WIFC Playtest: Doomsday Dawn - The Lost Star (Inactive)

Game Master Chris Marsh

Tactical Map | Handouts

Quick Posts:

Perception:
[dice=Longmoor]d20+5[/dice] (+2 v. Stonework, Darkvision)
[dice=Zakreal]d20+4[/dice] (Lowlight Vision)
[dice=Maalit]d20+2[/dice] (Lowlight Vision)
[dice=Seelah]d20+2[/dice]

Initiative:
Longmoor: [dice=Prcp +5, Stl +]d20[/dice]
Zakreal: [dice=Prcp +4, Stl +4]d20[/dice]
Maalit: [dice=Prcp +2, Stl +]d20[/dice]
Seelah: [dice=Prcp +2, Stl +]d20[/dice]

Default Exploration Mode:
Seelah: Defending!
Longmoor: [dice=Searching]d20+5[/dice] (+2 v. Stone)
Maalit: Detecting Magic
Zakreal: [dice=Searching]d20+4[/dice]


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Cleric (Cayden Cailean) 1 (HP: 19/20) | AC: 16, TAC: 13 | Perception +5 (+7 Stonecunning), Fort: +4, Ref: +2, Will: +6 | Resonance: 3/3 | Hero Points: 3/3

Longmoor heaves a deep sigh, and glances at the door nervously.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

On the last attempt, Koko gets a few tumblers, but not all. He stays at it:

Thievery: 1d20 + 4 ⇒ (3) + 4 = 7
Thievery: 1d20 + 4 ⇒ (2) + 4 = 6
Thievery: 1d20 + 4 ⇒ (6) + 4 = 10
Thievery: 1d20 + 4 ⇒ (13) + 4 = 17
Thievery: 1d20 + 4 ⇒ (17) + 4 = 21

and eventually he gets it without breaking the lock!

The door opens to a long tunnel which opens up after a ways. Koko hangs back, not wanting to simple waltz into the opening without checking with his teammates first.


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

"Hey guys, come on up. I found my way through! It was locked, but now its not."

Koko looks around for a place to tie a rope to help the others get up.

"Longmoor, cheer up. Don't looks so glum. Remember, I still have Desna's luck on my side. However, I am curious, do you do any exercise in your spare time?"


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With rope and help, it doesn't take long for the party to reconvene at the top of the platform with the heretofore secret passage before them.


Gnome Evoker 1 HP 16/16 | AC 9 Tch 9 | F+3 R+1 W+3 | Perc +2

"Shall we head down the stairs?"


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

"Indeed! If the star is here, we will find it! Follow me . . . quietly."

Koko steps quietly into the passage and moves ahead to find what lurks beyond.

Stealth: 1d20 + 4 ⇒ (1) + 4 = 5

"OUCH! I think I just stubbed my toe!"


Cleric (Cayden Cailean) 1 (HP: 19/20) | AC: 16, TAC: 13 | Perception +5 (+7 Stonecunning), Fort: +4, Ref: +2, Will: +6 | Resonance: 3/3 | Hero Points: 3/3

"Off to a good start, then, fellas?"
Longmoor plods behind, eyeing the encroaching darkness.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thankfully, Koko's utter failure to be quiet doesn't alert anyone. The party advances into the room at the end of the tunnel. This cramped cavern reeks of stale sweat and dried blood. Tucked into the far corner is a filthy straw bed made from ratty hides and moldy clothes. Off to the side sits a pair of chests, one of which is open and filled to the top with a strange assortment of clothes.

Map updated.


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

Koko looks at the Chests and cannot help his curiosity. He moves over to them, looks both ways and then looks over both chests for some sort of trap that may be armed.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Once he believes them to be safe, he proceeds to look through them. First the one with clothes, and then he attempts to open the second one following the first.

Thievery: 1d20 + 4 ⇒ (8) + 4 = 12 (If needed)


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Zakrael strives to be quiet, while Benedict snuffles a few paces behind the ranger, eyes alert for danger.

With a whisper he says, "Lead the way, Koko. I trust your keen senses can keep us from any nasty surprises."

