6) + 5 + (1) + 2 + (1, 1) + (2, 3) = 40 Banish bucaneers breast plate Sea fort closed Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() ok discard ring of flesh on Yoons acrobatics acro 11: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren actually explores the sea fort finds a venomous pike discard from top of deck then reload ring to add 2d6 melee 13: 1d8 + 5 + 2d6 ⇒ (8) + 5 + (6, 1) = 20 Discard ambrose to explore and encounter Oni henchman Who takes damage CKLY 1d14 ⇒ 4 Scenario difficulty increase 1d12 ⇒ 1 cold damage: 1d4 ⇒ 4 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of asmodeus He recharges three card to draw fishguts Kroop (stoneskin mass cure blessing of cayden ignore this using the wrong location: he explores and finds a pirate Captain
Think you can sneak up on me?!Tess Fairwind challenges No but did you see my friend Koren replies Yoon dexterity 7: 1d10 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5 Recharges Impervious plate OF Course be off with you! Tessa Fairwind banished Ambrose shepherds him away to another part of the fort He runs into a pirate guard Display mace discard a card then reload ring of stony flesh add d4 vs pirate combat 19: 2d8 + 6 + 2d6 + 1d4 ⇒ (5, 2) + 6 + (4, 1) + (3) = 21 Blessing of besmara recharged Pillaging mace says he was trying to guard a nirento Use seafort power to explore wisdom 8: 1d10 ⇒ 8 He tries to bash it with mace discarding ring from top of deck combat 15: 2d8 + 6 + 1d6 ⇒ (2, 4) + 6 + (5) = 17 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren will start at sea fort too. keeping varisian illusionist as not pirate required to close and swapping out eagle knight uniform for bucaneer's breastplate and keeping wolfhide in the deck Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Shuffled in ally and blessing looking to recharge 3 cards as well but we will see ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() no deck upgrade for Koren ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Ah lucrehold is currently unoccupied so dc of Draugr captain is dc 27 So my check was closer than I thought but still successful If celeste does not draw the cards to fight the paralictor May I suggest she head to Lucre hold to at least reduce the dc of further draugr captains to 22 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren moves to fort Hazard He cast mass cure on himself and celeste Celeste heals 1d4 + 1 ⇒ (1) + 1 = 2
Pillaging mace fortified breastplate ring of stony flesh and blessing of cayden cailean shuffled into my deck divine 13: 1d8 + 6 ⇒ (2) + 6 = 8 End turn Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Start of Celestes turn Koren will fight the draugr captain first keep stone skin Hand: Cure, Pillaging mace, Rhino Hide armour, Stone skin, Grapplers Mask, Ring of stony flesh, Swing with pillaging mace discard recharge blessing cayden cailean recharged extra d8 for undead with scenario reward of 2d4 for pirate and undead opponent combat 22: 2d8 + 6 + 1d6 + 3d4 ⇒ (5, 6) + 6 + (1) + (4, 3, 2) = 27 Top card is henchman so no grab from mace plays stoneskin next to celeste will discard card from deck to add 1d6 to checks vs draugr captain 1st is eagle knight uniform (recharged) then discard spirit sword Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Lets fight the draugr captain Recharge all but flaming longsword Hand after redrawing Hand: Buccaneers breastplate, Pillaging mace, Spirit sword, Mase Darimar, Flaming Longsword +3, BoBesmara, Throwing the pillaging mace at the draugr and discarding top card of my deck (ring of stony flesh)extra d8 as undead discard blessing of besmara adding 2d4 from rewards as he is both pirate and undead 4d8+1d6+3d4+6 becomes 3d8+1d6+4d4+6 combat 27: 3d8 + 1d6 + 4d4 + 6 ⇒ (2, 6, 2) + (2) + (1, 3, 2, 1) + 6 = 25 Reveal bucaneers breastplate and head to lucrehold after Lems scrying and explore 1d5 + 2 ⇒ (3) + 2 = 5 That Draugr captain wants to finish me Hand: Recast, Impervious