
Korahir |
Korahir wrote:Level 1 Fighters add +6 to their attack. All level 1 casters I built so far added +3 as I always ended up with Dex or Str 14. On the damage side of things the fighter mostly rolled d12 or d10 +4 while my casters either rolled d4 and d6 and added nothing when dex based or rolled d10 or d12 and added +2 when str based. All in all pretty close to each other and I am fine with that.You have a peculiar definition of "pretty close".
Let me elaborate:
The difference in bonus to hit between a caster and the fighter is +3 at level 1. From my projections and scribbled attempts at higher level characters this margin only grows slowly. Any character investing in Strength can get close to a Fighter in terms of Melee Damage if he is proficient with the weapon and most can do without losing too much. Wizard with only 14 Int? Focus on buffs and you lose out on some Spell Points. If a caster doesn't invest in Strength, his damage is pretty close to what cantrips do. Yesterday I played a Goblin Sorcerer 1 with Burn it and using Produce Flame netted me 1d4+1 Fire Damage per round because it took me 2 actions to cast it. I was better off firing my heavy crossbow. So a Caster does pretty much the same amount of damage with weapons and cantrips if he dumpsters Strength.Problem with the Fighter: He is nowhere near any other character out of combat. I have tried to go to 16 Int. Couldn't make it work. Felt useless in combat and was okay-ish out of combat. Pretty much every Fighter has Athletics but thanks to mostly medium/heavy armor climbing and swimming can get tricky. Investing in Craft? Fighters lack the Int to really outshine others. Any other skill? Fighters lack the skill points to choose them or the stat to use them efficiently.
The fighter is one of the better martial classes in the playtest, if not the best. He has the most different fighting styles and decent options for them.
I think all he needs is more skills, no reason for him to only be at 3. I think he should at least be bumped up by one, if not two starting skills.
I guess he could also use armor upgrades for light and medium (currently only heavy).
Can you be more specific? What is a martial class? Are Rogues martials or not? Are Clerics? Monks? Wizards with fighter dedication?
What makes the Fighter the best martial class? His DPR? What ddid the Fighter do in Exploration and Downtime?
Spellcaster DPR is really, really bad. Even with high level single target blasting spells. Fighters are doing great in combat compared to the spellcasters against everything except a horde of AOE fodder.
The Fighter's chance to fly through their own ability is really bad, even when they get to high levels. Wizards and Sorcerors and some of the other spellcasters are doing great at it compared to other characters, even when it's only a short distance you need to fly.
Linear fighter - quadratic wizard. One of the absolute core problems of every incarnation of DnD and Pathfinder I have played so far. That's why I suggested adding Fighter class feats that emulate certain spells (see first post).