Friendly Fighter

Korak Fists of Fury's page

1,154 posts. Alias of Lemmy.


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Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

IIRC, both Scavion and Nicos were still playing when the campaign entered indefinite hiatus.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I'm the best! No one beats me!!! KORAK IS THE STRONGEST ONE THERE IS!!!

(Also... Didn't we have a 3rd player?)


Who dares steal my name?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

(Also, please remove "GM Lemmy" from the list of players/characters)

Thanks!


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

THANK YOU!


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

For Odin's sake! Uodate or remove the "Initiative" and "current turn" things in the "Campaign Info" tab. For some reason, that annoys me every time I see it!


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

IIRC, so far my top AC was... 25? Maybe 26? I suppose it could go up to 27 ~28 with Mage Armor... Even Wildshape was used only once in combat. And only because I was alone.

Korak did wreck his last encounter... But to be fair, he did get a surprise round, used Rage, Wildshape (for the first time, actually), and Ki. I basically used all resources I had a hand because I was alone.

Lastly, both TWF and unarmed combat are really good against grapplers.

And even then, it still took two super-nova full attacks. Admittedly, that's a rather short encounter...

But I hear what you're saying. That is a common problem in Pathfinder... And FFCS does tend to exacerbate it a bit. Which is part of the reason I don't plan to invest much more in damage output beyond ITWF and maybe a few Rage Powers.

Most of Korak's bp are going to utility and maneuvers.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Is AC that much of a problem? Korak's top AC is 23. Not particularly impressive for 7th level. Talryn's is higher, but then again, he is using a shield.

Korak deals a lot of damage because... Well... He's (mostly) a Barbarian. That's what he does best.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5
Rynjin wrote:
Besides which I thought we were putting Myrial on hold? That was the whole point of me starting a different game.

Wait... What?

I thought we were starting a new campaign just to... you know... play a different campaign.

:(


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Hmmm... I might trade TWF for something else, to make Korak's damage less explosive and get something cool instead.

Gotta think about it...


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Me? What makes you think I'm the one going first? I just single-handedly mauled a grappler to death. This is up to you and Talryn. XD

I didn't evne look at your plan, since I assumed this was happening while Korak was Dire-Wolfing that guy's throat.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Man... You can't see anythingwith that Perception bonus! :P


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Pfff... As if you could bear to lose my charming smile and beautiful words... And if those bard songs taught me anything, is that assassins always drop the heads at the desks of their clients! It's more dramatic that way..."

Korak turns back before leaving the room...

"You know you can kill the one by the candy shop by just poisoning his food, right?"


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Pfff... As if you could bear to lose my charming smile and beautiful words... And if those bard songs taught me anything, is that assassins always drop the heads at the desks of their clients! It's more dramatic that way..."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

That is his Cha 6 speaking. XD. And the wolf-thing...


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

It's a side effect of turning into a dire wolf and mauling a man to death... :P. Besides, wasn't the idea to kill the guys as violently as possible in order to discourage spies and traitors?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Whole bodies are considerably more difficult to carry around without raising eyebrows..." says Korak as he takes the head and launches it at a nearby trash bin... He seems almost childishly satisfied with himself when he hits his target. "Well... Two of them have gone and found themselves killed rather viciously... We should start charging you by the head!"


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Korak throws the head at Vivian's table.

"There!". His voice sounds a tad bored and arrogant. "I'm sure your priest friend can ask him something useful..."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Korak puts the ring on his finger.

"As a rule of thumb, I never believe anything you say..." says Korak with a sly smile.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

1d20 + 18 ⇒ (17) + 18 = 35

"Screw you, Tiny."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Korak grabs the ring... Plus anything worth a damn in the house. He then takes the man's head (with help of his bardiche and dagger) and puts it in a sack [i](He might have something useful to say to one of our Cleric friends...)[/b]. To make sure there are not traits of his presence here, Korak lights a torch and burns the man's body... As well as his house.

Now in possession of a new ring (which he chooses not to wear for now) and the man's head. Korak uses his magic hat to take up the appearance of a common dock worker and leaves... He makes his way to the closest Madrigal headquarter.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Do I find cool stuff? :)


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5
Rynjin wrote:
Dammit. =( I had all sorts of fun stuff he could do.

Revenge for killing my mutated dark-haired guy too soon! ^^

Cool thing about using only light weapons... Being grappled isn't that bad.

Korak loots the body and searches the house for anything worth taking, then uses his hat of disguise to turn into a generic dock worker and leaves in the shadows of the night...

Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Stealth: 1d20 + 16 ⇒ (15) + 16 = 31

EDIT: Forgot about perception...