Fortress plate, Cure, Mase Darimar, Yes kept mase in hand as he is henchman So using Lems Achakek punching for the win with recharged mass cure and pirate and undead combat 27: 3d8 + 1d6 + 3d4 + 5 ⇒ (3, 8, 2) + (4) + (3, 1, 4) + 5 = 30 then banish Mase to close the location Cast cure on myself healing 1d4 + 1 ⇒ (1) + 1 = 2 Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren displays stoneskin then moves to fort hazard (stone skin negates his lack of pirates in hand) Wisdom check not applicable as no spells or weapons Fights Nirento with his fist and recharges cure from deck to add 1d6 nirento 11: 1d4 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11 Discard monkey to explore and meet Galvo Fails dex check and takes electric damage: 1d6 ⇒ 5 reveal rhino hide to reduce by 3 stoneskin deals with the rest Galvo is aberation so add 1d8 to check punching with blessing of cayden and recharged mass cure combat 18/22: 1d4 + 2d8 + 5 + 1d6 ⇒ (1) + (1, 2) + 5 + (1) = 10 hero point time combat 18/22: 1d4 + 2d8 + 5 + 1d6 ⇒ (3) + (3, 2) + 5 + (6) = 19 Defeated but still shuffled into location stone skin recharge divine 9: 1d8 + 6 ⇒ (5) + 6 = 11 Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
So defeated 1st card at fort hazard but effectively evaded galvo so cards 2-10 shuffled Have weapon so can probably close hall of champions on my next turn ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() As per chat recharging fortress plate to reduce lems start of turn damage then discard blessings of lord of iron, gods and fortified breastplate
It is the hour of the gods start of turn damage: 1d4 - 1 ⇒ (2) - 1 = 1 explore lucrehold Fortified breastplate Not acquired End turn reset hand Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Still no weapon ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Taking Monkey instead of weapon rack backpack, Mase Darimar instead of varisian witch blesiing of besmara for samurai and buccaneers breastplate i/o wolfhide Also drawing 2 cards and still not ending up with a weapon Examining the top 2 at champions hall and leave cryptic runes on top of the armour Very happy to recharge fortified breastplate to reduce damage to Lem by 2 if he does not draw a pirate in his starting hand Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☑ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() boon: 1d20 ⇒ 16
No loot choice ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() the occupied location is 1 Lem's 2 everybody else's 1d2 ⇒ 1 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Recharge blessing to move to fog bank examine: 1d5 + 2 ⇒ (1) + 2 = 3 not sea drake but henchman fog cloud shuffled again Move to rocky Cliff and cast cure using recast cards healed: 1d4 + 1 ⇒ (2) + 1 = 3 Varisian illusionist blessing of cayden flaming falcata recast recovery 14: 1d8 + 6 ⇒ (3) + 6 = 9 Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
In position to add 1d6 from discarding top card of my decks to both checks If our loaction is the one that draws the bya reveal rhino to reduce by 3 then discard mass cure and longsword to leave both blessings available for the combat checks can recharge fortress plate to reduce damage to whoever is fighting the villain Oginumo is at the fog bank ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() So monkey recharged to move oginumo to fog bank on Celestes turn As per chat discard top card of my deck to add 1d6 to sandbar check (mass cure spell recharged) fail acro check take electric damage: 1d4 ⇒ 3 reveal rhino his to reduce by 3 Can recharge fortress plate to reduce damage to Celeste by 2 or display stoneskin Then recharge whichever one not used to move Oginumo to Tempest Cay If stoneskin cast
Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren Starts at windward isle with oginumo (I dont think Koren could have moved the oginomo and stayed at the fog bank certainly drew blessing of cayden for moving there on Yoons turn) Explores and meets pirate bomber fire damage: 1d4 ⇒ 4 Buries buccaneers breastplate Discards Blessing of cayden and pillaging mace and discards top of deck (blessing of Iomedae) melee 22: 3d8 + 7 + 1d6 + 1d4 ⇒ (8, 5, 5) + 7 + (4) + (3) = 32 examine and acquire flaming falcata No swashbuckling so poison damage: 1d4 ⇒ 4 Wipe End turn Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Beginning of Celestes turn can recharge a card to move Onigumo to fogbank or coast line Top two cards at Windward dealt with ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() At start of Yoon turn recharges eagle knight uniform to move onigumo to Yoon location Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of geyron Koren moves to windward isle draws grapplers mask then recharges fortified breastplate to move barge to fog bank and examine top card blessing of Erastil Explores shuffled location 1d10 ⇒ 5 Recharge grapplers mask and using Yoon blessing of angradd sanotage melee12: 3d8 + 6 ⇒ (3, 4, 3) + 6 = 16 Sabotage defeated Ends turn drawing Koreans blessing of angradd Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren examines the top card at rocky cliff and puts safe harbour to the bottom of rocky cliff Move to windward isle and draw varisian illusionist then recharge flaming longsword to move barge to rocky cliff move there and examine new top card sharkskin armour Discard from deck blessing ofgods (recharged)
Discard varisian illusionist to explore encountering jellyfish Reveal spirit sword and discard from deck blessing of Besmara (recharged) combat 18: 2d8 + 2d6 + 6 ⇒ (1, 8) + (5, 1) + 6 = 21 Defeated but shuffled into open location Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
So rocky cliff card 1 to bottom card 2 banished card 3 shuffled into random location ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Koren will start at rocky cliff and apparently draw all three weapons into his starting hand Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() boon: 1d20 ⇒ 16 Will take card feat spell for upgrade and choose spell 6 as upgrade Recast (As yoon is going Blessing and there are 2 spell 6s and Lem will take either spell 6 or ally 6 from whats left I am not offering a roll) Also replacing the banished blessing of Sarenrae with a blessing of the lord in iron ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() electricity damage to koren: 1d4 ⇒ 1 reveal rhino hide Stoneskin for Yoon ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() On lems turn recharges fortified breastplate to prevent two damage to lem displays Stone skin to prevent damage to Koren Casts cure to heal Koren 1d4 + 1 ⇒ (1) + 1 = 2cards (blessing of the gods, impervious plate stoneskin 9: 1d8 + 6 ⇒ (2) + 6 = 8
It is the hour of achaekek with his mace rhino hide and blessing of besmara Korn heads to Lucre hold wisdom 9: 1d10 ⇒ 1
Koren is too tired to punch the villain Ends turn Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of Achakek At lucrehold Koren has no pirates to vouch for him combat damage: 1d4 - 1 ⇒ (3) - 1 = 2 His eagle knight uniform absorbs the damage (recharged) He sails for the theatre wisdom 9: 1d10 + 1d6 + 1d4 + 3 ⇒ (7) + (5) + (2) + 3 = 17 Discarding grapplers mask from top of his deck Fights the daughter bya wisdom 10: 1d10 + 1d8 ⇒ (5) + (6) = 11 Everyone needs to make this check Assuming I get no help reveal mace discard blessing of the gods copying achakek for two dice recharge blessing of Iomedae from top of my deck Dificulty increased due to closed ampitheater outsider another d8 combat 21: 5d8 + 6 + 1d6 ⇒ (3, 1, 6, 2, 2) + 6 + (5) = 25 Next card is not a boon close option: 1d5 ⇒ 4 Banish a pirate card Location remains open Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() So I did not discard blessing due to Lem also discarding blessing it is the hour of abadar Koren stays at the theatre of corruption wisdom 9: 1d10 ⇒ 5 Oh No he Doesnt: 1d3 ⇒ 3 recharged card: 1d6 ⇒ 2
