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Thanks you Dastis. I will check out the guide.


I am playing a Dhampir Wizard Necromancer and I am starting in a campaign at level 12. Per the GM I have been given the following # of spells per level plus an extra 2 spells per level to have in my spell book. 0-5+2, 1-5+2, 2-5+2, 3-5+2, 4-4+2, 5-4+2, 6-3+2.

Keeping in mind that the campaign is pretty heavy with undead. What spells should I take at each level? Obviously animate undead will be one of them.

We do not have a dedicated tank unfortunately, but do have a Barbarian that I have been told rages, so I guess he's a semi tank. Other team members are a Rogue/Ranger/Monk, and Cleric that play on a normal basis.

Per the party dynamics I will be focusing mostly on control spells I would guess, like black tentacles, or other area effect spells, and spells that effect undead enemies or buff my party.

One last question. As a necromancer, can I take Metal and Wood as opposition schools or do I have to choose from the main schools like Evocation or Divination?

I have not played in years so it should be interesting.

Thank you in advance.


Thank you for the help. I would just be making bloody skeletons.


So there is some confusion on my part to how to calculate the hp for creatures I animate undead on. Do the creatures get d8's or d12's for calculating hp?

Also, a creature like a wendigo that the way it moves is by flying, would it retain the flying? I have read it does, I just want to confirm.

Thanks in advance.


Cool. Thanks all for the help.


Thanks for the help. So if I am reading that right that if it had a tail or wings it would still be able to attack with them unless the tail or wings did not have a skeletal structure? Obviously would not be able to fly but would retain the wings attack if it had wings?


With Animate Undead, what would be the full stats of a Redcap skeleton? Would I get the SQ abilities as well, like having it be able to carry a medium size weapon and have the redcap use?

Also with other animate undead creatures, would I be able to retain their attacks like if it had bite, claws and tail whip, would I get all the attacks or just the claw and bite attacks when making it a skeleton?

Thanks in advance.