He stays close to the front, never straying far from Koko

Grand Lodge

Spell Pool: 2/2 | Resonance: 3/3 | Hero Points: 1/1 Paladin 1 (HP: 9/23) | AC: 16, TAC: 13 (Shield for +2) | Perception +2, F: +3, R: +2, W: +3 |
Koko Tosscobble wrote:
"OUCH! I think I just stubbed my toe!"

Glad he's the stealthy one, Seelah says wryly as she follows closely behind Zak and tries to avoid bear poop.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Koko looks the chest over, and feels good about trying to pick the lock. Unfortunately, his confidence is ill-placed. A poisoned needle shoots out at the halfling's hands: ATK: 1d20 + 10 ⇒ (4) + 10 = 14


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

So the DC to find that trap is (if I'm reading it correctly) is 25, which is REALLY hefty for a level 1 character.

Koko dodges the trap, and then focuses on finally getting the lock.
Inside the closed and trapped chest is lot of treasure; consisting of an expert-quality crossbo, a collection of rare inks and powders (worth 8 gp), a series of related esoteric books (worth 10 gp), a bag of gemstones (worth 80 gp), and a small sack filled with coins (5 gp, 74 sp, and 183 cp).

There are also a few magical items:

Magical:

a feather token (bird), three light arrows, a scroll of bless, a scroll of magic weapon, a wand of produce flame, a vial of oil of mending


Cleric (Cayden Cailean) 1 (HP: 19/20) | AC: 16, TAC: 13 | Perception +5 (+7 Stonecunning), Fort: +4, Ref: +2, Will: +6 | Resonance: 3/3 | Hero Points: 3/3

"Nice haul, lads," Longmoor whispers. Suspicious of this good fortune, he quietly moves to the center of the group and peers around the room, expectantly.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Also found within the chest are two items. These items include the Star of Desna, the heirloom Keleri Deverin sent you into the sewers to retrieve, and a thick journal with the title Notes on the Last Theorem scratched into its cover.

Strictly speaking, you've achieved your goal! Where to now is up to you.


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

"Nice, nice, nice!" Koko remarks as he looks through the bag of gemstones. "But this, my friends, is the best treasure of all!" Koko grins a wide smile as he holds aloft The Star of Desna."

"I cannot thank you folks enough for helping me retrieve this heirloom. Keleri will be delighted! Not to mention all of the luck that Desna is going to now bestow upon us!"

Koko takes a peek inside the thick journal and tries to see if the Last Theorem is something he might be able to comprehend.

"Now that we have an increase in luck, maybe we should look around further and see if there is any more treasure to be had."


Cleric (Cayden Cailean) 1 (HP: 19/20) | AC: 16, TAC: 13 | Perception +5 (+7 Stonecunning), Fort: +4, Ref: +2, Will: +6 | Resonance: 3/3 | Hero Points: 3/3

"Yes, now that we've found what we're looking for, by all means, let's see what else in here can kill us before we do the sensible thing and exit, triumphant!"
Longmoor rolls his eyes and takes a long pull from his flask.


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

"While I can appreciate the desire to find more treasure, and potentially slay more vermin, Longmoor is right. This place showed us just why the Star has remained hidden. The right thing to do is to return straight away."


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

”Very well. Let’s return the star!”


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The party, somewhat shy of the dangerous within, return with the Star. Thankfully, you get it to Keleri in time for her to make it to the Swallowtail Festival!

Keleri is thoroughly relieved to have the family heirloom back, but when she gets a chance to see the other things you have recovered, she is even more surprised by Notes on the Last Theorem.

The leather-bound journal written in Aklo by a careful hand. Keleri explains that "The book once belonged to the Chelish diplomat Necerion, a man who recently abandoned his duties in Magnimar and went missing."

Society DC 15:
You've heard of this man. You recall rumors that Necerion traveled to Osirion to chase legends of hidden treasures in the desert sands.

Keleri asks that you stick around and give her time to read it....


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

In time she calls you back to talk about the find. The book focuses on cataloging information about the supposed contents and location of a rare tome called The Last Theorem—a book said to contain exhaustive information on the sinister aliens of the "Dominion of the Black", and in particular a number of hints toward an upcoming invasion of Golarion by these horrific monsters.

