Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper will pull up his Arc Static Rifle and make a full attack. Arc Static Rifle: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Arc Static Rifle: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper will slide over to get a clear shot and cast Arcing Surge. DC18 Reflex for half
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper moves to hopefully get some cover behind the computer bank but peaks out and casts Grease on the floor below Dhurus. Reflex Save DC16, failing it falls prone. Grease Spell: You cover a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must succeed at a Reflex save or fall prone. A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can’t move that round and must then succeed at a Reflex save or fall prone, while failure by 5 or more means it falls prone. A creature that doesn’t move on its turn doesn’t need to attempt this check and isn’t considered flat-footed.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
I know i'm not a one shot wonder but that would have been cool if it took the big boss down. Oh well, let's try that again. Using up another 3rd level spell slot, Jasper will launch another Arcing Surge. Electricity DMG: 10d6 ⇒ (3, 6, 6, 6, 6, 2, 2, 3, 4, 4) = 42 Reflex Save for Half, DC18
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
I had to look that up too Gab, but it doesn't state you need to see them which seems like an oversight in the rules. Will Save: 1d20 + 6 ⇒ (9) + 6 = 15 SP=4 HP=39 You sneaky bastard Jasper moves to a more ideal location and then casts Arcing Surge at Pink but hopes his straight line can clip Green on as well. Top left corner of green and bottom right of Pink? If not then just Pink. Also is that purple thing a row of computers b/c if so I damage objects as well. Reflex Save for Half, DC18 Arcing Surge Electricity DMG: 10d6 ⇒ (2, 2, 6, 6, 5, 3, 1, 1, 6, 1) = 33
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Does my hacking break my invisibility? And am I on a raised area or lowered area? Asking as i'm trying to plan what spell I want to use.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
I can cast it on myself, then 3 more times but it'll tap me out. How many of us need to go invisible? I can also summon a creature to provide a distraction
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
When your laptop is fixed GM, I just posted a theoretical of what I would do. I have a feeling I'm the only one in a different time zone compared to the rest of you (PST)
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
GM, will I be able to go invisible, drop down and get close enough to hack into the computers? If so that is what I'll do, if not then ignore that dice roll. Hacking: 1d20 + 18 ⇒ (6) + 18 = 24
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
How is everyone in HP/SP? If we take a rest I think I should be back up to full. If Shrike needs more HP i have another serum as well.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Seeing Red fall Jasper will line up a shot against Orange Arc Static Rifle: 1d20 + 8 ⇒ (14) + 8 = 22
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper runs into position and lets loose a surge of electrical energy (120ft line in case I hit other things lol). Arcing Surge Electricity DMG: 10d6 ⇒ (6, 1, 1, 3, 3, 6, 2, 3, 4, 4) = 33 DC=18 Reflex Save for half damage.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Does the spaceship block line of sight? I want to move Jasper 30ft to the right in line with Orange, Blue, and Red then use the spell Arcing Surge. But if it blocks then I'll do something else.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper activates his environmentals. I can probably access the ship's computers if we find a terminal Unless I can do it from within our ship and do a scan of it to see what's left in here and/or maybe get a layout of the ship.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Just an fyi, my wife is in early labor so I'll post while I can but might be out for a day or two. I have bot instructions in my profile in case you need to move along.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Jasper hears Gab and responds back Let's see what I can do with this ship. Computers Check - Jamming sensors: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
From my time with the Starfinders, I have found that everyone has a part to play. You may have other resources we do not, like knowledge on the Jinsul or something else that could help us. I would not think our superiors would allow your only fleet to get harmed when we have others who could take on that task.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Whispering back That is war, sometimes you win and sometimes you lose. The best we can do is prepare for what we think is coming and hopefully outsmart our enemy. We Starfinders do not take kindly to those species who try to oppress us and destroy us. And we fight for those who cannot. As a whole, looking out for one another we can win the fight against the Jinsul.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Roger approaches Kahura feeling the high of battle slowly wearing off. Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5 Hello, my name is Jasper. And it is a pleasure to meet you under such dire circumstances. I am not familiar with your greetings customs but I see humans extending their hands out in a shake when meeting people. Do you do that as well?
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Need to spread out our shields a bit more, hopefully we'll put a stop to them soon Balance Shields: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 There is one more +2 bonus for whoever wants it, I'm using the +2 to Computers.
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Balance Shields: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36 Who is monitoring the shield levels? Thank's for the power Klysk, let's prepare for another hit team
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Please let me know if you are getting us more shields so I can balance, if not then I will choose a different science officer action
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Hearing that we've encountered a new type of Starship Jasper will start scanning it. Scan: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33 I'm using the +2 to Computers, don't forget we have 3 +2's per round for other things
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Ally -
I'm Best as Science Officer Computers +18 and could do Engineering +14 or backup Gunner Pilot +9
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
In the dock Jasper introduces himself to the team as they come in. Hello fellow Starfinders, I do not believe we've had the pleasure of serving together. Hopefully this mission goes according to plan After hearing the briefing Jasper replies back to Gab We should be able to handle ourselves with the team they've put together. If we need more support I can summon an extra friend as well (via Summon Creature)
Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7
Player Name:Al
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