Ambrose

Kookie Jarvalo's page

No posts. Organized Play character for GM Harpwizard.


Race

Human

Classes/Levels

Arcanist 4

About Kookie Jarvalo

Kookie Jarvalo
Male human arcanist 4 (Pathfinder RPG Advanced Class Guide 8)
LN Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 33 (4d6+12)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20)
Special Attacks arcane reservoir (2/7), arcanist exploits (familiar[ACG], force strike[ACG]), consume spells
Arcanist Spells Prepared (CL 4th; concentration +8)
2nd (3/day)—flaming sphere (DC 16)
1st (5/day)—magic missile, shocking grasp, sleep (DC 15)
0 (at will)—acid splash, detect magic, disrupt undead, ghost sound (DC 14), light, message
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Statistics
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Str 11, Dex 12, Con 12, Int 19, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Combat Casting, Fast Learner[ARG], Toughness
Traits clever wordplay, world traveler
Skills Appraise +8, Diplomacy +12, Fly +5, Intimidate +3, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +9, Perception +3, Profession (cook) +6, Sense Motive +2, Spellcraft +11, Use Magic Device +6
Languages Auran, Common, Elven, Kelish, Tien, Undercommon, Varisian
Combat Gear wand of cure light wounds, wand of mage armor (50 charges), wand of magic missile (50 charges); Other Gear dagger, cloak of resistance +1, handy haversack, arcanist starting spellbook, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, scroll case, soap, spell component pouch, torch (10), trail rations (5), waterskin, 1,236 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 hit points You gain the Alertness feat while your familiar is within arm's reach.
Force Strike (1d4+4 force damage) (Su) Use 1 reservoir, deal force dam to 1 foe in 30 ft, as magic missile.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.