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The biggest issue I see with 2E multiclassing is that ultimately you are always your first class. Which works fine with some concepts but not with ones where you turned your back on your old life to pursue a new one.
If my Rogue decides to give up his life of crime and devote himself to the church. He's never going to become a Cleric or a Paladin, he will always be a Rogue. He might pick up a few divine tricks but that's the best this system offers.
Okay but at the same time as you call the current system unrealistic and say that it hurts concepts, I honestly find that a lot of PF1 multiclassing hurt concepts too.A soldier who has never learned a single magic trick in his life can just suddenly swap careers before fighting through a week or two of monsters and decide to start studying magic.
And at the end of that week or two of monster fighting he'll have learned as much magic as the person who spent years of their life just to get to level 1 in their spellcasting class. The soldier just up and starts casting spells like the wizard was at level 1, except he put in nothing even slightly comparable to the effort and just teleported across career paths.
On the other hand, as to that rogue example, I'd say that someone who grew up as a rogue, started the game as a rogue, and then turns to the church, will still think like a rogue. The way they do things will always be rogueish. They'll pick up their new talents as a cleric or paladin or whatever, sure, and that's how they pick up the class feat(ure)s of their adopted class. But unless they invest some serious time and effort into specifically reconditioning themselves out of the headspace they spent most of their life developing (i.e., retraining), they're not going to just jump out of how they grew up and survived. Especially not by just punching monsters for a few weeks. The rogue in particular is a bad example just because the class at this point has a somewhat tangential connection to actual thievery, and the plentiful skill feats and upgrades let you throw yourself into basically any skillset if you want to.
And before someone reverses it into a cleric having a crisis of faith and turning into a rogue who wants nothing to do with his former beliefs, I'd say that working through the crisis enough to even function as an adventurer would be aptly represented by retraining out of cleric, and anything less is unlikely to lose you the favor of your deity.