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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Survival: 1d20 + 3 ⇒ (8) + 3 = 11 24 miles
"I think they gave me a dud camel. This one really doesn't like to move fast" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() ”Kazam!” Koko replies with gratitude. ”This is amazing! Look at the balance of this blade and it’s craftsmanship. I am most honored with this gift, Cadamus. I will be sure to put it to good use. Thank you, my friend.” ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "With Cadamus' map and Keleri's research, we should have the advantage that we need to secure this 'Countdown Clock'. However, that is a curious item. Do you have any ideas on what happens when this 'Countdown Clock' reaches zero. I just hope that whoever is carrying the rock when it does reach zero is still in safetly." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Well met, my lady. What an honor it is to meet you." The confident halfling give a polite bow and continues to make her acquaintance. "I am Koko Tosscobble at your service. These here are my esteemed colleagues. How may we help you?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() So I've leveled up Koko. I think I want to see what the higher level Rogue looks like. All I have left to do is to pick out my magic items. I am not really impressed with what I can get at 4th level. Does +1 Magic Studded Leather act just the way I think it does? +1 bonus to AC and 1 less penalty to armor check penalties? ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Nice, nice, nice!" Koko remarks as he looks through the bag of gemstones. "But this, my friends, is the best treasure of all!" Koko grins a wide smile as he holds aloft The Star of Desna." "I cannot thank you folks enough for helping me retrieve this heirloom. Keleri will be delighted! Not to mention all of the luck that Desna is going to now bestow upon us!" Koko takes a peek inside the thick journal and tries to see if the Last Theorem is something he might be able to comprehend. "Now that we have an increase in luck, maybe we should look around further and see if there is any more treasure to be had." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko looks at the Chests and cannot help his curiosity. He moves over to them, looks both ways and then looks over both chests for some sort of trap that may be armed. Perception: 1d20 + 3 ⇒ (8) + 3 = 11 Once he believes them to be safe, he proceeds to look through them. First the one with clothes, and then he attempts to open the second one following the first. Thievery: 1d20 + 4 ⇒ (8) + 4 = 12 (If needed) ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Indeed! If the star is here, we will find it! Follow me . . . quietly." Koko steps quietly into the passage and moves ahead to find what lurks beyond. Stealth: 1d20 + 4 ⇒ (1) + 4 = 5 "OUCH! I think I just stubbed my toe!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Hey guys, come on up. I found my way through! It was locked, but now its not." Koko looks around for a place to tie a rope to help the others get up. "Longmoor, cheer up. Don't looks so glum. Remember, I still have Desna's luck on my side. However, I am curious, do you do any exercise in your spare time?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Hey Folks, I found something up here! I think its a door. Its locked, but I think I might be able to open it. Thievery: 1d20 + 4 ⇒ (4) + 4 = 8 "Wait just a minute, this lock looks a little worn. Hold on a second." Thievery, 2nd attempt: 1d20 + 4 ⇒ (3) + 4 = 7 "Oh wait, not one of these counter balance mechanisms." Thievery, 3rd attempt: 1d20 + 4 ⇒ (19) + 4 = 23 "I think I might have it. Just one minute . . . " ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() After rest and recovery, Koko gives thanks to the dwarf for keeping him alive. "Thank you, Longmoor. That is most appreciated. Now, let's see if we can find Desna's Star!" Koko looks around for a stick of wood that he can use as a club should he encounter more skeletons. He then looks upward to the ledge. "Give me a boost or a toss and let me see if I can get to the top. Just stand below and catch me if I fall." Athletics: 1d20 + 0 ⇒ (17) + 0 = 17 He then proceeds to try and climb the ledge and find out what remains hidden out of sight up there. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Longmoor, how many uses of Channel Energy do you have? How long would it take you to rest, channel, channel, channel, rest, channel repeat, repeat to get the entire party back to full strength and then get you rest so we are ready to continue and Longmoor has healing to cast? Please go ahead and expend those channels repeatedly until we are all healed. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Thank you and please send my respects to Mr. Cailean. That certainly hit the spot." Once healed, Koko cannot contain his curiosity and attempts to climb the cliff to reach the ledge. Athletics: 1d20 ⇒ 8 "Do any of you have experience with climbing? I'm afraid I've forgotten some of the techniques for this kind of wall." Koko looks around carefully to see if there is another way to get on the ledge. Perception: 1d20 + 3 ⇒ (11) + 3 = 14 ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Resting (p. 332):