As they are doing panto he ends up at Lucrehold He explores and finds a lookout duty has been assinged to him wisdom 12: 3d10 ⇒ (5, 9, 2) = 16 Lookout duty has its perks he spots the norgorber cultist coming and greets him with a pillaging mace (recharging buccaneers breastplate from top of his deck) and blessing of cayden combat 19: 3d8 + 6 + 1d6 ⇒ (8, 3, 4) + 6 + (3) = 24 Due to pillaging mace can grab shark skin srmour end turn recharging shark skin armour and resetting hand Koren wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
Top 3 cards at lucrehold dealt with No pirate in hand so unable to guard ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() wisdom 10: 1d10 + 1d8 ⇒ (2) + (8) = 10 Extra d8 against Outsider, abberations and undead for Koren Koren does not move towards the location discards blessing of angradd for close check Koren stays at theatre of corruption Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of Gorum Koren Reveals Mase to avoid start of turn pain Moves to theatre of corruption wisdom9: 1d10 ⇒ 6 1d4 ⇒ 2 Stays there but recharges 1d6 ⇒ 4 Mase Darimar Explores and acquires speed and displays it No other explores in hand ends turn divine 8: 1d8 + 6 ⇒ (3) + 6 = 9 Speed recharged Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() As per chat going to deal with an oracle BYA three cards examine bury mass cure discard ring of stony flesh recharge cure fight with longsword and discarding a card (blessing of besmara recharged) card from lem combat 20: 2d8 + 6 + 3 + 1d6 + 1d4 + 3 ⇒ (4, 4) + 6 + 3 + (3) + (2) + 3 = 25 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() As per chat no explore at Lucrehold. Suggest take reandom barrier if you explore/examine lucrehold first card So recovering blessing of angradd and drawing eagle knight uniform instead of recharging final hand is Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() bya: 1d10 ⇒ 9 storm: 1d6 ⇒ 1 Remind me to take abrogails fury Discard impervious plate to storm damage storm moves to: 1d6 ⇒ 3 Koren chases the storm to the windward isle Draws Monkey wisdom: 1d10 ⇒ 10 Stays with the storm and explores finding some duelling gloves Monkey is tempted but does not make off with them instead explores and finds a devilish woman Pillaging mace Banish blessing of Sarenrae Discard top card of deck (Spirit Sword) combat 19: 1d8 + 5 + 1d8 + 1 + 1d8 + 1d8 + 1d6 ⇒ (6) + 5 + (3) + 1 + (6) + (1) + (2) = 24 Pillaging mace grabs potion of flying Recharging grapplers mask to use melee on close check Discarding top card to be sure (blessing of Iomedae recharged) Draw blessing of Angradd for closing location Banish acquired potion of flying to move to Lucrehold and explore Blessing of angradd (recharged as hour is basic) discard eagle knight uniform (recharged) intelligence 13: 4d6 ⇒ (2, 3, 5, 2) = 12
intelligence 13: 4d6 ⇒ (6, 5, 5, 1) = 17 Gains a potion of the ocean and ends his turn Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Eye of serenity looks a good spot to start but Koren probably get bounced around a bit Choosing armour as favoured card type As we need pirate cards to close locations Mase makes a comeback (other pirates are available I believe) Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() hero point spent on power You may discard the top card of your deck to add 1d6 (☐+1) to your check or any check by another character at your location. If that card is an armor or a blessing (X or a spell), you may recharge it instead of discarding it. 1st Upgrade armour 61d1000 ⇒ 279Rhino hide for adamantiun plate
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Ok not encountering enemy ship Fury deals with structural damage Does koren burn
Yes bury Buccanners breastplate Have nothing to add to Celestes check villain fight has become do or die: Korens bya: 1d4 ⇒ 4 Bury fortified armour Lem then reveals Pious healer
