Init +4;
Senses low-light vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1,
Ref +6,
Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . rapier +4 (1d6/18-20) or
. . sap +4 (1d6 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10,
Dex 18,
Con 12,
Int 14,
Wis 10,
Cha 13
Base Atk +0;
CMB +4;
CMD 14
Feats Agile Maneuvers, Skill Focus (Diplomacy), Weapon Finesse
Traits cultivated (any city), rousing oratory
Skills Acrobatics +8, Diplomacy +8, Disable Device +7, Disguise +5, Knowledge (local) +6, Perception +6, Perform (oratory) +5, Sense Motive +4, Sleight of Hand +8 (+10 to conceal the ring in a search), Stealth +8, Use Magic Device +5;
Racial Modifiers +2 Perception
Languages Aquan, Common, Elven, Halfling, Sylvan
SQ elf blood, trapfinding +1
Combat Gear wand of cure light wounds, caltrops;
Other Gear leather armor, arrows (40), blunt arrows[APG] (20), dagger, rapier, sap, shortbow, bedroll, bell tripwire trap, belt pouch, chalk (5), charcoal stick (2), coffee pot[UE], entertainer's outfit, grappling arrow[UE] (3), masterwork backpack[APG], mess kit[UE], mirror, parchment (5), pot, powder[APG] (5), sack, silk rope (150 ft.), skeleton key[UE], soap, string or twine[APG] (2), thieves' ring, thieves' tools, trail rations (5), waterproof bag[UE], waterskin, wax key blank[UE], 45 gp, 4 sp, 8 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.