A character who rests for a full night recovers in the following ways naturally:
• The character regains Hit Points equal to their Constitution modifier times their level, with a minimum equal to your level. If they rest without any form of shelter or comfort, you might want to reduce this healing to an amount equal to half the character's level (minimum 1). • The character loses the fatigued condition. • The character reduces the severity of the drained condition by 1. • Most spellcasters need to rest before they regain their spells for the day. • The character recovers Resonance Points, Spell Points, and similar pools. Koko finds as much comfort as he can muster in this room and makes a cozy nook for himself to sleep in. Koko recovers 1 hit point with an evening of sleep. "Excuse me, Mr. Longmoor. I do hate to impose on you, but if you are able to heal some of my wounds, this humble hobbit would ever be so grateful." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Agreed, Longmoor. We can come back tomorrow and try again. I've discovered its not easy being an adventurer. However, ample rest time and a few good meals always helps." Koko leads the company back along the route they came and back to the surface where he will look for a place to stay or make camp. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Longmoor, with a night of rest, do you have enough healing to get the entire party back up and fighting? Can we find any sort of stick that we could use as a simple club to combat those skeletons? ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() I am not trying to be the face of the party, but in the interest of moving things along, let's simply rest in the room to the north. We can take turns on guard duty, but let's work on rest and getting recovery of spells. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Well, my friends, It appears we have pushed forward just a little too hard. I'm not sure that our sharp blades were of much use against those boney dead. Perhaps we should rest a bit and heal from our wounds before we push forward. Perhaps this room to the north with the fire pit can offer us a bit of shelter. What do you all say to a little rest and recuperation?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Run and get out of their my friends! Let's run to fight another day!" Koko draws his bow and takes a shot at the red one at the end of the passage. Short Bow: 1d20 + 5 ⇒ (8) + 5 = 13
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Recovery Saving Throw: 1d20 + 2 ⇒ (11) + 2 = 13 • Koko become conscious
At the end of his turn, if Koko is still conscious, he loses 1 point off of the dying condition. In this case, since he was at Dying 1, he is back to normal. "Thank my lucky stars and the Lady of Good Fortune! I am still alive. I think it would be best not to push my luck today." Koko scurries back behind the lines of safety. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Fortitude Recovery Saving Throw: 1d20 + 2 ⇒ (10) + 2 = 12 Recovery Save Results: (From page 295)
The DC of the Recovery Save equals DC of the spell or ability that dropped you plus your current dying value. If the damage that reduced you to 0 hit points came from something that doesn't have a DC, such as an attack roll, use the attacker's DC. For monsters, the GM will use a high difficulty skill DC of the monster's level (see page 336) From table 10-2 on page 337 it looks like a level 0 Monster is DC 12, a level 1 Monster is DC 14, a level 2 Monster is DC 15, a level 3 Monster is DC 17. Either way, it looks like Koko has failed his saving throw. If you are at 0 Hit Points (Which Koko is):
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Red seems to have an issue with Koko. A 20 will always hit, but it is not a crit if it doesn't actually meet the AC. Either way, with three twenties, Koko is down. This will be a good opportunity to learn how the dying rules work! The skeletons rise from the ground and claw at Koko as they take him by surprise. One repeatedly rakes his bony claws over the halfling and pulls him to the ground. The halfling is unconscious and bleeding out. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko takes one last search around the room. He looks for hidden passages or secret doors. Perception: 1d20 + 3 ⇒ (19) + 3 = 22 He then proceeds south down the hallway moving slowly and looking for traps. Perception: 1d20 + 3 ⇒ (19) + 3 = 22 (I'm away from home and cannot move my mini on the map this morning, but please move him south and then taking that first left down the eastern passageway.) ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Well done, my good paladin. You can never underestimate small creatures." The halfling remarks. Koko takes his blade and wipes it clean before sheathing it. He then goes over to retrieve his bow. Once his equipment is secure, he proceeds to search the goblins for treasures. He goes for the obvious ones first. Perception: 1d20 + 3 ⇒ (5) + 3 = 8 "I cannot imagine that these meanie green fiends were clever enough to find the Star of Desna, but it is always worth checking." Koko then inches up to the cleric and poses a question. "Mister Longmoor,my friend, do you ever give thanks to the Goddess of Fortune for making things go so smoothly in a battle or do you just give thanks to your deity for supplying beer at the end of the adventure?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko drops his bow, draws his rapier and quickly scoots around to attack the Pyro goblin with a flank attack. Rapier Strike: 1d20 + 4 ⇒ (15) + 4 = 19
