
Kobold Lord |

My group ended their last session in the sargasso, so there's only a few fights before they're out of Dark Mountain Pass. I've been wanting to make Olangru a villain to remember, so I've been reviewing some of the previous threads on this topic, so I have a fairly action-packed seven days between Dark Mountain and Fogmire. A rough schedule is as follows:
Day 1: During camp, the fire is twice plunged into Darkness for one hour or until dispelled, meanwhile random NPCs are hit by Cause Fear. Steal some supplies during the distraction.
Day 2: A native elven woman stands on the road ahead, watching the PCs. As they approach, she draws a ceremonial dagger and cuts her own neck. Her body rots with unnatural speed, and her spirit points and curses the existence of the survivors. While the PCs are distracted Thunderstrike is hit by Cause Fear, possibly knocking some NPCs off the cliff. That night, a log with a centipede swarm is dropped into camp at night, and at same time the supplies are returned with the food replaced by bloody meat.
Day 3: Decapitated bird carcasses are discovered in the middle of the campsite arranged to match the sleeping arrangements. During the day there is the skull slide. A suicidal elven native stabs himself and dives off the cliff from above; where he stood they can find a throne with a misassembled elven skeleton. While they're looking, Telekinesis shoves an NPC off the cliff.
Day 4: The head of a gargoyle is discovered in the middle of camp in the morning, warning "The winged ones come tomorrow. Do not die yet, meat." Sabotaged lift. After making camp for the night, individual fiendish baboons rain monkey scat onto the camp. The illusory ghost of a dead NPC gives false warning of betrayal from within.
Day 5: Combined gargoyle ambush by Quotoctoa's forces. A minor NPC is abducted and then tortured within earshot overnight; if they try to find the victim they run into an illusory half-eaten yet still breathing body that explodes into gore and green maggots. The illusion then rots away with unnatural speed. More abductions occur while the PCs are away from camp.
Day 6: A backpack is dropped into camp containing the organs of the kidnapped NPC, tied with article of his or her clothing. They discover a path heading into the jungle. Ahead, an illusory pathway covers a ruined section of causeway, and after the illusion is uncovered the path is found to be impassable.
Day 7: Fogmire. The native zombie is replaced by a zombie of the undoubtedly-dead-by-now Thunderstrike, which has its legs broken in order to be nailed spread-eagle. If Thunderstrike is taken down before being destroyed (and Avner will foolishly try to order somebody to do so, or eventually do it himself if nobody else will), the horse will immediately try to eat some delicious brains. At dusk, Olangru starts picking off NPCs in earnest, although he's careful not to overwhelm the abilities of his naga healer.
I'm looking for fun/creepy things to do that I missed, of course. I'm also thinking it might be possible to rearrange some of the events to make it flow better, but I thought the eyes of other DMs would be helpful. Also, I'm a bit concerned that I might be going a bit too far at certain points, running the risk of becoming tedious rather than creepy, so if something seems like too much or otherwise not worthwhile, I'd like to know.
Note that the group of PCs will probably have a large entourage of shipwreck survivors, since I'm planning to have almost everybody survive. All of these survivors have names, and there are quite a few noncombatants (three of which are children, including Tavey). There are quite a few red shirts to burn through, but I'd prefer to make it possible to save some.
We have one PC who can detect invisible creatures, but she doesn't have any ranks in Spot. So Olangru can come and go pretty freely.
Until the group reaches Fogmire, the standard operating procedure for abduction will be to hit an NPC with Cause Fear from three different casters. Any NPC with 6HD or less will automatically be panicked for one round even if they make all three saves, so they will be abducted as soon as they run out of sight.
All right, comments?