Knaughts's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.



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I like the feel of Way of the Sniper, but given how hard it is for ranged combatants to make enemies flat-footed, I'm not sure how often Vital Shot will be practical. The Sniper is already spending an action every turn to reload; if they also need an action to Hide, and two actions for Vital Shot, they don't really have time to use it with any regularity.

Am I missing some other way to make distant enemies flat-footed? Or is Vital Shot intended to be situational?


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Deadmanwalking wrote:
Xenocrat wrote:
It's mostly just a problem if you have two fights that aren't separated by 10 minutes of sitting around.
Sure, but having that option available precisely once is not a huge improvement in many ways.

It wouldn't be a HUGE improvement, but that just means that for those who want it (for long fights, or consecutive fights), it shouldn't be that hard to get. Three class feats is an absurdly high cost.

I can think of a few solutions:

1. A new General Feat, like so:
Extra Focus
Prerequisites: at least 1 Focus point
You gain an extra Focus point. Note that your Focus Pool cannot have more than 3 points.

2. Simplify Focus Point rules by merging them with Focus Powers. Something like "You have a number of Focus Points equal to your number of Focus Powers." This would make FP slightly easier to get for some classes, but since we can still only Refocus for 1 FP, I don't think it's a big deal.

3. Treat Wild Shape like Rage instead of making it a Focus power. Give it a 1 minute cooldown, and give us feats (like "Second Wind") to get flexibility, and maybe features (like "Quick Rage") that eventually shorten the cooldown.