For combat discard card from top of deck,and reload ring discard spirit sword (3d6+1+2d8+(melee1d8+6)) Blessing and valet (2d8+1d4+3) Koren vs undead outsider aberration 1d8 combat 36: 6d8 + 3d6 + 1d4 + 10 ⇒ (7, 1, 6, 5, 5, 3) + (1, 5, 4) + (2) + 10 = 49 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() It is the hour of Cayden The ship ignores the structural damage from avoiding the enemy ship fire damage to koren: 1d4 - 2 ⇒ (4) - 2 = 2 recharges adamantine plate to reduce to none Heads to the fog bank to meet Lem Uses Mass cure lem heals 1d4 + 1 ⇒ (4) + 1 = 5
Fortified breastplate and flaming longsword Explores and finds Siren Caller Recharge Yoons blessing of Cayden (matches the hour) recharge a card of Lems and discard top card of my deck grapplers mask wisdom 14: 2d10 + 1d4 + 3 + 1d6 ⇒ (6, 10) + (1) + 3 + (4) = 24 Discard blessing of Sarenrae to explore again Blessing of the gods Acquired and discarded to encounter Fire Oni BYA alpha 1d4 ⇒ 1 Celeste must make an acrobatics 11 check or suffer 1d4 cold Outsider so undead as per koren power Spirit sword 1d8+5+1d6+1+1d8
combat 26: 5d8 + 9 + 2d6 + 1d4 ⇒ (8, 3, 3, 7, 2) + 9 + (1, 2) + (2) = 37 Bury adamantine breastplate from bottom of deck Recharge 2 cards to close Draw ring and flaming longsword end turn
does lem wish to recharge a third card to get mass cure into my deck if so add 1d4+3 to this check: divine 14: 1d8 + 6 ⇒ (1) + 6 = 7 End turn deck zero without help from Lem Koren wrote:
[spoiler=Skills and Powers]SKILLS Strength d8 ☑ +1 ☑ +2 ☑ +3Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() So Yoon needs to make the bya Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage. from Koren fighting the Oni henchman Shoul;d have made that clearer in my post alphabetical order is Celeste 1, Koren 2, Lem 3 and Yoon 4 ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Hmm Start of turn ship: 1d24 ⇒ 24 wisdom13 discarding cure from deck: 1d10 + 1d6 ⇒ (3) + (4) = 7 shirt reroll the d10: 1d10 + 4 ⇒ (3) + 4 = 7 Reveal bucanners breastplate and abrogail to reduce to 2 Lem does this charisma 13: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (1) = 12 discard spell sword Failed to defeat koren fire damage: 1d4 - 2 ⇒ (4) - 2 = 2 Abrogail fury prevents max damage to ship Bury eagle knight uniform Head to raker shoals character for BYA alpha order: 1d4 ⇒ 4 Outsider so 1d8 from Koren and 1d8 from Spirit sword discard stone skin reload ring combat 26: 1d8 + 5 + 1d6 + 1 + 2d8 + 2d6 ⇒ (3) + 5 + (5) + 1 + (5, 8) + (1, 1) = 29 Bury Monkey from bottom of deck as check did not include acid or fire Reveal buccaneers breastplate to reduce structural damge by one abrogails fury reduces to none to close Except Here be villain Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Will seize the deathknell ![]()
deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() what ship: 1d24 ⇒ 23 The deathknell divine 9: 1d8 + 6 ⇒ (3) + 6 = 9 Defeated plunder: 1d6 ⇒ 4 Taking on the Oni c k l y1d4 ⇒ 2 Fail the acro check cold damage: 1d4 ⇒ 2and recharge adamantine plate to reduce cold damage by 3 Discard flaming longsword and blessing of Angradd extra d8 from outsider
Oni defeated enemy ship to close location 1d24 ⇒ 19 Wanton Wastrel
3 cards in hand recharge grapplers mask to make wisdom dc 12 melee 12: 2d8 + 5 + 1d6 ⇒ (2, 2) + 5 + (4) = 13 blessing from Lem and discard blessing of iomedae from deck Recharge monkey for closing widowmaker plunder: 1d6 ⇒ 2 Koren wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d8 ☑ +1 ☑ +2 ☑ +3 Melee Strength +2 Fortitude Constitution +2 Divine charisma +3 Favored Card: Spell or Armour
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deck handler can discard a card from his deck to add 1d6 to another’s check at his location
![]() Oops forgot the start of turn ship 1d24 ⇒ 10 Dowager Queen Charisma 10: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12 Discarded monkey making checks 1 higher probably moving on from widowmaker next turn no difference to rest of turn other than hull damage dc was 14
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