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Klara Loft, Dungeon Raider's page
No posts. Organized Play character for Great Green God.
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| Full Name |
Klara Loft |
| Race |
Human |
| Classes/Levels |
Ranger (dungeon rover, guide) 1 | hp 12 | AC 16 T 14 FF 12 | CMD 17 | F +3 R +6 W +0 | Spd 30' | Init +4 | KnDun +5, Perc +4 (+6 v underground hazards), SensM +0 | |
| Gender |
Female |
| Size |
Medium |
| Age |
20 |
| Special Abilities |
ranger's focus (+2, 1/day), stone scouting, vermin affinity |
| Alignment |
NG |
| Deity |
Ng |
| Location |
Usually underground |
| Languages |
Common, Undercommon |
| Occupation |
Dungeon raider |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
9 |
About Klara Loft, Dungeon Raider
Klara Loft, Dungeon Raider
Human ranger (guide, dungeon rover) 1 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 125)
NG Medium humanoid (human)
Init +4; Senses Perception +4 (+6 in underground environment to notice traps, potential cave-ins and dangerous flora)
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee rapier +5 (1d6+2/18-20) or
_____ unarmed strike +5 (1d3+2 nonlethal)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks ranger's focus (+2, 1/day)
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Statistics
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Str 14, Dex 18, Con 13, Int 13, Wis 10, Cha 9
Base Atk +1; CMB +3; CMD 17
Feats Fast LearnerARG, Weapon Finesse
Traits clever wordplay, reckless
Skills Acrobatics +9, Climb +6, Disable Device +6, Knowledge (dungeoneering) +5, Perception +4 (+6 in underground environment to notice traps, potential cave-ins and dangerous flora), Profession (guide) +4, Stealth +8, Survival +4, Swim +6
Languages Common, Undercommon
SQ stone scouting, vermin affinity
Other Gear leather armor, crossbow bolts (10), light crossbow, rapier, bedroll, belt pouch, blanketAPG, bullseye lantern, candle (5), chalk, flint and steel, grappling hook, masterwork backpackAPG, piton (4), sack, sack, silk rope (50 ft.), trail rations (4), waterskin, weapon cordAPG, 4 gp, 6 sp, 4 cp
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Tracked Resources
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Crossbow bolts - 0/10
Ranger's Focus +2 (1/day) (Ex) - 0/1
Trail rations - 0/4
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Special Abilities
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Ranger's Focus +2 (1/day) (Ex) As a swift action, listed bonus to att/dam vs. foe in sight until slain/surrenders/use again.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Vermin Affinity +0 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.
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