Nurah Dendiwhar

Kitty Underfoot's page

39 posts. Organized Play character for Nik B..


Full Name

Kitty underfoot

Classes/Levels

Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Gender

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'

About Kitty Underfoot

Kitty 'Kittens' Underfoot
Female halfling druid 3
N Small humanoid (halfling)
Init +4; Senses Perception +11
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Defense
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AC 19, touch 13, flat-footed 17 (+4 armor, +2 Dex, +2 shield, +1 size)
hp 24 (3d8+6)
Fort +5, Ref +4, Will +7; +2 vs. fear
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Offense
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Speed 30 ft.
Melee mwk cold iron scimitar +4 (1d4/18-20)
Ranged sling +5 (1d3)
Druid Spells Prepared (CL 3rd; concentration +6)
. . 2nd—animal aspect[UC], flurry of snowballs (DC 15)
. . 1st—cure light wounds, cure light wounds, produce flame
. . 0 (at will)—detect magic, enhanced diplomacy, purify food and drink (DC 13), stabilize
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Combat Casting, Cosmopolitan[APG]
Traits extremely fashionable, reactionary
Skills Bluff +7, Climb +4, Diplomacy +7, Handle Animal +6 (+8 vs. Mouser while worn), Heal +7, Intimidate +3, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +7, Perception +11, Profession (farmer) +7, Sense Motive +7, Spellcraft +5, Survival +9 (+11 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Druidic, Gnome, Halfling, Sylvan, Varisian
SQ nature bond (lion named Mouser), nature sense, trackless step, wild empathy +5, woodland stride
Combat Gear cold iron sling bullets (50), potion of cure light wounds, scroll of air bubble, ant haul, diagnose disease, endure elements, obscuring mist, remove sickness, touch of the sea, scroll of monkey fish, monkey fish, wand of cure light wounds, antiplague[APG], antitoxin; Other Gear darkleaf cloth lamellar (leather) armor[UC], darkwood heavy wooden shield, mwk cold iron scimitar, sling, ioun torch ioun stone[APG], wayfinder[ISWG], belt pouch, flint and steel, holly and mistletoe, masterwork backpack[APG], skeleton key[UE], spell component pouch
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Mouser CR –
Female lion
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 20, touch 14, flat-footed 16 (+3 armor, +4 Dex, +3 natural)
hp 16 (3d8+3)
Fort +4, Ref +7, Will +3
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +6 (1d6+2), 2 claws +6 (1d4+2)
Special Attacks rake (2 claws +6, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 18 (22 vs. trip)
Feats Power Attack, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Break Out, Defend, Down, Flank, Guard, Track
Skills Acrobatics +8 (+12 to jump), Escape Artist +5, Perception +6
SQ attack, attack any target, break out, defend, down, flank, guard, track
Combat Gear acid, alchemical grease[APG], alchemist's fire, healer's kit, holy water; Other Gear mwk studded leather, military saddle, saddlebags, silk rope (50 ft.), trail rations (2), training harness[ARG], waterskin
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Track [Trick] The animal will track a scent.

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