In addition, the book notes that The Last Theorem is said to contain magical formulas, equations, and incantations capable of affecting the physical world and “making ready the world for its new Dominion rulers.” Much of the book seems to be concerned with an upcoming doomsday, yet no clues in Notes on the Last Theorem indicate what date this doom is to occur.

The mysterious book also clarifies that Necerion was much more than merely a Chelish diplomat and irrefutably proves that Necerion had ties to a nefarious secret society of Dominion cultists known as the Night Heralds. The book doesn’t go into further details about the Night Heralds.

At this point, Keleri sighs with a heavy heart. "I have a secret to share," she confesses. "I is a member of a secret society whose interests lie in the hidden nature of reality: the Esoteric Order of the Palatine Eye. Among other goals, the Esoteric Order seeks to find and control dangerous lore and secrets so that cults like the Night Heralds cannot use them for ill intent. While the Esoteric Order has other primary enemies (such as the death cultists known as the Whispering Way), we have of recent years grown more and more concerned with the machinations of the Night Heralds, and the hints provided in the pages of Notes on the Last Theorem are truly worrying to me. I fear that Necerion may be seeking some ancient doomsday weapon or other potent artifact. They are dangerous and must be stopped."

Keleri needs time to study Notes on the Last Theorem and to report back to the Esoteric Order about this lucky find. She invites you to help her in studying the text and even offers to sponsor you if they wish to seek membership in the Esoteric Order... An offer that takes form in part 2!


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In order to move on to part 2, you'll need a 4th level character. This can be the same or a totally new character. Three languages— Auran, Gnoll, and Ancient Osiriani— might open up additional role-playing or investigatory opportunities in this chapter, and that they have access to those languages. Each character begins with one 3rd-level item, two 2nd-level items, one 1st-level item, and 300 sp to spend on additional items. The characters already know each other, so they can pool their money to buy items.

I'll begin once everyone is ready.


Gnome Evoker 1 HP 16/16 | AC 9 Tch 9 | F+3 R+1 W+3 | Perc +2

I had already leveled but it looks like the leveling process has changed. working on it today.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Doomsday Dawn
In Pale Mountains Shadow
Current Year: 4709 Two years have passed since the events of The Lost Star

You have been summoned to a meeting in the trade town of Kelmarane in the nation of Katapesh. Overrun years ago by bandits, gnolls, and slavers, the town spent most of its recent history in ruins. Within the last year, the town was reclaimed by adventurers and is now well on its way to seizing its original mantle as a prosperous trading post. While several buildings in town remain in ruins, numerous work crews toil at repairing the major structures, while canvas roofs on smaller buildings provide temporary lodgings. It’s in one of the larger buildings, an ancient church, that you have been hired to meet with a representative of the Esoteric Order of the Palatine Eye: Lady Kamisora Vord. Lady Vord offered an enticing sum of 45 gp for each of you, along with the promise of great treasures to be found on the journey....

A young man greets you matter-of-factly at the door. When you show your invitation the young man steps aside and gestures toward the descending stairwell in the center of the room. Clearing his throat, he loudly proclaims, “You enter thedistinguished presence of Lady Kamisora Vord, First Throne of the Esoteric Order of the Palatine Eye. My lady, your mercenaries have arrived.”

A bemused voice echoes out from the stairwell. “Camadus, I might remind you we are meant to be a secret society. Perhaps next time you might refrain from speaking our name in front of every common laborer."

“Send my new arrivals down to meet me, if you please.”


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

"Well met, my lady. What an honor it is to meet you." The confident halfling give a polite bow and continues to make her acquaintance. "I am Koko Tosscobble at your service. These here are my esteemed colleagues. How may we help you?"


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Speaking in a heavy Ustalavan accent, “The Order appreciates your
presence here today. I trust the figure in my summons was sufficient to secure your services. I have been studying with great interest a report from one of our agents, a Magnimarian named Keleri Deverin, regarding an object of interest. We have reason to believe a treasure of particular import lies under Pale Mountain, in an ancient complex called the Tomb of Tular Seft. I had been planning an attempt to retrieve it for some time, but I’ve received word that dangerous cultists called the Night Heralds seek this treasure as well and have sent forces to retrieve it. Hence, I secured your services rather than waiting for agents of the Order to arrive."