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Reflex Saving Throw: 1d20 + 6 ⇒ (20) + 6 = 26 Is that Critical Success for no damage?! Koko takes aim and repeatedly fire at the goblins. Sorry, but I cannot see the map. Koko will try to take down the most wounded first. •Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23
• Shortbow: 1d20 ⇒ 4
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Moving forward with his bow drawn, Koko moves through the stairs and attempts to skirt the edge of the grease. He then takes a shot with his bow. • Move avoiding the grease
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Okay, who shut of the lights? Can we have some light up here, so I can lead us forward safely. The alternative is to put our fearless dwarf up front and have him tell us where to go." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "There we are my good friends. We took care of that bit of nastiness! Let's see if we can find the star." With all of the apparent threats taken care of, Koko begins searching the pool and the surrounding area. Perception: 1d20 + 3 ⇒ (5) + 3 = 8 ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko Perception: 1d20 + 3 ⇒ (17) + 3 = 20 I was not sure if you forgot Koko in your initiative, but if yes, then he wil attack the fiends as fast as he is able. Koko pulls out his rapier and strikes at the closest fiend. Trying to catch his opponent flat footed, Koko tries to bring in his precision damage. [•] draw Rapier
Surprise Attack:
On the first round of combat, creatures that haven't acted are flat-footed to the rogue. Longmoor wrote: ""Bah! Some luck, Halfling!" "Indeed we are lucky, Longface. Imagine if we hadn't found these critters and they snuck up behind us!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Okay, folks. Follow me at a safe distance. If I see trouble, I will be sure to call forward Seelah." Koko moves quietly down the hallway looking carefully for any threats, creatures, traps, or treasure. Once inside the room, he peers into the black pool to see if there is anything moving inside of it! Perception: 1d20 + 3 ⇒ (13) + 3 = 16 Be sure to stop me if I see any danger before I get there. ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "My dear, Maliit, that was most impressive! So you didn't even need to go in the room to find the Star of Desna?! Can your powers work through walls? Maybe you could lead us there right away!" Koko continues to scout ahead for the party. He checks through the passageway to the east. Perception: 1d20 + 3 ⇒ (6) + 3 = 9 ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Without trapfinder, Koko will forego stealth while in exploration mode. He will just rely on perception to spot dangers including traps. Nature: 1d20 + 2 ⇒ (17) + 2 = 19 When Koko recognizes the fungus he speaks in an urgent whisper. "EeeGads! Stop, stop, stop! It's high alert time! Do you see that red patch of fungus clumped in the center of this vault? I recognize it at once. While I do confess that I have enjoyed many a mushroom in my day, I can assure you that this is one fungus that we do not want to try. It's called mindfog fungus! It's spores can leave someone confused and stupefied. My brother Poko and I once tried to burn a patch of mindfog fungus. It did destroy it, but it also released a virulent cloud of spores. I won't even mention what happened to poor Poko. Not the sort of thing we want to get close to. However, just in case the Star of Desna is in here, we should still search this place. I'm open to suggestions on how you want to deal with this bit of nastiness." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Maliit wrote: "You can tag along if you want. BUT..I...AM NOT..JUMPING!" "My dear gnome, I had no idea that you had such an aversion to jumping. Very well, very well. You are welcome to stand and get socked about all you like. However, when you've collected enough socks and decide that you would like to avoid the bites, nips, slams, thuds, whams and boofs, then I am happy to give you a lesson on jumping that may reduce the wear and tear of adventuring. Please know that I am your lucky halfling and that I am here to serve. I will certainly not push my point of view upon you. In fact, my friend, I'm rather curious if your approach has some merit to it. I will see how you fare with your technique as this little adventure goes and I'll let you know what I think." "In the meantime, let me sneak forth and be your eyes and ears. I'll let you know if I see anything hiding in the shadows." Once, Koko has had a chance to make his acquaintance with the party, he volunteers to go forth and scout for everyone. He watches carefully for any traps and dangers both seen and unseen. He searches the cave with the four dead goblins carefully and then he moves west through the narrow passage. Stealth: 1d20 + 4 ⇒ (17) + 4 = 21
