Unchained Summoner 4
NG Medium humanoid (Half-Elf)
Init +2, Senses Low Light Vision
AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
Fort +3, Ref +4, Will +4 (+2 to enchantment for all saves)
Speed 30 ft (20ft while encumbered / i.e. carrying bag)
Spell-Like Abilities (CL 4th; concentration +8)
7/day - Summon Monster II (1min/level)
Summoner Spells (CL 4th; concentration +8 (+4 CL +4 Cha))
Range Crossbow +5 (d8/19-20)
Str 8 Dex 14 Con 12 Int 14 Wis 10 Cha 19
Base Atk +3 CMB +2 CMD 14
Traits Focused Mind, Resilient
Feats Spell Focus(Conjuring), Skill Focus(Spellcraft), Augment Summoning
Skills Profession(Engineer) +6, Kn Eng +8, Kn Local +6, UMD +9, Spellcraft +10, Perception +2
Languages Common, Elven, Terran, Auran
SQ Life Link, Summon Monster II, Bond Senses, Elf Blood, Elven Immunities, Arcane Training, Keen Senses, Shield Ally
Armor Studded Leather Belt Chain Belt Body Chest Eyes Feet Hands Head Headband Neck Ring Ring Shoulder Wrist Spring Loaded Wrist Sheath (Wand of Mage Armor/Wand of Cure Eidolon Lesser)
Other Gear Backpack, Grappling Hook, Flint & steel, silk rope, mirror, bedroll, rations (4), signal whistle, waterskin, iron pot, Wand of Mage Armor (42), Wand of Cure Eidolon Lesser (48), Studded Leather, Light Crossbow, Boltsx19 , Wand of CLW (50), Rod of Reach Lesser, Spring loaded wrist sheaths x2
Temp items:Air Crystal, snapleaf, wand of lesser restoration(5)
Life Link (Su) Whenever an eidolon takes enough damage to send it back to its home plan, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Summon Monster I (Sp) Can cast Summon monster I as a spell-like ability 3+charisma modifier. Drawing this ability uses the same power to summon the eidolon. He can only use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level
Bond Senses (Su) At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex) Half-elves receive a +2 racial bonus on Perception checks.
Arcane Training (Su) They can use spell trigger and spell completion items for their favored class as if one level higher.
Shield Ally (Ex) Whenever a summoner is within his eidolon’s reach, she gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
0th (Spells known 6) ; ∞ Spells per Day
Detect Magic, Guidance, Mending, Mage Hand, Message, Read Magic
1st (Spells known 4) ; 4 Spells per Day (3 class +1 Charisma Bonus)
Shield, Grease, Enlarge Person, Protection from Evil
2nd (Spells known 2) ; 2 Spells per Day (1 class +1 Charisma Bonus)
Bull's Strength, Eidolon Surge (lesser)
CHRONICLE BOONS (active & unused)
Explore, Report, Cooperate (5-08)
Friend of Janira Garvix (5-08) +1 bonus on knowledge checks attempted while in Grand Lodge (active)
Inside Knowledge (7-10) You gain +2 bonus on Kn local checks about the Aspis. You can cross this boon to take 20 on a single kn local check about the Aspis. (active)
Lord Avid's Recommendation (7-10) +2 circumstance bonus on all Cha-based skills against nobility while on Isle of Kortos. You can cross this boon to gain +4 circumstance bonus on one Cha-based skill while interacting with anyone on isle of Kortos. (active)
Banish the Hag (8-06) Before attempting a saving throw, you can cross off the boon to gain +4 to the save. OR. You can cross of this boon when targeted by a spell or effect that would remove the curse, the caster gains a +4 bonus on the caster level check to remove the curse.
Rosehaven Redemption (8-06) (0/2) You can check one of the boxes before attempting a saving throw to roll 1d20 and add your ranks in one craft or Perform skill, use the result as your saving throw
Magic Boon (BuA) As a standard action, you may recall one spell that you have have already prepared and then cast that day.
Air Affinity (8-08) (active)
Earth Affinity (8-08) (active)
Elemental Transformation (8-08) (0/2) You may check a box next to this boon before attempting a saving throw against bleed, paralysis, poison, sleep effects of stunning to gain a +2 bonus on the save
Oread's Favor (8-08) (active)
Righteous Redemption (8-07) check this box to receive goodies (two scrolls of lesser restoration)
Worthy Foe (8-07) (0/3 used) Gain the following benefit vs humanoids with Human subtype for 1 round as a swift action. +2 bonus on attack and weapon, and +2 dodge bonus to AC.
You Rescued the Minotaur Prince (1-45) You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.
5-08 The Confirmation
6-12 Scions of the Sky Key pt1: On Sharrowsmith's Trail (GM)
7-10 The Consortium Compact
8-06 Reaping what we sow
Blood Under Absalom
8-08 Tyranny of the Winds pt1: Sandstorm prophecy (GM)
8-07 From the Tome of Righteous Repose (GM)
0-23 Tide of Morning
1-45 Delirium's Tangle