"Fortunately, we have an advantage they do not. The majority of the Tomb of Tular Seft is a labyrinth that, while compact, is difficult to navigate and is rumored to be filled with traps and beasts. Keleri’s research, though, reveals a back entrance to the tomb hidden in the lower slopes of Pale Mountain. This entrance is said to appear as a blank stone within a ‘scar’ across the mountain. With luck, you can reach the tomb and secure the treasure before the Night Heralds can even enter the complex. Camadus has prepared a map of the route."

“The object I require is a large gemstone with a series of shifting hieroglyphs glowing within it. If you can read the hieroglyphs, you will note they represent a number that appears to be counting down. Keleri’s text refers to this gemstone as a ‘countdown clock,’ but other than the rumors of it being hidden in Tular Seft’s tomb, we know little about its specific location within. All other treasures you find in the tomb are yours to keep, though the Order may wish to purchase any items vital to our efforts at an especially fair price.”


Cleric (Cayden Cailean) 1 (HP: 19/20) | AC: 16, TAC: 13 | Perception +5 (+7 Stonecunning), Fort: +4, Ref: +2, Will: +6 | Resonance: 3/3 | Hero Points: 3/3

Longmoor barely suppresses a gasp as he fixates momentarily on her countenance, then responds with a pathetic, reflexive, throaty cough.

Gods, I've seen prettier lashings on the backs of my tortured Dwarven brethren. He glances about the room nervously, averting his eyes to any object on which they might find convincing purchase. Don't look up, old boy. Let the halfling do the chatting. Rest up, get the mission and get out.

Bowing politely and looking at the floorboards all the while, Longmoor withdraws quietly, reliant on the charisma of literally any of his other allies. He backs up slowly.


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

"With Cadamus' map and Keleri's research, we should have the advantage that we need to secure this 'Countdown Clock'. However, that is a curious item. Do you have any ideas on what happens when this 'Countdown Clock' reaches zero. I just hope that whoever is carrying the rock when it does reach zero is still in safetly."


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"Until we have our hands on one, we have no idea, and guessing is beneath our order. This is why your mission is so important. To that end, I've secured some extra help for you."

With a snap of her fingers, Camadus hands over an ivory scroll tube containing
a scroll of fly, and a +1 version of whatever Zakrael uses unless he has one, then it's whatever Koko uses.


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Zakrael smiles, seeing the obviously magical rapier. "That should serve you well, Koko."


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

”Kazam!” Koko replies with gratitude. ”This is amazing! Look at the balance of this blade and it’s craftsmanship. I am most honored with this gift, Cadamus. I will be sure to put it to good use. Thank you, my friend.”


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Speaking to the Lady, Zakrael says, "Can you tell us more of the Night Heralds? What of the people they have sent to the tomb? I cannot help but feel we might end up tangling with them, and would prefer to know my enemy."


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“The Heralds worship horrid things from beyond the stars and seek to bring these monsters to our world. The specifics of their mission are unknown to me, but I do know they flee from the enlightened path and see only destruction in our future. We don't know what they sent for a force unfortunately. A swift party can hopefully beat them. It's an 80 mile journey of mostly flat terrain, low hills, and old roads. Getting lost isn't likely, but a skilled survivalist might find a shortcut or two. If you're willing I can provide mounts to help.”

A camel travels 28 miles per day. Each day a lead character makes a Survival check. Due to the nature and speed of Play by post, and because how fast you get there really matters, I'll give you the DCs in a spoiler below. I'm assuming Zakrael is the best survivalist. Make checks until you have covered 80 miles.[/ooc]

Survival chart:

Survival DC 18
Crit Success: 32 Miles
Success: 28 Miles
Fail: 24 Miles
Crit Fail: 20


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

Survival: 1d20 + 3 ⇒ (8) + 3 = 11 24 miles
Survival: 1d20 + 3 ⇒ (4) + 3 = 7 44 miles
Survival: 1d20 + 3 ⇒ (17) + 3 = 20 72 miles
Survival: 1d20 + 3 ⇒ (13) + 3 = 16 96 miles

"I think they gave me a dud camel. This one really doesn't like to move fast"


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Not sure if you still want these...
Survival: 1d20 + 6 ⇒ (5) + 6 = 11 = 24
Survival: 1d20 + 6 ⇒ (17) + 6 = 23 = 52
Survival: 1d20 + 6 ⇒ (17) + 6 = 23 = 80

"You need to be comfortable with the creature. They can sense your unease, and will take advantage of that."