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "It is a pleasure to meet you and your companions, Zakrael." Koko replies with another gracious bow to his new acquaintances. He then recounts a brief story to answer Zakrael's questions. "I suppose it all began with an opened letter I found in the tent of Clive Ooberhump, the ringmaster of the Big Peach Travelling Circus and Extravaganza, an entertainment business in which I had been conscripted to for some years. Anyway, curiosity sometimes gets the best of me and I discovered from the letter that a very prominent woman named Keleri Deverin lost a family heirloom called the Star of Desna. Can you imagine it?! Desna of all gods! Well, I saw this as a sign and decided to make my escape. I figured that if I could find and return this Star, I would be a hero and have endless luck! So, when the Big Peach came to Magnimar, I fled the circus to try and find Desna's Star. From the letter I found out that it was somewhere down in the sewers in a place called the Ashen Ossuary. So I'm here in this stench filled mud pit looking for a shining star. So what brings you folks to this place? Don't tell me this is now a tourist attraction here in Magnimar?!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Well met, kind folk. Well met indeed! I am Koko Tosscobble at your service." The halfling bows deeply and smiles with a twinkle in his eye. "It is my pleasure to meet each and everyone of you. I must admit that your timing was rather fortunate for I had gotten myself into a bit of a pickle. Your presence here is greatly appreciated and for that I offer you my services. I am luck bringer, ledge walker, lock picker, gold finder, arrow shooter, and if I may humbly add, occasional lady charmer. And who, may I ask, do I have the pleasure of making acquaintance with, my fine adventurers?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko continues firing arrows at the remaining centipede. Strike (shortbow): 1d20 + 5 ⇒ (12) + 5 = 17
Strike (shortbow): 1d20 + 5 ⇒ (9) + 5 = 14
"My dear gnome, you do not jump to attack it. You jump to avoid be bit by it!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Longmoor Toscobble wrote: "Who's THIS guy, again!?" "I am Koko Tosscobble at your service, Sir. I am a long lost circus performer, but let's save introduction for a more convenient time. First order of business needs to be to get rid of these nasty snapping centipedes. May I suggest you used something ranged. In these narrow confines I find nothing better than a good arrow. Do you have such a weapon, my friend? Here let me show you." Koko takes another series of shots with his shortbow. • Strike (Shortbow): 1d20 + 5 ⇒ (5) + 5 = 10
• Strike (Shortbow): 1d20 ⇒ 13
• Strike (Shortbow): 1d20 - 5 ⇒ (11) - 5 = 6
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Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "I was talking to the lady with the sword, but yes, my dear gnome, you can never go wrong with jumping. If you see something coming at you, especially with sharp pointy teeth, just use those legs of yours and jump. I'm an acrobat and I can speak with authority on nimbleness and jumping. It's gotten me this far in life!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Lady, I just figured out why you are getting bit. You are moving too slow. If you want some helpful advice, swing that sword faster, you will hit them easier. You also want to jump around and be nimble. The best way to avoid getting bit is to get out of the way of its strike. I mean no offense in this stressful situation, but in my humble opinion, you are just too slow." ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() "Lady, take that beast down. And try not to get bit. It looks like it will really hurt!" Round 3 Koko, continues to take shots with his shortbow at the centipedes from a safe distance. • Strike (Shortbow): 1d20 + 5 ⇒ (15) + 5 = 20
• Strike (Shortbow): 1d20 + 0 ⇒ (4) + 0 = 4
• Strike (Shortbow): 1d20 - 5 ⇒ (4) - 5 = -1
Hey Gnome, these vermin are going to bite really hard if they get the chance, Can you pick up some bigger rocks and use those?" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() Koko, a small halfling from the shadows takes aim at the green centipede and repeatedly fires shots at it with his shortbow. • Strike (Shortbow): 1d20 + 5 ⇒ (8) + 5 = 13
"Watch out, folks, these centipedes are nasty!" ![]()
Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3
![]() A curious halfling who ran away from the circus, lingers in the shadows, ready to jump out and try and save the adventurers and live a better life than he has. Perception : 1d20 + 3 ⇒ (9) + 3 = 12 |