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Kyr wrote: Thanks Knight Otu, your feedback was very helpful, I'll try to be clearer with regard to the things you caught going forward. I still have some 1st edition vocabulary I'm trying to overcome. At your service. :) Actually, I forgot one point I wanted to make in my previous post - the term Enchantment. Many people will say that using the term outside its rules meaning (the school of magic) is a bad idea. I don't necessarily agree, but it is still important to remember.![]()
Kyr wrote:
Well, I'm no aspiring editor (I only did content reading for one book), but I guess it'll help both of us regardless. ;) Kyr wrote:
(Note that many of the following comments apply to all spells) 3 actions isn't really an appropriate way to say what you want. That would be 3 rounds.Medium Range is 100 feet plus 10 feet per level. Short range is 25 feet plus 5 feet per two levels. Turns generally should read Rounds. There is no such thing as turns in the current edition. Saving Throw should be Yes (see text). I'm unsure about the flat percentage chance for the effect, as it feels like the chance should rely on both the wizard's and the victim's capabilities. I'd personally prefer a solution that requires less rolling, so I might actually be inclined to say that entering (or remaining in) the area automatically forces a Reflex save. On a success, nothing happens, on a failure, the victim causes a blast (full efefct, no save for the victim, Reflex half for others). Also, you may want to note an energy type for the blasts, or use force, and add that as a descriptor. Kyr wrote: Field of the Archmage 1 turn here should propably be a full-round action. Claw damage should (presumably) be slashing damage. For clarity, it might be good to note if Damage Reduction applies (technically, it shouldn't for spell damage, but one could argue that slashing, bludgeoning and piercing damage is physical, and thus should be reduced by DR).The fixed DCs for the Fortitude may not be a good idea. Overall, this spell feels rather like a Necromancy spell to me. Kyr wrote: Field of the Damned Well, that one looks really powerful. For the drawback, it would be cleaner to use negative levels. Kyr wrote: Field of Thorns Caltrops have their own mechanic already (they perform attack rolls on creatures moving through), so it would be better to refer to those mechanics, and note the changes from the spell. 1 action should presumably be 1 standard action. This feels more like a Conjuration (Creation) spell than an Evocation.![]()
Stebehil wrote: The retroactive allocation of skill points would be analogous (sp?) to the retroactive increase of hit points in case of increased constitution, I think. So this would be a point towards internal consistency of the rules and seem logical. Many things would be so much easier* if that were the case. I seem to remember that Andy Collins wanted to change that for 3.5, but was outvoted. :\ *not to mention more internally consistent, as you pointed out. Monsters, especially dragons, do use it retroactively. ![]()
Yamo wrote: I thought Eberron wasn't supposed to have super high-level NPCs? Am I just misremembering, or was that part of its original design plan? It's super high-level NPC Heroes, or NPC Allies. Entities like Vol, the Dragons, the daelkyr and the Rajah are definitely high-level NPCs. NPC allies usually are only high level if they are somehow limited in their freedom of movement, such as the Great Druid Oalian (awakened tree; technically mobile, but prefers to stay rooted) or the Keeper of the Flame Jaela (11-year old girl; loses most of her powers outside of Flamekeep). ![]()
BOZ wrote: the most painful admission was the "like something from a madman's nightmare" reference... How do you now it was an admission of mine.... What? ;) Another understandable change was the number of times the nerve strike could be used, making it a straight number instead of relying on the other two abilities.
I'm very glad that the brainstealer dragon appears to be some kind of fan-favorite, by the way. ![]()
Admittedly, I don't have the issue yet, but I've heard and know a few things.
Lord Doombringer wrote: -What is Zuggtmoy's CR? I've heard 25. Lord Doombringer wrote: -Is at least 1 new monster listed for a minion of Zuggtmoy? I hear there are two fungal creatures and a demon. Lord Doombringer wrote: -What is the average CR of the Monsters of the Mind article? If the CRs weren't changed from our submission, 7.75 without the brainstealer dragon, 13 with the various age categories of the dragon. ![]()
BOZ wrote:
I wasn't saying that it is a bad thing. :p Especially considering I'm kind of a member of the Creature Crew... (though at its core it is you and Shade).![]()
BOZ wrote:
Though it does appear that this issue did indeed have more monsters than most recent issues. What was the total? Nine or ten, including Zuggtmoy? While I personally do not think that this is a lot of monsters, I can see where DeadDM is coming from.Leave it to the Creature Crew to up the average monster count per issue. :p |