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Thanks for the tips on that. I like the back-story for your character as well. I want to develop more of a back-story for my character and have some ideas in mind in order to make his build feasible. Personally, have a solid back-story is really important to our group, as we all try and use that as a basis for some of our campaign hooks.


Probably near the Eye of Abendego I would say.


I don't need to be lawful for this build. He is CG to start, and can continue to gain monk levels as a martial artist because he gives up certain abilities for others. I agree that changing an alignment just so you can multiclass is a little ridiculous, hence why I'm not doing it.


Also, when you take the martial artist archetype for Monks, you no longer have an alignment restriction. His alignment is CG.


My thoughts with this build are purely for character back story. He is a brawler of sorts, but has been trained by a group of monks in my world. His temper is what got him kicked out of their guild, so now he wanders a local city as a "fist" for hire sort of deal. I am trying to design him more off of his concept on life and his philosphies, rather than feats that just make him an overbearing powerhouse in combat. That being said, I will take the extra rage feat probably at some point, but I want him to be more of a nimble character that uses his mind first, and fist second.

Thank you guys for the input, and I know it is a potential cheese build, but our group is playing more for the story of trying to kill this mindflayer that TPK'd the last party I ran in the final battle.


I like the idea of a Invisible Cleric. I am going to have to plauge my players with that in the near future.


I would perhaps add a henchman, or some other type of powerful character to battle against the PC's. The last campaign I ran came down to the wire, but was a TPK. I left it up to dice and I really try not to pull punches as a DM, unless it is early in the campaign. What is nice is that all the players are now starting a new campaign with me where their previous characters relatives are drawn together by fate to fight a common threat.

My advice to you is, based on the characters levels, to make the villian 4-5 levels higher than they are. It may seem like alot at first, but if he is a brute fighter or sprell caster, the party should be challenged, but not overly so. It is a fine line you have to walk as a DM and can be difficult. I wish you the best of luck.


I agree. I like the concept though, and both are pretty solid choices. I would go for the Bastard Sword myself, and the feats you chose for him are good. The only question is, why the Extra Rage feat. I have not read the Viking archetype, so I am probably missing something here.


Hey guys,

So I was curious on your feedback here for this class combo. I typically will play a caster of some sort for my games, but this time around I want to try a unique type of brawler character.

First I made him a Half-Elf so he can choose both of these classes as his favored class. Then I took the stock Barbarian at level one. I didn't use anything from Ultimate Combat yet. Now at 2nd level I made him a Monk(Martial Artist), so he can be any alignement and then at 5th level he gains the ability to no longer be fatigued. So my thought with this later is that he can rage, use flurry, and not be fatigued afterwards. From what I understand of the rules I can use these abilities this way. What are your opinions on feats I should take, or skills to focus on. Or even prestige classes?