Kithyrynthastrus al'Vanos |
Race: Dwarf/Half Minotaur template
Class: Barbarian (Dreadnought/Invulnerable Rager archtypes)
Level: 1
Size: Large
Stats ( with racials added):
Str 24, Dex 13, Con 21, Int 8, Wis 10, Cha 10
Weapon: Large Dwarven Battle Axe (2d8)
Below is the info I used to make this. In regards to the Size... ive seen more people agree with the bonus being like the Enlarge Person spell rather than the monster size category so I used it instead.
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Dreadnought Archtype
Unstoppable and fearless, the dreadnought turns the terror of her enemies into violent physical power.
Dead Calm (Ex)
A dreadnought can enter a dispassionate killing spree as a free action, granting her additional combat prowess. The dreadnought gains only half the usual bonuses from her rage but takes no penalty to her AC, can use all her normal skills and effects that require concentration, and is not fatigued when her rage ends. The dreadnought cannot enter a rage for 1 minute after she ends her rage, and she cannot charge or run while under the effects of her rage.
This ability alters rage.
Steady Gait (Ex)
A dreadnought advances steadily, shrugging off attempts to slow her advance. The dreadnought gains a +1 bonus on saving throws and to her CMD against effects that would slow or immobilize her. This bonus increases to +2 when she gains rage and +3 when she gains mighty rage.
This ability replaces fast movement.
Fearless Killer (Su)
Starting at 14th level, a dreadnought becomes implacable in her pursuit of slaughter. While in rage, she is immune to fear effects.
This ability replaces indomitable will.
Instant Dispassion (Ex)
At 17th level, a dreadnought can quickly turn her compassion on and off. She can enter a rage as soon as she wants after ending a previous rage.
This ability replaces tireless rage.
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Invulnerable Rager Archtype
An invulnerable rager has the following class features.
Invulnerability (Ex)
At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance (Ex)
At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
This ability replaces trap sense.
Rage Powers: The following rage powers complement the invulnerable rager archetype: come and get me, guarded life, increased damage reduction*, inspire ferocity, reckless abandon, and renewed vigor*.
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Half-Minotaur Template
A half-minotaur uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The base creature's type does not change. If the base creature is of Small or Medium size, it gains one size category, becoming Medium or Large respectively. See Creature Size Changer for changes to the base creature when it gains a size category. The changes in this template are in addition to the changes outlined there.
Speed: If the base creature's size increased due to the application of this template, all its speeds increase by 10 feet.
Armor Class: The base creature's natural armor bonus improves by +2.
Attacks: If the base creature lacked a gore attack, it gains a gore attack. When not using weapons, the half-minotaur may attack with its gore at its highest attack value and gaining its full Strength bonus to damage. When using a weapon, a half-minotaur often uses its gore attack as a secondary natural attack.
Damage: The half-minotaur's gore attack deals damage according to its size as shown below.
Size Gore Damage
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Special Qualities: A half-minotaur has all the special qualities of the base creature, plus the following special qualities.
Darkvision (Ex): range of 60 feet.
Minotaur Cunning (Ex): Half-minotaurs gain much of the innate cunning of their minotaur parent. This gives the half-minotaur a +4 bonus on Intelligence checks to escape maze spells and the ability to determine which direction is north automatically.
Scent (Ex): The half-minotaur inherits a very keen sense of smell. This allows him to detect approaching enemies, sniff out hidden foes, and track by sense of smell alone.
Abilities: Change from the base creature as follows: Str +4, Con +2, Int -2.
Skills: A half-minotaur has a +2 racial bonus on Search, Spot, and Listen checks.
Feats: A half-minotaur has Track as a bonus feat.
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Enlarge Person
The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.
So Im curious what direction people would go with this. Im finding it difficult (im new to Pathfinder so not a master with feats/skills) to find things to replace the fact he cannot charge or run while raging due to Dreadnought. Any thoughts and ideas? thank you