EDIT2: Actually... After I loot the corpse and the house, I take the guy's head in a bag and put the place to the torch before leaving inconspicuously. ;)


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Out of curiosity... How many attacks did I hit?

IUS: 1d20 + 18 ⇒ (17) + 18 = 35 damage: 1d10 + 18 ⇒ (4) + 18 = 22
IUS: 1d20 + 18 ⇒ (1) + 18 = 19 :(
IUS (Ki Strike): 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d10 + 18 ⇒ (1) + 18 = 19
IUS: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d10 + 18 ⇒ (10) + 18 = 28

bite: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 1d8 + 9 ⇒ (8) + 9 = 17
(trip): 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d8 + 9 ⇒ (5) + 9 = 14

claw: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d8 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 9 ⇒ (5) + 9 = 14

Since we're grappled, the guy takes a -2 to AC, right?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Okay... This is how it goes:

Surprise round: Become wolf.

1st round: Rage & attack. (Use the rolls of my last post)... Now that I think about it, I can full attack, right?

EDIT'ed to fit action economy.

IUS: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d10 + 23 ⇒ (1) + 23 = 24
IUS: 1d20 + 18 ⇒ (1) + 18 = 19 damage: 1d10 + 18 ⇒ (1) + 18 = 19
IUS: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d10 + 18 ⇒ (7) + 18 = 25

claw: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 1d8 + 7 ⇒ (8) + 7 = 15
claw: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 7 ⇒ (1) + 7 = 8


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Wait... Did I win Init?

And isn't Wildshape a Standard action?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Hmmm... Let's see...

Korak turns into a dire wolf and rage (and attacks if possible).

bite: 1d20 + 13 ⇒ (13) + 13 = 26 +7 BAB, +7 Str +2 AoMF -1 Size -1 PA
EDIT... Oh, yea... The damage!
damage: 1d8 + 14 ⇒ (4) + 14 = 18
trip: 1d20 + 15 ⇒ (13) + 15 = 28

My AC is currently 25 (tch 16, ff 24).


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Hmmm... Let's see...

Korak turns into a dire wolf and rage [/ooc](and attacks if possible)[/ooc].

bite: 1d20 + 13 ⇒ (13) + 13 = 26 +7 BAB, +7 Str +2 AoMF -1 Size -1 PA
trip: 1d20 + 17 ⇒ (9) + 17 = 26

My AC is currently 25 (tch 16, ff 24).


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Okay... I wait in his wildshaped as a cat.

Ready action to wildshape into a bear as soon as he turns his back...


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Can I wait inside the guy's house, but wildshaped as a cat?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

In hindsight... Nevermind... We know where he lives! We can set an ambush there! :P


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Sorry... Couldn't access the internet yesterday.

Does the guy ever go into any ship?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I'd rather ambush him than be ambushed, though.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I was half-expecting the hedgehog to be killed... :P. Besides, there isn't much for Korak to do other than wait for the next day and see if the guy goes back to the docks.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Very well...

"I suggest one of us be seen carrying something seemingly valuable or suspicious into a small ship... And then have the others hide inside and jump the guy"


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Can I hear/smell anything coming from inside the house?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Just ask the guy to poison the dude by the candy shop... Poison isn't very effective... Except when ti's used by NPCs! ^^

[ooc]Meanwhile, Korak uses his Hat of Disguise to approach the "dock worker"'s house.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

For even greater simplicity, I'll just take 10 for 3 days...

Perception 23, Stealth 26.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Let's stalk the one by the docks for a while to see what's his routine.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

We use rum! XD

(Or we can find a really, really touch Vishkanya)


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Sorry, couldn't post earlier because the site stupid update doesn't let me post from my phone... >:(

Anyway, we should use poison to kill the one by the candy shop and then try to lure the guy by the docks into a ship, where we can ambush him.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

We can kill the one that hangs by the candy store by giving him some of those rum-filled candies! :D


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Dragged off by some... Master?

Does Korak recognize any of the other guards?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Korak observes the reaction of the guards when they find the body... From the safety of the most well hidden branch of a nearby tree.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Korak turns into an owl an flies away...


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Screw it! Good ol' violence it is!

Korak silently uses his aht to take up the appearance of one of the OG members that he saw in the sewage tunnels weeks before... Then he attacks.

IUS: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 1d8 + 20 ⇒ (3) + 20 = 23
IUS: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 1d8 + 15 ⇒ (5) + 15 = 20
IUS: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d8 + 15 ⇒ (8) + 15 = 23

claw: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Sorry... I tried to post tree times and the forum ate my post. -.-'

I'll try again tomorrow.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I was expecting others to try something as well... I guess i'll just full attack the guy, then.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Is it possible to get to an square adjacent to him without being seen?

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