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

”Is it true that you can steer them by pulling on their ears?”


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The adventure includes a passage on the philosophy of vague encounter descriptions without maps (yielding more of them) and fewer, but more fleshed out encounters. I'm sad that we missed the focus window in this one, as I have strong opinions! This set up is MISERABLE:

Miserable:

Use the following parameters when preparing the map for this encounter: The entire area consists of difficult terrain save for three 10-foot-diameter clearings of normal terrain, two 5-foot-by-10-foot patches of brambles (these areas of difficult terrain are also hazardous, dealing 1d4 piercing damage to anyone who moves into a square of them), and four spindly trees. Each tree takes up a single 5-foot square, is 20 feet tall, and provides cover only if a character Takes Cover behind it. It would take me WAY too long to build a map like this. So I'm going to ignore it, and use a flip map that I feel is close enough.

Koko yields the job to Zakrael, who gets the party there in amazing time. The looming presence of Pale Mountain rises to the northeast, its slopes rugged and forbidding. The overgrown tracks of an old road wind through the foothills, but no visible trail leads up into the tangles of scrubs and brambles between here and the dormant volcano’s slopes.

Zakrael is using Survival as his exploration tactic. What of the rest of you?


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

Koko will rely on Perception (+6) in his Exploration mode.

"Zakrael, you really do have a gift at finding the shortest route. I'll trust you to guide us any day!"


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Smiling at Koko, the ranger says, "I appreciate your words, and that your eagle-like gaze will spot danger as I navigate. Truly, we are a skilled team."


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The party converses a bit as they approach the foothills in earnest.

Longmoor: Prcp +5, Stl +: 1d20 ⇒ 2
Zakreal: Stealth +6: 1d20 ⇒ 20
Maalit: Prcp +2, Stl +: 1d20 ⇒ 8
Seelah: Prcp +2, Stl +: 1d20 ⇒ 11
Wild: 1d20 + 8 ⇒ (9) + 8 = 17
Koko: 1d20 + 6 ⇒ (7) + 6 = 13

A pair of hyenas, led by a hyena the size of a full-grown horse emerge from the scrub!

Round 1:
Zakrael: Go
Hyenas: TBD
Koko: TBD
Maalit: TBD
Longmoor: TBD


Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1 | Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Seeing the danger, Zakrael whistles and Benedict leaps into action, weaving around the underbrush and trees. (Stride x2)

The ranger follows after his bear friend, the steels his gaze to focus on the grey-furred hyena. (Stride, Hunt Target)


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Zakrael prepares for combat!

The hyenas do the same, eager for a bountiful meal of meat.

The two smaller ones rush in to flank Benedict, gnashing with teeth:
Grey Bite: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d6 + 2 ⇒ (2) + 2 = 4
Blue Bite v. FF: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 1d6 + 2 ⇒ (2) + 2 = 4

The bites pull Benedict down! Knockdown works automatically when listed, no extra roll needed, no improved ability to defend if you're a quadraped.

Round 1:
Zakrael: Position
Hyenas: Stride 'n stuff
Koko: Go
Maalit: Go
Longmoor: Go


Halfling Rogue 4 (HP: 46/46) | AC: 18, TAC: 16 | Perception +6, Fort: +5, Ref: +9, Will: +6 | Resonance: 6/6 | Hero Points: 1/3

Koko, not wanting get too close to the vicious dogs, pulls out his short bow and takes a shot with one of his arrows.

Shortbow: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 ⇒ 2

"Longmoor, help! Those dogs are licking their chops and looking at me like I'm dinner! I really don't want to be dinner!"


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Koko scores a light hit with an arrow Will say Gray.

Round 1:
Zakrael: Position
Hyenas: Stride 'n stuff
Koko: Hit
Maalit: Go
Longmoor: Go

DM:

Gray: 2

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