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4 posts. Alias of Dirtfox.


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Thanks folks who have read, played, and run this for helping me with a spoiler-free question.

I have a chance to be a player in Carrion Crown. I’m looking at the Occultist with the Haunt Collector archetype.

It’s super flavorful in a way that sounds relevant to this AP! But. The archetype gives up class features in exchange for things that specifically deal with haunts. I’m just worried since the AP determines how many haunts there are that I’ll end up trading out a class feature I could use constantly for a cool scene that happens a few times.

The first book is called Haunting of Harrowstone, so that sounds promising. But does it drop off?

I guess flip side question too. Would having a PC never surprised by haunts and able to easily ask them questions and negate them ruin the fun too much?


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Quick context. My party is purposefully playing Wrath of the Righteous as 'scoundrels with hearts of gold' rather than proper crusaders. We started our game in the Waller slum and ended up in the crusade to have crimes pardoned.

Keeping with that trope, the party is sure they'll be blamed somehow for destroying the Wardstone line when they used the Rod of Cancellation on the Wardstone fragment in Kenabres. (And saved everyone and became mythic...) They're afraid of 'The Man' and want to run ahead to get work done and prove themselves more, and left Irabeth, Aravashinal, Anevia, etc behind to speak highly of them to the Queen and set up a future successful meeting together.

They're basically running ahead to Drezen without the official start to Book 2

So.

That brings up the question of how to introduce the three NPCs Queen Galfrey normally orders to go with the party.

Current plan:
Modify Wardstone Patrol (the PFS scenario). The party heads to the farming town north of Kenabres on the path Irabeth directed them to Drezen. Rescues Aron (and other farmers). Instead of the scenario going on to a fort and rescuing their lost crusaders, have Aron ask for help going after captives from the farming village. Including his love, Sosiel. Have Nurah among the crusaders the party rescues, and one who insists on coming with them after being useful in the fight.

It feels good for setting up Aron and Sosiel, but Nurah feels a bit like an 'also-ran' in this scenario. Good enough to be worth sharing in case anyone else out there needs the idea.

Thoughts? Opinions? Ways to improve? Better introduction opportunities I might not have thought of?


This sounds fun, and moreso if the community could come up with more example stories.


My players are interested in Kenabres. One of the questions I'm having trouble answering or preparing for is about the height of the district walls. Ideally the two walls that we'll spend the most time in Book 1 - so the Ring Wall and the wall around Old Kenabres.

I need to do some calculations based off these details. Like how much is the sunlight getting blocked before sunset for light sensitive creatures because of high walls. But mostly, they got it in their heads they want to scale a wall as high as they can and see who wins. And I need to know the max height of the wall, because I suspect once they determine if they can make it up high for fun, they'll start planning some off the wall schemes that involve the walls in the cult-controlled Old City.